Player Matchup

Athena
Athena
 
Athena
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Im69
Tiamat
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 8L
1,846 Elo+
Solo
Xbalanque
Xbalanque
MA77
Xbalanque
Level 156
God Stats
2W - 0L
1,704 SR
Queue Stats
6W - 5L
1,348 Elo+
Party 1
Fenrir
Fenrir
ref7
Fenrir
Level 155
God Stats
1W - 1L
1,285 SR
Queue Stats
78W - 67L
1,422 Elo+
Party 1
Chaac
Chaac
sebastc12
Chaac
Level 140
God Stats
21W - 27L
1,117 SR
Queue Stats
116W - 123L
1,342 Elo+
Solo
Team Averages
Level 130
1,421 SR
1,491 Elo+

VS

Team Averages
Level 135
1,520 SR
1,564 Elo+
Kuzenbo
Kuzenbo
Almays
Kuzenbo
Level 163
God Stats
0W - 4L
1,500 SR
Queue Stats
193W - 178L
1,513 Elo+
Party 2
Ishtar
Ishtar
Brodilly
Ishtar
Level 155
God Stats
3W - 6L
1,274 SR
Queue Stats
167W - 137L
1,514 Elo+
Party 2
Amaterasu
Amaterasu
Piponex
Amaterasu
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
68W - 55L
1,843 Elo+
Party 2
Merlin
Merlin
eber2o2
Merlin
Level 86
God Stats
2W - 1L
1,703 SR
Queue Stats
40W - 39L
1,476 Elo+
Solo
Hun Batz
Hun Batz
software123
Hun Batz
Level 148
God Stats
7W - 6L
1,623 SR
Queue Stats
153W - 148L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
2 / 3 / 10
8,640
480
5,929
16,413
15,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
Im69
Tiamat
16
3 / 4 / 4
10,054
559
14,439
14,313
9,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xbalanque
MA77
Xbalanque
16
4 / 4 / 9
9,761
542
11,507
11,674
5,661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
ref7
Fenrir
18
10 / 1 / 6
10,670
593
12,093
16,106
9,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Chaac
sebastc12
Chaac
17
2 / 0 / 4
10,671
593
14,820
19,815
24,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Almays
Kuzenbo
14
5 / 3 / 4
8,706
484
10,427
18,350
23,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
Brodilly
Ishtar
18
5 / 4 / 2
11,192
622
8,074
14,485
7,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Piponex
Amaterasu
15
0 / 3 / 2
8,598
478
10,028
21,089
20,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
eber2o2
Merlin
13
1 / 7 / 1
8,026
446
6,946
12,954
5,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hun Batz
software123
Hun Batz
15
1 / 4 / 4
8,512
473
7,429
16,915
7,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
25
21
Kills
12
12
Deaths
21
33
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
2
3
10
2.33
L
Kuzenbo
Almays
Kuzenbo
5
3
4
2.33
L
Ishtar
Brodilly
Ishtar
5
4
2
1.5
W
Tiamat
Im69
Tiamat
3
4
4
1.25
W
Xbalanque
MA77
Xbalanque
4
4
9
2.13
L
Amaterasu
Piponex
Amaterasu
0
3
2
0.33
L
Merlin
eber2o2
Merlin
1
7
1
0.21
W
Fenrir
ref7
Fenrir
10
1
6
13
W
Chaac
sebastc12
Chaac
2
0
4
4
L
Hun Batz
software123
Hun Batz
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,788
Damage
42,904
78,321
Taken
83,793
64,037
Mitigated
64,960
15,317
Healing
19,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
5,929
1,891
0
1,402
16,413
15,180
0
6,517
9,896
24,412
0
L
Kuzenbo
Almays
Kuzenbo
10,427
4,583
0
3,780
18,350
23,855
22
4,980
13,269
32,940
2,104
L
Ishtar
Brodilly
Ishtar
8,074
6,038
0
4,580
14,485
7,030
710
1,660
12,825
0
91,330
W
Tiamat
Im69
Tiamat
14,439
2,155
0
2,529
14,313
9,079
621
6,290
8,023
85,187
1,510
W
Xbalanque
MA77
Xbalanque
11,507
7,327
0
2,590
11,674
5,661
82
2,710
8,964
0
86,047
L
Amaterasu
Piponex
Amaterasu
10,028
4,968
0
10,453
21,089
20,929
0
688
20,377
0
66,460
L
Merlin
eber2o2
Merlin
6,946
475
0
360
12,954
5,173
0
6,003
6,687
50,188
732
W
Fenrir
ref7
Fenrir
12,093
3,121
0
3,636
16,106
9,872
580
3,111
12,995
0
103,443
W
Chaac
sebastc12
Chaac
14,820
4,099
0
5,160
19,815
24,245
0
2,775
17,040
0
97,342
L
Hun Batz
software123
Hun Batz
7,429
1,810
0
700
16,915
7,973
0
6,024
10,669
0
78,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,796
Gold Earned
45,034
592
Minions Killed
533
0
Camps Cleared
0
1,842,076
Distance Traveled
1,747,490
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,640
480
28
2
0
405,181
0
L
Kuzenbo
8,706
484
42
2
0
353,346
2
L
Ishtar
11,192
622
179
10
0
338,566
6
W
Tiamat
10,054
559
159
9
0
340,486
5
W
Xbalanque
9,761
542
128
7
0
333,876
0
L
Amaterasu
8,598
478
112
6
0
346,782
0
L
Merlin
8,026
446
89
5
0
309,955
0
W
Fenrir
10,670
593
129
7
0
421,106
4
W
Chaac
10,671
593
148
8
0
341,427
0
L
Hun Batz
8,512
473
111
6
0
398,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role