Player Matchup

Arachne
Arachne
 
Arachne
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Azazyle
Cerberus
Level 108
God Stats
4W - 0L
1,500 SR
Queue Stats
209W - 194L
1,435 Elo+
Party 1
Chang'e
Chang'e
Chromatose
Chang'e
Level 125
God Stats
5W - 5L
1,500 SR
Queue Stats
330W - 348L
1,441 Elo+
Party 1
Zhong Kui
Zhong Kui
Runarii
Zhong Kui
Level 121
God Stats
2W - 0L
1,714 SR
Queue Stats
322W - 331L
1,463 Elo+
Party 1
Ishtar
Ishtar
jabbwockeez
Ishtar
Level 75
God Stats
4W - 4L
1,500 SR
Queue Stats
133W - 136L
1,367 Elo+
Party 1
Team Averages
Level 110
1,543 SR
1,441 Elo+

VS

Team Averages
Level 128
1,459 SR
1,512 Elo+
Neith
Neith
 
Neith
Level 300
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Greorith
Guan Yu
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,501 Elo+
Solo
Kuzenbo
Kuzenbo
Kisacia
Kuzenbo
Level 102
God Stats
2W - 3L
1,710 SR
Queue Stats
120W - 104L
1,541 Elo+
Party 2
Bastet
Bastet
ajckta
Bastet
Level 123
God Stats
2W - 3L
1,285 SR
Queue Stats
55W - 56L
1,519 Elo+
Solo
Hachiman
Hachiman
kakaon0911
Hachiman
Level 37
God Stats
3W - 5L
1,300 SR
Queue Stats
254W - 258L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
6 / 2 / 11
9,197
920
6,048
9,771
7,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
Azazyle
Cerberus
15
6 / 4 / 10
9,028
903
14,424
27,984
25,812
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Chang'e
Chromatose
Chang'e
16
4 / 1 / 12
9,346
935
11,127
14,316
6,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Zhong Kui
Runarii
Zhong Kui
14
1 / 2 / 12
8,251
825
9,278
12,163
12,464
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ishtar
17
4 / 0 / 15
9,528
953
12,587
9,938
5,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
0 / 6 / 8
6,804
680
11,041
12,555
5,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Guan Yu
Greorith
Guan Yu
12
1 / 6 / 6
6,878
688
3,715
14,307
12,866
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Kuzenbo
Kisacia
Kuzenbo
14
1 / 3 / 7
8,279
828
8,810
12,864
17,826
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
ajckta
Bastet
14
5 / 3 / 2
7,998
800
8,306
9,596
5,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
kakaon0911
Hachiman
14
2 / 3 / 6
7,614
761
17,722
8,505
4,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
38
21
Kills
9
9
Deaths
21
60
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
2
11
5.75
L
Neith
 
Neith
0
6
8
0.67
W
Cerberus
Azazyle
Cerberus
6
4
10
2.75
W
Chang'e
Chromatose
Chang'e
4
1
12
10
L
Guan Yu
Greorith
Guan Yu
1
6
6
0.67
L
Kuzenbo
Kisacia
Kuzenbo
1
3
7
1.5
W
Zhong Kui
Runarii
Zhong Kui
1
2
12
3.5
L
Bastet
ajckta
Bastet
5
3
2
2
W
Ishtar
4
0
15
11.5
L
Hachiman
kakaon0911
Hachiman
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,464
Damage
49,594
74,172
Taken
57,827
57,486
Mitigated
45,763
45,527
Healing
14,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
6,048
3,806
1,553
1,982
9,771
7,483
1,318
681
9,090
0
11,458
L
Neith
 
Neith
11,041
2,993
714
1,925
12,555
5,901
0
7,287
5,135
0
22,569
W
Cerberus
Azazyle
Cerberus
14,424
1,020
2,095
10,751
27,984
25,812
168
3,457
24,527
22,039
1,887
W
Chang'e
Chromatose
Chang'e
11,127
654
12,317
8,763
14,316
6,642
2,020
1,357
12,959
21,429
1,152
L
Guan Yu
Greorith
Guan Yu
3,715
526
2,552
1,630
14,307
12,866
0
8,805
5,419
0
5,164
L
Kuzenbo
Kisacia
Kuzenbo
8,810
3,188
3,215
2,749
12,864
17,826
0
5,255
7,498
18,919
0
W
Zhong Kui
Runarii
Zhong Kui
9,278
1,071
2,276
3,573
12,163
12,464
1,199
1,318
10,845
14,285
1,071
L
Bastet
ajckta
Bastet
8,306
2,237
554
925
9,596
5,127
0
5,273
4,276
0
17,405
W
Ishtar
12,587
8,266
873
1,344
9,938
5,085
3,271
1,997
7,941
0
35,823
L
Hachiman
kakaon0911
Hachiman
17,722
11,147
0
500
8,505
4,043
0
6,149
2,356
0
36,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,350
Gold Earned
37,573
158
Minions Killed
114
0
Camps Cleared
0
971,283
Distance Traveled
965,737
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,197
920
11
1
0
197,954
0
L
Neith
6,804
680
22
2
0
167,112
0
W
Cerberus
9,028
903
34
3
0
190,222
0
W
Chang'e
9,346
935
36
4
0
203,344
0
L
Guan Yu
6,878
688
3
0
0
204,147
0
L
Kuzenbo
8,279
828
13
1
0
227,255
0
W
Zhong Kui
8,251
825
18
2
0
181,384
0
L
Bastet
7,998
800
22
2
0
182,019
0
W
Ishtar
9,528
953
59
6
0
198,379
0
L
Hachiman
7,614
761
54
5
0
185,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role