Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
ChazaBigMushles
Kukulkan
Level 126
God Stats
11W - 5L
1,838 SR
Queue Stats
97W - 86L
1,545 Elo+
Party 1
Charon
Charon
Sailon0
Charon
Level 84
God Stats
3W - 1L
1,693 SR
Queue Stats
379W - 354L
1,441 Elo+
Solo
Ishtar
Ishtar
freckled_gap
Ishtar
Level 70
God Stats
1W - 1L
1,491 SR
Queue Stats
3W - 5L
1,318 Elo+
Solo
Vamana
Vamana
oXx-Arantxa-Xxo
Vamana
Level 126
God Stats
11W - 16L
1,533 SR
Queue Stats
283W - 286L
1,500 Elo+
Solo
Team Averages
Level 93
1,611 SR
1,461 Elo+

VS

Team Averages
Level 99
1,582 SR
1,431 Elo+
Nemesis
Nemesis
Ciryandyl
Nemesis
Level 103
God Stats
11W - 10L
1,643 SR
Queue Stats
28W - 42L
1,409 Elo+
Party 2
Charon
Charon
Joakin19946
Charon
Level 129
God Stats
0W - 1L
1,516 SR
Queue Stats
20W - 25L
1,223 Elo+
Solo
Chernobog
Chernobog
JuliCr
Chernobog
Level 56
God Stats
3W - 2L
1,751 SR
Queue Stats
11W - 11L
1,497 Elo+
Solo
King Arthur
King Arthur
Unbraz
King Arthur
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 18L
1,640 Elo+
Solo
Raijin
Raijin
jagernnog
Raijin
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 68L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
14
8 / 0 / 2
7,925
610
7,932
6,915
2,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Kukulkan
13
1 / 1 / 6
7,883
606
5,916
7,521
3,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Charon
Sailon0
Charon
9
0 / 1 / 5
6,176
475
3,937
7,751
5,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ishtar
10
1 / 4 / 1
5,693
438
4,126
10,539
3,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 1 / 0
7,985
614
5,970
11,511
10,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ciryandyl
Nemesis
12
2 / 5 / 3
6,861
528
5,515
12,476
5,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charon
11
1 / 1 / 5
7,222
556
5,886
7,497
7,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chernobog
JuliCr
Chernobog
13
3 / 1 / 2
7,255
558
7,082
8,632
3,742
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Unbraz
King Arthur
13
1 / 1 / 1
7,245
557
8,208
12,695
13,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
jagernnog
Raijin
9
0 / 3 / 0
5,759
443
2,011
5,409
1,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
18
10
Kills
7
7
Deaths
11
14
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
8
0
2
9
W
Kukulkan
1
1
6
4
L
Nemesis
Ciryandyl
Nemesis
2
5
3
0.7
L
Charon
1
1
5
3.5
L
Chernobog
JuliCr
Chernobog
3
1
2
4
W
Charon
Sailon0
Charon
0
1
5
2.5
L
King Arthur
Unbraz
King Arthur
1
1
1
1.5
W
Ishtar
1
4
1
0.38
L
Raijin
jagernnog
Raijin
0
3
0
0
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,881
Damage
28,702
44,237
Taken
46,709
25,877
Mitigated
32,213
12,713
Healing
8,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
7,932
1,915
0
4,505
6,915
2,713
0
508
6,407
0
58,485
W
Kukulkan
5,916
876
84
907
7,521
3,141
0
3,175
4,346
67,635
489
L
Nemesis
Ciryandyl
Nemesis
5,515
1,990
0
1,390
12,476
5,664
0
2,482
9,994
0
56,383
L
Charon
5,886
780
0
1,642
7,497
7,489
104
2,754
4,743
30,970
0
L
Chernobog
JuliCr
Chernobog
7,082
3,850
0
2,865
8,632
3,742
678
1,346
7,286
0
54,344
W
Charon
Sailon0
Charon
3,937
355
0
1,489
7,751
5,481
0
1,486
6,265
14,902
1,484
L
King Arthur
Unbraz
King Arthur
8,208
574
0
2,770
12,695
13,493
0
349
12,346
815
55,446
W
Ishtar
4,126
1,980
0
1,387
10,539
3,697
0
3,222
7,317
0
27,272
L
Raijin
jagernnog
Raijin
2,011
620
0
0
5,409
1,825
0
2,618
2,791
32,540
0
W
5,970
2,492
0
4,341
11,511
10,845
0
85
11,426
0
69,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,662
Gold Earned
34,342
382
Minions Killed
371
0
Camps Cleared
0
1,314,455
Distance Traveled
1,208,494
17
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
7,925
610
94
7
0
341,458
8
W
Kukulkan
7,883
606
124
10
0
260,524
8
L
Nemesis
6,861
528
77
6
0
293,213
0
L
Charon
7,222
556
29
2
0
245,293
2
L
Chernobog
7,255
558
101
8
0
261,072
0
W
Charon
6,176
475
19
1
0
228,071
0
L
King Arthur
7,245
557
94
7
0
258,779
1
W
Ishtar
5,693
438
33
3
0
275,428
0
L
Raijin
5,759
443
70
5
0
150,137
0
W
Vamana
7,985
614
112
9
0
208,974
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role