Player Matchup

Nemesis
Nemesis
RVA_Angel23
Nemesis
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
257W - 293L
1,437 Elo+
Solo
Jing Wei
Jing Wei
groNUT
Jing Wei
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,260 Elo+
Party 1
Geb
Geb
kifitas
Geb
Level 58
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,260 Elo+
Party 1
Ra
Ra
riv1sky
Ra
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,260 Elo+
Party 1
Neith
Neith
sweet_nisshoku
Neith
Level 128
God Stats
203W - 195L
1,601 SR
Queue Stats
230W - 233L
1,518 Elo+
Solo
Team Averages
Level 75
1,520 SR
1,347 Elo+

VS

Team Averages
Level 99
1,579 SR
1,455 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Jet Benzema
Achilles
Level 45
God Stats
3W - 3L
1,733 SR
Queue Stats
101W - 100L
1,352 Elo+
Solo
Pele
Pele
SpacePug5669
Pele
Level 119
God Stats
2W - 1L
1,263 SR
Queue Stats
62W - 46L
1,590 Elo+
Party 2
Medusa
Medusa
Tsau
Medusa
Level 104
God Stats
5W - 1L
1,899 SR
Queue Stats
150W - 153L
1,428 Elo+
Solo
Scylla
Scylla
bobsicleirnbrew
Scylla
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 17L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
RVA_Angel23
Nemesis
3
0 / 0 / 0
3,352
419
0
950
196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jing Wei
groNUT
Jing Wei
7
0 / 4 / 0
3,928
491
2,333
5,076
1,554
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Geb
7
0 / 3 / 0
4,139
517
1,841
7,322
4,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
1 / 4 / 0
4,624
578
2,920
5,645
2,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 0 / 0
5,281
660
5,777
2,567
769
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
9
0 / 0 / 0
5,065
633
1,216
7,866
5,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Achilles
Jet Benzema
Achilles
9
2 / 0 / 3
5,909
739
2,909
5,247
3,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
4 / 0 / 0
5,935
742
2,325
4,785
1,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Medusa
Tsau
Medusa
10
3 / 0 / 3
5,746
718
4,578
5,312
1,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
1 / 1 / 3
5,531
691
2,148
4,670
1,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
19
1
Kills
10
11
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
0
0
0
0
W
Achilles
Jet Benzema
Achilles
2
0
3
3.5
L
Nemesis
RVA_Angel23
Nemesis
0
0
0
0
W
4
0
0
4
W
Medusa
Tsau
Medusa
3
0
3
4.5
W
1
1
3
2.5
L
Jing Wei
groNUT
Jing Wei
0
4
0
0
L
Geb
0
3
0
0
L
1
4
0
0.25
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,871
Damage
13,176
21,560
Taken
27,880
8,977
Mitigated
14,929
4,656
Healing
8,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
1,216
0
0
2,640
7,866
5,606
0
63
7,803
0
24,451
W
Achilles
Jet Benzema
Achilles
2,909
560
0
2,052
5,247
3,885
106
855
4,392
0
20,621
L
Nemesis
RVA_Angel23
Nemesis
0
0
0
311
950
196
0
0
950
0
3,550
W
2,325
592
0
762
4,785
1,932
0
358
4,427
0
47,220
W
Medusa
Tsau
Medusa
4,578
2,385
0
2,739
5,312
1,935
605
923
4,389
0
40,291
W
2,148
287
0
500
4,670
1,571
530
2,466
2,108
29,181
0
L
Jing Wei
groNUT
Jing Wei
2,333
1,786
0
0
5,076
1,554
0
0
5,076
0
22,346
L
Geb
1,841
144
0
1,679
7,322
4,400
0
0
7,322
10,842
0
L
2,920
267
0
920
5,645
2,058
0
2,148
3,497
26,457
0
L
5,777
2,841
0
1,746
2,567
769
0
0
2,567
0
37,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,324
Gold Earned
28,186
152
Minions Killed
281
0
Camps Cleared
0
694,868
Distance Traveled
875,431
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
5,065
633
52
7
0
191,849
3
W
Achilles
5,909
739
21
3
0
174,354
0
L
Nemesis
3,352
419
9
1
0
42,687
0
W
Pele
5,935
742
75
9
0
205,420
0
W
Medusa
5,746
718
70
9
0
162,939
0
W
Scylla
5,531
691
63
8
0
140,869
0
L
Jing Wei
3,928
491
40
5
0
170,851
0
L
Geb
4,139
517
6
1
0
173,090
0
L
Ra
4,624
578
39
5
0
151,846
0
L
Neith
5,281
660
58
7
0
156,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role