Player Matchup

Olorun
Olorun
 
Olorun
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
SnaKyzZ-I______
Nemesis
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 39L
1,495 Elo+
Solo
Izanami
Izanami
XeliteLegendxX69
Izanami
Level 125
God Stats
2W - 7L
1,081 SR
Queue Stats
48W - 58L
1,407 Elo+
Solo
Ymir
Ymir
YuJunsu
Ymir
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 10L
1,479 Elo+
Party 1
Anubis
Anubis
ashRUSH
Anubis
Level 49
God Stats
6W - 3L
1,268 SR
Queue Stats
52W - 66L
1,322 Elo+
Solo
Team Averages
Level 104
1,370 SR
1,441 Elo+

VS

Team Averages
Level 84
1,489 SR
1,486 Elo+
Kukulkan
Kukulkan
Ari1996232
Kukulkan
Level 65
God Stats
65W - 50L
1,124 SR
Queue Stats
98W - 87L
1,349 Elo+
Solo
Ganesha
Ganesha
Bas1C_Shield
Ganesha
Level 79
God Stats
5W - 9L
1,457 SR
Queue Stats
48W - 45L
1,525 Elo+
Party 2
Hachiman
Hachiman
Bas1C_Syndr0m3
Hachiman
Level 100
God Stats
12W - 5L
1,832 SR
Queue Stats
197W - 186L
1,491 Elo+
Party 2
Da Ji
Da Ji
Basic_Sharingan
Da Ji
Level 109
God Stats
12W - 7L
1,532 SR
Queue Stats
231W - 226L
1,478 Elo+
Party 2
King Arthur
King Arthur
TiSpakko01
King Arthur
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
70W - 63L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
4 / 1 / 1
7,732
703
9,764
8,358
6,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 0 / 1
6,859
624
3,424
7,698
3,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 1 / 0
5,829
530
6,543
5,965
1,989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
YuJunsu
Ymir
10
0 / 2 / 0
5,711
519
3,309
9,688
5,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
ashRUSH
Anubis
11
5 / 1 / 2
6,983
635
7,512
4,517
2,051
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Ari1996232
Kukulkan
9
0 / 5 / 1
5,568
506
918
5,851
1,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
Bas1C_Shield
Ganesha
10
0 / 0 / 4
5,922
538
3,672
11,100
8,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
11
2 / 0 / 1
5,687
517
5,994
5,944
2,045
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 2 / 1
6,389
581
4,684
9,571
3,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
TiSpakko01
King Arthur
8
0 / 5 / 0
4,953
450
3,633
10,609
8,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
12
12
Kills
5
5
Deaths
12
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
4
1
1
4.5
L
Kukulkan
Ari1996232
Kukulkan
0
5
1
0.1
L
Ganesha
Bas1C_Shield
Ganesha
0
0
4
2
L
Hachiman
2
0
1
2.5
L
3
2
1
1.75
W
3
0
1
3.5
L
King Arthur
TiSpakko01
King Arthur
0
5
0
0
W
0
1
0
0
W
Ymir
YuJunsu
Ymir
0
2
0
0
W
Anubis
ashRUSH
Anubis
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,552
Damage
18,901
36,226
Taken
43,075
19,649
Mitigated
23,074
11,566
Healing
9,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
9,764
5,025
60
3,932
8,358
6,204
610
1,199
7,159
51,557
1,694
L
Kukulkan
Ari1996232
Kukulkan
918
87
0
590
5,851
1,093
87
3,527
2,324
27,330
0
L
Ganesha
Bas1C_Shield
Ganesha
3,672
486
0
2,668
11,100
8,004
0
4,256
6,844
19,691
0
L
Hachiman
5,994
2,537
0
2,291
5,944
2,045
0
988
4,956
0
48,351
L
4,684
1,013
0
3,265
9,571
3,219
0
4,214
5,357
0
39,906
W
3,424
1,756
0
783
7,698
3,568
480
160
7,538
0
64,315
L
King Arthur
TiSpakko01
King Arthur
3,633
426
0
650
10,609
8,713
0
7,247
3,362
0
23,602
W
6,543
4,126
0
1,382
5,965
1,989
0
797
5,168
0
51,205
W
Ymir
YuJunsu
Ymir
3,309
675
0
3,562
9,688
5,837
0
1,516
8,172
19,655
1,287
W
Anubis
ashRUSH
Anubis
7,512
378
0
1,847
4,517
2,051
638
918
3,599
37,726
2,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,114
Gold Earned
28,519
365
Minions Killed
271
0
Camps Cleared
0
971,516
Distance Traveled
1,015,757
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,732
703
92
8
0
167,104
0
L
Kukulkan
5,568
506
50
5
0
181,286
4
L
Ganesha
5,922
538
0
0
0
194,602
2
L
Hachiman
5,687
517
100
9
0
202,514
0
L
Da Ji
6,389
581
81
7
0
238,626
1
W
Nemesis
6,859
624
98
9
0
251,497
0
L
King Arthur
4,953
450
40
4
0
198,729
0
W
Izanami
5,829
530
86
8
0
194,748
0
W
Ymir
5,711
519
30
3
0
177,883
0
W
Anubis
6,983
635
59
5
0
180,284
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role