Player Matchup

Izanami
Izanami
 
Izanami
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Djamil1997
Sylvanus
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,217 Elo+
Solo
Agni
Agni
Itachii-01
Agni
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 26L
1,437 Elo+
Party 1
Lancelot
Lancelot
PoupouuJr
Lancelot
Level 109
God Stats
4W - 1L
1,590 SR
Queue Stats
68W - 63L
1,407 Elo+
Party 1
Gilgamesh
Gilgamesh
SupaRabbit
Gilgamesh
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
52W - 47L
1,454 Elo+
Party 1
Team Averages
Level 108
1,518 SR
1,403 Elo+

VS

Team Averages
Level 87
1,462 SR
1,484 Elo+
Nu Wa
Nu Wa
Choko-_FiLD3R
Nu Wa
Level 87
God Stats
2W - 7L
1,500 SR
Queue Stats
321W - 326L
1,454 Elo+
Solo
Ao Kuang
Ao Kuang
MAC Sheal
Ao Kuang
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,657 Elo+
Solo
Thor
Thor
Pedthekid
Thor
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Samwin
Cu Chulainn
Level 49
God Stats
12W - 15L
1,500 SR
Queue Stats
201W - 194L
1,455 Elo+
Solo
Skadi
Skadi
dye4pizza
Skadi
Level 158
God Stats
24W - 17L
1,311 SR
Queue Stats
302W - 298L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
1 / 1 / 2
5,938
540
4,324
6,572
2,461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Sylvanus
Djamil1997
Sylvanus
10
2 / 1 / 1
6,170
561
1,803
9,417
5,710
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
1 / 3 / 1
5,692
517
2,911
5,863
1,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
PoupouuJr
Lancelot
12
2 / 0 / 1
6,028
548
4,098
8,958
3,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
SupaRabbit
Gilgamesh
12
2 / 0 / 0
6,520
593
3,782
8,420
6,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 0
6,356
578
4,137
4,998
1,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
MAC Sheal
Ao Kuang
7
0 / 2 / 0
4,735
430
1,700
6,954
2,856
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thor
11
0 / 0 / 1
5,480
498
2,514
6,788
2,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
Samwin
Cu Chulainn
10
0 / 2 / 0
5,447
495
3,264
6,539
4,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
dye4pizza
Skadi
9
2 / 3 / 0
5,241
476
5,821
7,510
2,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
8
Kills
5
5
Deaths
8
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
1
2
2
L
3
1
0
3
W
Sylvanus
Djamil1997
Sylvanus
2
1
1
2.5
W
1
3
1
0.5
L
Ao Kuang
MAC Sheal
Ao Kuang
0
2
0
0
L
Thor
0
0
1
0.5
W
Lancelot
PoupouuJr
Lancelot
2
0
1
2.5
L
Cu Chulainn
Samwin
Cu Chulainn
0
2
0
0
W
Gilgamesh
SupaRabbit
Gilgamesh
2
0
0
2
L
Skadi
dye4pizza
Skadi
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,918
Damage
17,436
39,230
Taken
32,789
20,572
Mitigated
14,240
13,880
Healing
8,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,324
2,821
0
0
6,572
2,461
828
120
6,390
0
47,121
L
4,137
754
0
750
4,998
1,703
0
1,855
3,143
35,592
1,450
W
Sylvanus
Djamil1997
Sylvanus
1,803
599
3,311
3,241
9,417
5,710
9
614
8,707
15,808
242
W
2,911
0
0
845
5,863
1,787
0
2,058
3,607
39,212
0
L
Ao Kuang
MAC Sheal
Ao Kuang
1,700
501
90
3,107
6,954
2,856
0
623
6,331
15,761
3,910
L
Thor
2,514
673
0
1,446
6,788
2,845
0
827
5,961
0
42,517
W
Lancelot
PoupouuJr
Lancelot
4,098
948
0
4,948
8,958
3,778
0
1,709
7,105
0
53,363
L
Cu Chulainn
Samwin
Cu Chulainn
3,264
387
0
1,880
6,539
4,398
0
0
5,949
3,616
25,409
W
Gilgamesh
SupaRabbit
Gilgamesh
3,782
1,070
0
1,535
8,420
6,836
0
891
6,818
0
40,973
L
Skadi
dye4pizza
Skadi
5,821
1,561
0
755
7,510
2,438
0
1,409
6,101
0
40,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,348
Gold Earned
27,259
312
Minions Killed
283
0
Camps Cleared
0
1,047,132
Distance Traveled
1,021,024
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,938
540
75
7
0
198,012
2
L
Nu Wa
6,356
578
58
5
0
196,406
1
W
Sylvanus
6,170
561
15
1
0
188,828
0
W
Agni
5,692
517
58
5
0
207,925
0
L
Ao Kuang
4,735
430
31
3
0
185,166
0
L
Thor
5,480
498
79
7
0
237,177
2
W
Lancelot
6,028
548
84
8
0
248,621
0
L
Cu Chulainn
5,447
495
51
5
0
212,427
0
W
Gilgamesh
6,520
593
80
7
0
203,746
1
L
Skadi
5,241
476
64
6
0
189,848
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role