Player Matchup

Thanatos
Thanatos
Rage_Lord_Lucci
Thanatos
Level 157
God Stats
0W - 3L
1,277 SR
Queue Stats
212W - 214L
1,404 Elo+
Party 1
Sol
Sol
SpawnedPlague
Sol
Level 98
God Stats
5W - 1L
1,500 SR
Queue Stats
54W - 58L
1,211 Elo+
Solo
Cthulhu
Cthulhu
Unchained-Fox
Cthulhu
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,321 Elo+
Party 1
Team Averages
Level 137
1,426 SR
1,312 Elo+

VS

Team Averages
Level 98
1,505 SR
1,481 Elo+
Nu Wa
Nu Wa
Bulletproof 1s
Nu Wa
Level 125
God Stats
51W - 25L
1,515 SR
Queue Stats
274W - 275L
1,497 Elo+
Party 2
Da Ji
Da Ji
Fireflies29
Da Ji
Level 154
God Stats
1W - 2L
1,500 SR
Queue Stats
188W - 192L
1,507 Elo+
Solo
Amaterasu
Amaterasu
RyushiHito
Amaterasu
Level 16
God Stats
17W - 4L
1,501 SR
Queue Stats
61W - 73L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
12
2 / 3 / 1
7,570
688
4,207
8,489
3,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
1 / 2 / 1
7,600
691
6,519
10,575
3,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
13
0 / 1 / 3
7,182
653
5,328
6,816
6,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 4
7,579
689
6,921
6,350
2,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

14
4 / 0 / 2
7,928
721
8,178
6,005
2,955
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
RyushiHito
Amaterasu
12
1 / 2 / 3
7,353
668
5,979
10,298
6,728
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
15
3
Kills
6
6
Deaths
3
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
W
4
0
2
5
L
Thanatos
2
3
1
0.83
W
Amaterasu
RyushiHito
Amaterasu
1
2
3
1.25
L
1
2
1
0.75
L
Cthulhu
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,054
Damage
21,078
25,880
Taken
22,653
12,750
Mitigated
12,001
7,023
Healing
3,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,921
2,522
75
1,026
6,350
2,318
846
4,111
2,054
33,837
0
W
8,178
1,333
0
0
6,005
2,955
0
2,121
3,721
0
17,630
L
Thanatos
4,207
1,058
0
2,889
8,489
3,369
0
1,722
6,767
0
22,326
W
Amaterasu
RyushiHito
Amaterasu
5,979
2,173
0
2,023
10,298
6,728
0
4,258
5,579
0
14,597
L
6,519
1,417
0
3,394
10,575
3,190
0
3,245
7,330
47,935
4,865
L
Cthulhu
5,328
81
144
596
6,816
6,191
0
2,013
4,803
21,204
1,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,352
Gold Earned
22,860
173
Minions Killed
109
0
Camps Cleared
0
578,219
Distance Traveled
616,261
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,579
689
67
6
0
190,759
0
W
Da Ji
7,928
721
27
2
0
214,008
0
L
Thanatos
7,570
688
37
3
0
181,918
0
W
Amaterasu
7,353
668
15
1
0
211,494
0
L
Sol
7,600
691
81
7
0
196,032
0
L
Cthulhu
7,182
653
55
5
0
200,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role