Player Matchup

Fenrir
Fenrir
BerryCrzy
Fenrir
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 20L
1,493 Elo+
Party 1
Charon
Charon
DukeofDeez
Charon
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 33L
1,449 Elo+
Party 1
Janus
Janus
Marconut2
Janus
Level 159
God Stats
6W - 5L
1,782 SR
Queue Stats
187W - 169L
1,570 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SparEsmart
Ah Muzen Cab
Level 154
God Stats
2W - 1L
1,500 SR
Queue Stats
88W - 90L
1,552 Elo+
Solo
Bellona
Bellona
ThatGamer2002YT
Bellona
Level 122
God Stats
3W - 8L
1,359 SR
Queue Stats
31W - 33L
1,449 Elo+
Party 1
Team Averages
Level 138
1,528 SR
1,503 Elo+

VS

Team Averages
Level 163
1,606 SR
1,608 Elo+
Vulcan
Vulcan
DoujinFoo
Vulcan
Level 209
God Stats
41W - 46L
1,681 SR
Queue Stats
321W - 290L
1,571 Elo+
Solo
Cabrakan
Cabrakan
SimplyxInfamous
Cabrakan
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 28L
1,655 Elo+
Party 2
Fenrir
Fenrir
goyagod
Fenrir
Level 138
God Stats
6W - 2L
1,849 SR
Queue Stats
57W - 55L
1,587 Elo+
Party 2
Achilles
Achilles
jumanji34
Achilles
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 49L
1,589 Elo+
Solo
Apollo
Apollo
smereJ
Apollo
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 28L
1,640 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BerryCrzy
Fenrir
12
2 / 5 / 1
6,617
473
5,085
14,022
6,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charon
DukeofDeez
Charon
10
1 / 2 / 2
6,499
464
3,574
12,107
9,005
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Janus
Marconut2
Janus
11
0 / 0 / 0
6,466
462
1,245
3,673
1,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
SparEsmart
Ah Muzen Cab
13
1 / 3 / 0
7,412
529
7,752
12,741
4,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
3 / 5 / 1
7,979
570
15,769
17,057
21,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
DoujinFoo
Vulcan
14
1 / 1 / 5
7,889
564
11,869
5,279
2,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
13
4 / 1 / 5
7,398
528
8,311
11,828
8,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
goyagod
Fenrir
13
4 / 4 / 3
7,652
547
8,755
21,226
21,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Achilles
jumanji34
Achilles
12
5 / 0 / 2
7,749
554
4,967
11,969
10,919
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
smereJ
Apollo
13
1 / 1 / 3
7,876
563
7,751
9,526
3,871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
7
Kills
15
15
Deaths
7
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BerryCrzy
Fenrir
2
5
1
0.5
W
Vulcan
DoujinFoo
Vulcan
1
1
5
3.5
L
Charon
DukeofDeez
Charon
1
2
2
1
L
Janus
Marconut2
Janus
0
0
0
0
W
Cabrakan
4
1
5
6.5
L
Ah Muzen Cab
SparEsmart
Ah Muzen Cab
1
3
0
0.33
L
3
5
1
0.7
W
Fenrir
goyagod
Fenrir
4
4
3
1.38
W
Achilles
jumanji34
Achilles
5
0
2
6
W
Apollo
smereJ
Apollo
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,425
Damage
41,653
59,600
Taken
59,828
42,962
Mitigated
47,236
9,731
Healing
17,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BerryCrzy
Fenrir
5,085
2,762
0
1,385
14,022
6,751
0
4,125
9,897
0
46,972
W
Vulcan
DoujinFoo
Vulcan
11,869
4,579
0
730
5,279
2,292
408
399
4,880
75,372
1,822
L
Charon
DukeofDeez
Charon
3,574
618
0
1,735
12,107
9,005
0
4,616
7,491
20,182
2,281
L
Janus
Marconut2
Janus
1,245
183
0
1,696
3,673
1,175
0
223
3,450
42,880
1,254
W
Cabrakan
8,311
1,298
0
3,910
11,828
8,516
0
1,123
10,627
40,469
1,434
L
Ah Muzen Cab
SparEsmart
Ah Muzen Cab
7,752
2,689
0
750
12,741
4,536
0
7,278
5,463
0
72,313
L
15,769
7,655
0
4,165
17,057
21,495
6
3,530
13,527
0
64,387
W
Fenrir
goyagod
Fenrir
8,755
5,119
0
8,666
21,226
21,638
0
98
19,852
0
48,395
W
Achilles
jumanji34
Achilles
4,967
859
0
2,981
11,969
10,919
0
648
11,239
0
24,639
W
Apollo
smereJ
Apollo
7,751
4,390
0
1,559
9,526
3,871
82
2,411
7,041
0
72,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,973
Gold Earned
38,564
409
Minions Killed
438
0
Camps Cleared
0
1,297,098
Distance Traveled
1,413,438
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,617
473
64
5
0
293,770
0
W
Vulcan
7,889
564
128
9
0
284,637
0
L
Charon
6,499
464
19
1
0
295,104
0
L
Janus
6,466
462
101
7
0
198,516
0
W
Cabrakan
7,398
528
67
5
0
277,566
0
L
Ah Muzen Cab
7,412
529
126
9
0
272,220
3
L
Bellona
7,979
570
99
7
0
237,488
1
W
Fenrir
7,652
547
70
5
0
258,523
0
W
Achilles
7,749
554
45
3
0
326,617
0
W
Apollo
7,876
563
128
9
0
266,095
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role