Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
JF THE ZOMBIE
Athena
Level 150
God Stats
71W - 58L
1,643 SR
Queue Stats
75W - 67L
1,515 Elo+
Solo
Janus
Janus
TidalCrush
Janus
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 14L
1,267 Elo+
Solo
Bellona
Bellona
notXcalibur
Bellona
Level 80
God Stats
7W - 2L
1,707 SR
Queue Stats
189W - 175L
1,540 Elo+
Solo
Medusa
Medusa
xXJadeTigerXx
Medusa
Level 125
God Stats
12W - 8L
1,552 SR
Queue Stats
22W - 23L
1,511 Elo+
Solo
Team Averages
Level 121
1,580 SR
1,467 Elo+

VS

Team Averages
Level 123
1,458 SR
1,453 Elo+
Mercury
Mercury
Gibbo1957
Mercury
Level 153
God Stats
4W - 3L
1,639 SR
Queue Stats
148W - 166L
1,326 Elo+
Party 1
Merlin
Merlin
Kaez Sekai
Merlin
Level 127
God Stats
0W - 1L
1,284 SR
Queue Stats
15W - 14L
1,414 Elo+
Solo
Sun Wukong
Sun Wukong
OG Goliath
Sun Wukong
Level 83
God Stats
1W - 3L
1,500 SR
Queue Stats
21W - 16L
1,631 Elo+
Solo
Apollo
Apollo
PIMPx187
Apollo
Level 130
God Stats
23W - 26L
1,370 SR
Queue Stats
246W - 258L
1,401 Elo+
Party 1
Ymir
Ymir
XITZ BackLashX
Ymir
Level 120
God Stats
3W - 2L
1,500 SR
Queue Stats
117W - 112L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
9
2 / 0 / 4
4,695
671
3,225
5,717
2,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
1 / 0 / 1
4,442
635
1,278
6,326
3,813
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
7
2 / 1 / 1
4,349
621
2,184
3,822
1,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
notXcalibur
Bellona
7
1 / 1 / 0
4,460
637
3,848
5,910
5,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
1 / 0 / 0
3,867
552
4,347
2,358
670
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Gibbo1957
Mercury
6
1 / 4 / 0
4,068
581
2,446
6,663
2,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
Kaez Sekai
Merlin
6
0 / 1 / 1
3,968
567
1,071
3,064
831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
OG Goliath
Sun Wukong
7
1 / 1 / 0
4,493
642
3,690
5,081
3,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
PIMPx187
Apollo
7
0 / 0 / 0
4,004
572
3,521
3,491
1,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

6
0 / 1 / 0
3,965
566
1,985
6,671
3,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
7
Kills
2
2
Deaths
7
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
2
0
4
4
L
Mercury
Gibbo1957
Mercury
1
4
0
0.25
W
1
0
1
1.5
L
Merlin
Kaez Sekai
Merlin
0
1
1
0.5
L
Sun Wukong
OG Goliath
Sun Wukong
1
1
0
1
L
Apollo
PIMPx187
Apollo
0
0
0
0
W
Janus
2
1
1
2.5
L
0
1
0
0
W
Bellona
notXcalibur
Bellona
1
1
0
1
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,882
Damage
12,713
24,133
Taken
24,970
13,429
Mitigated
11,407
9,056
Healing
6,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
3,225
760
0
1,086
5,717
2,403
21
280
5,437
0
26,123
L
Mercury
Gibbo1957
Mercury
2,446
1,535
0
496
6,663
2,466
0
617
5,902
0
22,856
W
1,278
527
777
2,956
6,326
3,813
0
1,059
5,267
13,748
0
L
Merlin
Kaez Sekai
Merlin
1,071
0
0
1,225
3,064
831
0
1,098
1,870
13,259
2,084
L
Sun Wukong
OG Goliath
Sun Wukong
3,690
1,013
0
584
5,081
3,281
0
88
4,472
0
25,348
L
Apollo
PIMPx187
Apollo
3,521
1,983
0
2,131
3,491
1,088
0
316
3,175
0
30,476
W
Janus
2,184
241
99
1,345
3,822
1,130
0
1,132
2,690
15,748
0
L
1,985
312
89
2,171
6,671
3,741
0
1,165
5,445
9,374
2,983
W
Bellona
notXcalibur
Bellona
3,848
1,167
0
2,092
5,910
5,413
0
32
5,878
0
24,243
W
4,347
1,651
0
701
2,358
670
0
355
2,003
0
27,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,813
Gold Earned
20,498
196
Minions Killed
193
0
Camps Cleared
0
717,707
Distance Traveled
649,280
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
4,695
671
47
7
0
172,666
0
L
Mercury
4,068
581
41
6
0
172,869
0
W
Athena
4,442
635
17
2
0
136,558
0
L
Merlin
3,968
567
33
5
0
80,311
0
L
Sun Wukong
4,493
642
49
7
0
133,856
0
L
Apollo
4,004
572
59
8
0
117,839
0
W
Janus
4,349
621
33
5
0
139,097
0
L
Ymir
3,965
566
11
2
0
144,405
1
W
Bellona
4,460
637
55
8
0
135,518
0
W
Medusa
3,867
552
44
6
0
133,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role