Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
TankTheNoobs
Chiron
Level 147
God Stats
2W - 2L
1,530 SR
Queue Stats
52W - 37L
1,524 Elo+
Solo
Charon
Charon
ZephyrLee
Charon
Level 27
God Stats
10W - 4L
1,400 SR
Queue Stats
308W - 279L
1,484 Elo+
Party 1
Arachne
Arachne
hinomaru
Arachne
Level 173
God Stats
5W - 4L
1,500 SR
Queue Stats
425W - 379L
1,511 Elo+
Party 1
Baron Samedi
Baron Samedi
minelord01
Baron Samedi
Level 92
God Stats
23W - 12L
1,319 SR
Queue Stats
291W - 253L
1,511 Elo+
Party 1
Team Averages
Level 119
1,450 SR
1,506 Elo+

VS

Team Averages
Level 112
1,402 SR
1,500 Elo+
Thoth
Thoth
BradleyR
Thoth
Level 145
God Stats
4W - 10L
1,190 SR
Queue Stats
127W - 107L
1,597 Elo+
Solo
Hun Batz
Hun Batz
COOONNNEER
Hun Batz
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 36L
1,489 Elo+
Party 2
Kumbhakarna
Kumbhakarna
KnowTheMeta
Kumbhakarna
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 43L
1,405 Elo+
Party 2
Surtr
Surtr
Lyuop
Surtr
Level 130
God Stats
2W - 9L
1,026 SR
Queue Stats
71W - 55L
1,543 Elo+
Solo
Apollo
Apollo
luckytshirts
Apollo
Level 103
God Stats
2W - 1L
1,795 SR
Queue Stats
68W - 62L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 1 / 0
7,278
520
8,746
15,859
14,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chiron
14
6 / 1 / 5
7,937
567
12,513
8,561
3,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
ZephyrLee
Charon
12
3 / 0 / 8
8,315
594
4,508
7,374
5,785
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
hinomaru
Arachne
14
5 / 1 / 2
7,987
571
7,448
14,319
5,480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
minelord01
Baron Samedi
13
2 / 4 / 2
7,287
521
4,565
9,540
3,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
BradleyR
Thoth
13
4 / 4 / 1
7,766
555
7,020
7,585
2,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
COOONNNEER
Hun Batz
12
1 / 3 / 1
6,729
481
4,890
12,145
4,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kumbhakarna
KnowTheMeta
Kumbhakarna
9
0 / 5 / 2
6,003
429
2,378
12,649
9,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Surtr
Lyuop
Surtr
13
1 / 1 / 0
7,639
546
10,455
11,872
9,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
11
1 / 4 / 0
6,706
479
4,369
8,820
3,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
17
Kills
7
7
Deaths
17
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
1
0
1
L
Thoth
BradleyR
Thoth
4
4
1
1.13
L
Hun Batz
COOONNNEER
Hun Batz
1
3
1
0.5
L
Kumbhakarna
KnowTheMeta
Kumbhakarna
0
5
2
0.2
L
Surtr
Lyuop
Surtr
1
1
0
1
W
Chiron
6
1
5
8.5
W
Charon
ZephyrLee
Charon
3
0
8
7
W
Arachne
hinomaru
Arachne
5
1
2
6
L
Apollo
1
4
0
0.25
W
Baron Samedi
minelord01
Baron Samedi
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,780
Damage
29,112
55,653
Taken
53,071
33,557
Mitigated
30,096
19,770
Healing
10,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
8,746
1,135
0
3,861
15,859
14,335
0
843
14,123
0
57,361
L
Thoth
BradleyR
Thoth
7,020
79
0
615
7,585
2,907
0
2,284
5,301
57,311
234
L
Hun Batz
COOONNNEER
Hun Batz
4,890
1,609
0
2,975
12,145
4,779
0
2,621
9,434
0
42,144
L
Kumbhakarna
KnowTheMeta
Kumbhakarna
2,378
58
0
1,929
12,649
9,497
0
2,651
9,998
10,880
1,205
L
Surtr
Lyuop
Surtr
10,455
4,455
0
2,995
11,872
9,704
294
0
11,128
2,201
57,606
W
Chiron
12,513
6,752
866
2,601
8,561
3,960
330
1,541
6,996
0
72,056
W
Charon
ZephyrLee
Charon
4,508
975
0
1,678
7,374
5,785
240
664
6,682
25,246
2,429
W
Arachne
hinomaru
Arachne
7,448
4,817
0
7,641
14,319
5,480
0
2,054
12,165
0
62,687
L
Apollo
4,369
2,372
0
1,578
8,820
3,209
0
1,367
7,453
0
45,457
W
Baron Samedi
minelord01
Baron Samedi
4,565
614
175
2,948
9,540
3,997
537
4,128
5,095
57,514
1,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,804
Gold Earned
34,843
461
Minions Killed
376
0
Camps Cleared
0
1,312,035
Distance Traveled
1,337,978
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,278
520
106
8
0
252,570
1
L
Thoth
7,766
555
124
9
0
251,662
1
L
Hun Batz
6,729
481
61
4
0
293,201
0
L
Kumbhakarna
6,003
429
18
1
0
269,651
0
L
Surtr
7,639
546
94
7
0
254,919
6
W
Chiron
7,937
567
113
8
0
233,512
0
W
Charon
8,315
594
44
3
0
276,224
0
W
Arachne
7,987
571
105
8
0
322,692
6
L
Apollo
6,706
479
79
6
0
268,545
0
W
Baron Samedi
7,287
521
93
7
0
227,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role