Player Matchup

Tyr
Tyr
 
Tyr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
DeLiYuReK TR64
Scylla
Level 137
God Stats
4W - 2L
1,500 SR
Queue Stats
94W - 102L
1,584 Elo+
Party 1
Susano
Susano
InquiSitoR34Rus
Susano
Level 157
God Stats
1W - 3L
1,500 SR
Queue Stats
225W - 229L
1,415 Elo+
Solo
Merlin
Merlin
LaZuSaK TR
Merlin
Level 155
God Stats
9W - 9L
1,281 SR
Queue Stats
361W - 381L
1,560 Elo+
Party 1
Chang'e
Chang'e
PerkyXxxJinxxX
Chang'e
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 129
1,456 SR
1,512 Elo+

VS

Team Averages
Level 122
1,457 SR
1,472 Elo+
Medusa
Medusa
AlexFanLiverpool
Medusa
Level 148
God Stats
23W - 17L
1,285 SR
Queue Stats
524W - 521L
1,417 Elo+
Party 2
Set
Set
Bartil
Set
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 66L
1,455 Elo+
Party 3
Ix Chel
Ix Chel
Malconvoker
Ix Chel
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 66L
1,455 Elo+
Party 3
Nike
Nike
Masquerade7
Nike
Level 207
God Stats
4W - 6L
1,285 SR
Queue Stats
1,162W - 1,159L
1,525 Elo+
Party 2
Chernobog
Chernobog
Morvie
Chernobog
Level 122
God Stats
2W - 1L
1,715 SR
Queue Stats
130W - 111L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
1 / 3 / 10
7,541
754
4,878
13,212
15,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

17
9 / 1 / 16
9,938
994
14,737
9,142
4,316
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

15
5 / 3 / 21
8,786
879
14,163
11,181
5,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
LaZuSaK TR
Merlin
17
6 / 2 / 18
9,784
978
15,676
10,283
5,228
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

15
8 / 3 / 12
9,595
960
8,872
10,032
4,453
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 7 / 1
8,002
800
8,047
12,048
5,356
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Set
Bartil
Set
14
1 / 5 / 8
7,779
778
7,651
12,004
6,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
Malconvoker
Ix Chel
15
1 / 4 / 7
8,059
806
7,553
11,583
5,781
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
3 / 6 / 4
7,769
777
11,349
13,607
13,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chernobog
Morvie
Chernobog
13
2 / 7 / 7
7,886
789
9,005
14,362
8,199
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
39
29
Kills
12
12
Deaths
29
77
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
3
10
2
L
5
7
1
0.79
L
Set
Bartil
Set
1
5
8
1
W
9
1
16
17
W
5
3
21
5.17
W
Merlin
LaZuSaK TR
Merlin
6
2
18
7.5
L
Ix Chel
Malconvoker
Ix Chel
1
4
7
1.13
L
3
6
4
0.83
L
Chernobog
Morvie
Chernobog
2
7
7
0.79
W
8
3
12
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,326
Damage
43,605
53,850
Taken
63,604
35,791
Mitigated
39,909
22,670
Healing
13,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
4,878
520
917
1,831
13,212
15,854
548
3,681
9,269
0
7,001
L
8,047
4,046
83
133
12,048
5,356
0
7,492
4,471
0
14,842
L
Set
Bartil
Set
7,651
2,514
495
664
12,004
6,881
0
8,584
3,290
0
17,533
W
14,737
1,020
3,171
3,537
9,142
4,316
192
352
8,621
29,541
0
W
14,163
1,597
733
1,095
11,181
5,940
428
1,040
10,002
0
18,293
W
Merlin
LaZuSaK TR
Merlin
15,676
566
3,758
3,651
10,283
5,228
0
1,052
8,946
33,732
618
L
Ix Chel
Malconvoker
Ix Chel
7,553
1,251
4,331
2,984
11,583
5,781
0
8,024
3,518
14,862
0
L
11,349
264
357
619
13,607
13,692
0
6,130
7,223
0
19,998
L
Chernobog
Morvie
Chernobog
9,005
3,725
1,166
2,940
14,362
8,199
161
8,557
5,722
0
15,735
W
8,872
907
2,147
1,830
10,032
4,453
676
1,428
8,487
16,449
684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,644
Gold Earned
39,495
113
Minions Killed
90
0
Camps Cleared
0
992,221
Distance Traveled
894,197
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,541
754
8
1
0
218,327
0
L
Medusa
8,002
800
10
1
0
147,902
0
L
Set
7,779
778
27
3
0
201,591
0
W
Scylla
9,938
994
37
4
0
202,705
0
W
Susano
8,786
879
14
1
0
206,575
0
W
Merlin
9,784
978
35
4
0
212,710
0
L
Ix Chel
8,059
806
24
2
0
197,971
0
L
Nike
7,769
777
18
2
0
169,364
0
L
Chernobog
7,886
789
11
1
0
177,369
0
W
Chang'e
9,595
960
19
2
0
151,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role