Player Matchup

Hun Batz
Hun Batz
Diamond I
 
Hun Batz
Diamond I
Level 292
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Grandmaster
Adapting
Agni
Grandmaster
Level 220
God Stats
11W - 11L
1,500 SR
Queue Stats
726W - 612L
2,696 MMR
Solo
Ishtar
Ishtar
Masters
Rägna
Ishtar
Masters
Level 165
God Stats
8W - 15L
1,595 SR
Queue Stats
433W - 420L
2,575 MMR
Solo
Athena
Athena
Grandmaster
xunshine
Athena
Grandmaster
Level 200
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
2,714 MMR
Solo
Chaac
Chaac
Diamond II
Μaxim
Chaac
Diamond II
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
221W - 188L
2,407 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 200
1,519 SR
2,378 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 165
1,669 SR
2,203 MMR
Kuzenbo
Kuzenbo
Diamond II
 
Kuzenbo
Diamond II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Diamond I
 
Aphrodite
Diamond I
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tiamat
Tiamat
Diamond I
Angry
Tiamat
Diamond I
Level 179
God Stats
82W - 47L
1,821 SR
Queue Stats
614W - 494L
2,622 MMR
Party 1
Heimdallr
Heimdallr
Grandmaster
Duduin
Heimdallr
Grandmaster
Level 124
God Stats
30W - 8L
1,843 SR
Queue Stats
170W - 116L
2,938 MMR
Solo
Susano
Susano
Diamond II
N33vy
Susano
Diamond II
Level 197
God Stats
8W - 7L
1,681 SR
Queue Stats
120W - 79L
2,457 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
0 / 2 / 0
5,006
455
4,082
10,205
3,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
11
0 / 1 / 0
5,956
541
3,678
4,429
1,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ishtar
Rägna
Ishtar
11
0 / 1 / 0
5,516
501
3,659
5,747
2,325
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
xunshine
Athena
9
1 / 1 / 0
5,579
507
3,197
12,013
7,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
Μaxim
Chaac
11
0 / 2 / 0
6,532
594
5,712
12,221
11,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
Ne ZhaAresThorBellona

VS

Bans
VamanaMartichorasThothBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
2 / 0 / 0
6,341
576
6,864
8,629
10,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
 
Aphrodite
10
0 / 0 / 2
5,977
543
4,729
8,189
5,110
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
Angry
Tiamat
13
0 / 0 / 1
6,453
587
6,703
6,634
3,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
Duduin
Heimdallr
12
1 / 0 / 1
6,313
574
8,102
6,885
3,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Susano
N33vy
Susano
11
4 / 1 / 2
6,153
559
4,670
7,314
2,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
13
1
Kills
7
7
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
2
0
0
W
Kuzenbo
 
Kuzenbo
2
0
0
2
W
Aphrodite
 
Aphrodite
0
0
2
1
L
Agni
0
1
0
0
W
Tiamat
Angry
Tiamat
0
0
1
0.5
W
Heimdallr
Duduin
Heimdallr
1
0
1
1.5
W
Susano
N33vy
Susano
4
1
2
5
L
Ishtar
Rägna
Ishtar
0
1
0
0
L
Athena
xunshine
Athena
1
1
0
1
L
Chaac
Μaxim
Chaac
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,328
Damage
31,068
44,615
Taken
37,651
26,946
Mitigated
25,816
16,102
Healing
23,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
4,082
1,045
0
4,368
10,205
3,513
0
2,105
7,890
0
39,687
W
Kuzenbo
 
Kuzenbo
6,864
1,722
0
4,207
8,629
10,963
0
0
8,629
40,395
2,183
W
Aphrodite
 
Aphrodite
4,729
1,117
3,280
5,046
8,189
5,110
0
2,031
6,158
18,614
1,382
L
Agni
3,678
539
0
875
4,429
1,543
0
2,448
1,735
46,030
845
W
Tiamat
Angry
Tiamat
6,703
743
0
3,435
6,634
3,707
0
2,796
3,838
51,129
2,025
W
Heimdallr
Duduin
Heimdallr
8,102
5,281
0
3,287
6,885
3,331
0
1,454
5,431
0
63,631
W
Susano
N33vy
Susano
4,670
1,141
0
4,063
7,314
2,705
0
464
6,850
0
42,084
L
Ishtar
Rägna
Ishtar
3,659
2,413
0
1,900
5,747
2,325
0
1,233
4,514
0
49,383
L
Athena
xunshine
Athena
3,197
1,436
0
4,129
12,013
7,567
0
4,111
7,503
15,149
0
L
Chaac
Μaxim
Chaac
5,712
630
0
4,830
12,221
11,998
0
5,627
5,756
0
52,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,589
Gold Earned
31,237
398
Minions Killed
396
0
Camps Cleared
0
1,110,367
Distance Traveled
1,154,893
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,006
455
68
6
0
233,511
0
W
Kuzenbo
6,341
576
74
7
0
234,659
3
W
Aphrodite
5,977
543
19
2
0
222,082
4
L
Agni
5,956
541
94
9
0
220,046
1
W
Tiamat
6,453
587
119
11
0
216,687
0
W
Heimdallr
6,313
574
119
11
0
202,689
2
W
Susano
6,153
559
65
6
0
278,776
2
L
Ishtar
5,516
501
103
9
0
204,551
1
L
Athena
5,579
507
15
1
0
234,853
2
L
Chaac
6,532
594
118
11
0
217,406
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role