Player Matchup

Charon
Charon
OgAnimosity
Charon
Level 84
God Stats
11W - 5L
1,878 SR
Queue Stats
126W - 125L
1,526 Elo+
Party 2
Ao Kuang
Ao Kuang
OgDropZero
Ao Kuang
Level 89
God Stats
5W - 1L
1,500 SR
Queue Stats
373W - 383L
1,471 Elo+
Party 2
Nemesis
Nemesis
OgxSilverTigerx
Nemesis
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
286W - 294L
1,455 Elo+
Party 2
Yemoja
Yemoja
miridevero27
Yemoja
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 17L
1,352 Elo+
Party 4
Jing Wei
Jing Wei
wrathwing15
Jing Wei
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 17L
1,352 Elo+
Party 4
Team Averages
Level 69
1,576 SR
1,431 Elo+

VS

Team Averages
Level 94
1,535 SR
1,434 Elo+
Freya
Freya
ABYSSWALKER06
Freya
Level 26
God Stats
1W - 3L
1,685 SR
Queue Stats
200W - 197L
1,332 Elo+
Party 3
Poseidon
Poseidon
CShnazy
Poseidon
Level 109
God Stats
4W - 9L
1,298 SR
Queue Stats
269W - 264L
1,444 Elo+
Party 1
Kuzenbo
Kuzenbo
D Daddy M
Kuzenbo
Level 124
God Stats
3W - 1L
1,500 SR
Queue Stats
107W - 116L
1,499 Elo+
Solo
Hel
Hel
Tacoos07
Hel
Level 65
God Stats
3W - 2L
1,694 SR
Queue Stats
149W - 164L
1,387 Elo+
Party 1
Ao Kuang
Ao Kuang
the scruffy911
Ao Kuang
Level 148
God Stats
0W - 5L
1,500 SR
Queue Stats
217W - 197L
1,508 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
20
1 / 1 / 16
11,880
699
23,043
29,721
28,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ao Kuang
OgDropZero
Ao Kuang
20
11 / 5 / 2
12,729
749
17,824
17,366
10,070
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

19
5 / 1 / 9
11,740
691
11,109
19,077
23,087
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
18
0 / 1 / 12
11,967
704
9,953
10,197
8,243
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Jing Wei
wrathwing15
Jing Wei
19
2 / 2 / 10
11,506
677
16,185
15,280
7,635
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 4 / 2
9,913
583
27,518
18,401
9,428
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Poseidon
CShnazy
Poseidon
17
0 / 6 / 5
9,698
570
13,347
14,244
6,533
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
D Daddy M
Kuzenbo
18
3 / 4 / 4
10,832
637
13,021
20,254
37,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
0 / 3 / 7
9,719
572
11,255
14,498
7,933
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ao Kuang
18
5 / 3 / 3
10,517
619
11,502
18,273
9,842
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
30
19
Kills
9
10
Deaths
20
49
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
L
Poseidon
CShnazy
Poseidon
0
6
5
0.42
L
Kuzenbo
D Daddy M
Kuzenbo
3
4
4
1.25
W
Charon
1
1
16
9
W
Ao Kuang
OgDropZero
Ao Kuang
11
5
2
2.4
W
5
1
9
9.5
L
0
3
7
1.17
W
Yemoja
0
1
12
6
L
Ao Kuang
5
3
3
2.17
W
Jing Wei
wrathwing15
Jing Wei
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,114
Damage
76,643
91,641
Taken
85,670
77,045
Mitigated
70,748
50,105
Healing
35,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
27,518
10,376
0
4,781
18,401
9,428
0
11,190
6,189
41,604
0
L
Poseidon
CShnazy
Poseidon
13,347
1,285
1,366
1,960
14,244
6,533
0
8,019
5,620
37,745
0
L
Kuzenbo
D Daddy M
Kuzenbo
13,021
2,588
1,024
2,109
20,254
37,012
0
9,728
9,521
21,035
3,625
W
Charon
23,043
2,061
2,505
15,015
29,721
28,010
447
23,788
5,604
48,152
353
W
Ao Kuang
OgDropZero
Ao Kuang
17,824
5,042
1,401
3,419
17,366
10,070
1,679
12,744
4,349
26,193
373
W
11,109
2,453
3,145
6,237
19,077
23,087
932
14,566
4,164
0
23,551
L
11,255
2,428
10,173
7,402
14,498
7,933
0
7,276
6,794
25,564
0
W
Yemoja
9,953
1,134
12,281
2,042
10,197
8,243
378
8,860
1,132
20,517
0
L
Ao Kuang
11,502
2,420
1,701
5,058
18,273
9,842
1
10,770
6,916
15,033
2,132
W
Jing Wei
wrathwing15
Jing Wei
16,185
10,705
1,584
2,476
15,280
7,635
909
12,281
2,800
0
47,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,822
Gold Earned
50,679
213
Minions Killed
162
0
Camps Cleared
0
1,509,310
Distance Traveled
1,488,350
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
9,913
583
44
3
0
287,205
0
L
Poseidon
9,698
570
50
3
0
289,091
0
L
Kuzenbo
10,832
637
19
1
0
298,668
0
W
Charon
11,880
699
48
3
0
326,543
0
W
Ao Kuang
12,729
749
25
1
0
295,675
0
W
Nemesis
11,740
691
30
2
0
309,717
0
L
Hel
9,719
572
37
2
0
313,197
0
W
Yemoja
11,967
704
29
2
0
276,655
0
L
Ao Kuang
10,517
619
12
1
0
300,189
3
W
Jing Wei
11,506
677
81
5
0
300,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role