Player Matchup

Skadi
Skadi
 
Skadi
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
 
King Arthur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
HF Pull 0ut
Kuzenbo
Level 108
God Stats
5W - 8L
1,349 SR
Queue Stats
75W - 60L
1,528 Elo+
Solo
Surtr
Surtr
Laviathon10
Surtr
Level 159
God Stats
7W - 5L
1,500 SR
Queue Stats
283W - 286L
1,379 Elo+
Solo
Tiamat
Tiamat
SchmittFaced19
Tiamat
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 79L
1,471 Elo+
Party 2
Team Averages
Level 123
1,470 SR
1,476 Elo+

VS

Team Averages
Level 132
1,402 SR
1,400 Elo+
Cu Chulainn
Cu Chulainn
Alejandr19
Cu Chulainn
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 22L
1,397 Elo+
Party 1
Yemoja
Yemoja
Josh_711_
Yemoja
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 47L
1,348 Elo+
Solo
Eset
Eset
XxArdentWolfxX
Eset
Level 159
God Stats
1W - 1L
1,361 SR
Queue Stats
50W - 49L
1,384 Elo+
Solo
Awilix
Awilix
cristianhash
Awilix
Level 157
God Stats
18W - 16L
1,366 SR
Queue Stats
188W - 191L
1,463 Elo+
Party 1
Charybdis
Charybdis
mattiasgomez
Charybdis
Level 158
God Stats
0W - 2L
1,285 SR
Queue Stats
56W - 82L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
2 / 1 / 0
7,921
566
9,788
8,419
3,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

King Arthur
 
King Arthur
13
4 / 2 / 1
7,913
565
12,721
15,787
11,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
HF Pull 0ut
Kuzenbo
12
0 / 2 / 1
7,058
504
4,397
9,595
10,363
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
6 / 2 / 1
7,831
559
5,357
12,393
7,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
0 / 0 / 4
8,336
595
6,389
8,712
4,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Alejandr19
Cu Chulainn
12
3 / 3 / 0
7,555
540
10,377
16,375
18,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yemoja
Josh_711_
Yemoja
11
0 / 2 / 2
6,673
477
4,034
11,172
8,441
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

13
1 / 3 / 0
7,199
514
6,492
9,737
4,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Awilix
6
1 / 2 / 0
4,981
356
1,233
4,835
1,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
mattiasgomez
Charybdis
12
2 / 2 / 1
6,819
487
4,956
11,446
3,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
12
Kills
7
7
Deaths
12
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
2
1
0
2
W
King Arthur
 
King Arthur
4
2
1
2.25
L
Cu Chulainn
Alejandr19
Cu Chulainn
3
3
0
1
W
Kuzenbo
HF Pull 0ut
Kuzenbo
0
2
1
0.25
L
Yemoja
Josh_711_
Yemoja
0
2
2
0.5
W
6
2
1
3.25
W
0
0
4
2
L
1
3
0
0.33
L
Awilix
1
2
0
0.5
L
Charybdis
mattiasgomez
Charybdis
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,652
Damage
27,092
54,906
Taken
53,565
37,537
Mitigated
36,687
15,074
Healing
17,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
9,788
3,844
0
1,640
8,419
3,588
0
786
7,633
0
84,049
W
King Arthur
 
King Arthur
12,721
2,169
0
4,496
15,787
11,215
0
1,292
13,421
0
67,385
L
Cu Chulainn
Alejandr19
Cu Chulainn
10,377
1,967
0
4,373
16,375
18,865
0
1,282
15,093
0
60,193
W
Kuzenbo
HF Pull 0ut
Kuzenbo
4,397
1,839
0
2,666
9,595
10,363
66
1,858
7,459
25,112
1,240
L
Yemoja
Josh_711_
Yemoja
4,034
893
3,700
3,233
11,172
8,441
7
2,501
8,633
22,126
0
W
5,357
2,010
0
2,696
12,393
7,608
29
245
12,112
963
65,912
W
6,389
739
0
3,576
8,712
4,763
110
6,189
2,523
59,676
4,118
L
6,492
208
0
1,709
9,737
4,066
56
4,897
4,484
58,814
794
L
Awilix
1,233
778
0
1,770
4,835
1,356
0
341
4,494
0
14,675
L
Charybdis
mattiasgomez
Charybdis
4,956
1,865
0
2,650
11,446
3,959
0
987
10,459
0
60,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,059
Gold Earned
33,227
496
Minions Killed
421
0
Camps Cleared
0
1,350,798
Distance Traveled
1,104,539
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,921
566
136
10
0
266,748
2
W
King Arthur
7,913
565
92
7
0
273,613
0
L
Cu Chulainn
7,555
540
106
8
0
243,211
1
W
Kuzenbo
7,058
504
43
3
0
254,229
4
L
Yemoja
6,673
477
33
2
0
246,218
4
W
Surtr
7,831
559
90
6
0
283,381
0
W
Tiamat
8,336
595
135
10
0
272,827
0
L
Eset
7,199
514
122
9
0
259,283
0
L
Awilix
4,981
356
30
2
0
128,620
0
L
Charybdis
6,819
487
130
9
0
227,207
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role