Player Matchup

Lancelot
Lancelot
坑的一B
Lancelot
Level 88
God Stats
0W - 2L
1,318 SR
Queue Stats
3W - 13L
982 Elo+
Party 2
Zeus
Zeus
死死肥宅
Zeus
Level 188
God Stats
2W - 4L
1,285 SR
Queue Stats
4W - 12L
1,170 Elo+
Party 2
Ra
Ra
鲸落于海
Ra
Level 11
God Stats
0W - 8L
1,318 SR
Queue Stats
0W - 8L
1,309 Elo+
Party 2
Team Averages
Level 96
1,307 SR
1,154 Elo+

VS

Team Averages
Level 168
1,500 SR
1,591 Elo+
He Bo
He Bo
 
He Bo
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
 
Chiron
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
阳和启蛰
Gilgamesh
Level 153
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 1L
1,774 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
坑的一B
Lancelot
12
0 / 6 / 0
7,858
655
43
9,313
6,326
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

9
1 / 3 / 1
7,730
644
2,930
6,182
1,810
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 8 / 2
7,144
595
0
9,963
3,072
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
3 / 0 / 9
9,595
800
2,232
2,952
916
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chiron
 
Chiron
10
5 / 1 / 8
8,611
718
5,430
4,058
1,188
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Gilgamesh
阳和启蛰
Gilgamesh
15
7 / 1 / 2
10,107
842
10,962
6,416
4,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
34
1
Kills
15
17
Deaths
2
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
3
0
9
7.5
W
Chiron
 
Chiron
5
1
8
9
L
Lancelot
坑的一B
Lancelot
0
6
0
0
L
1
3
1
0.5
W
Gilgamesh
阳和启蛰
Gilgamesh
7
1
2
8
L
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,973
Damage
18,624
25,458
Taken
13,426
11,208
Mitigated
6,589
527
Healing
1,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
2,232
925
0
199
2,952
916
1,351
475
2,477
46,859
444
W
Chiron
 
Chiron
5,430
4,579
77
533
4,058
1,188
0
1,623
2,435
0
14,719
L
Lancelot
坑的一B
Lancelot
43
43
0
0
9,313
6,326
0
945
8,230
0
8,728
L
2,930
37
0
342
6,182
1,810
0
745
5,302
9,407
0
W
Gilgamesh
阳和启蛰
Gilgamesh
10,962
2,462
0
467
6,416
4,485
0
1,508
2,668
0
34,991
L
0
0
0
185
9,963
3,072
0
514
9,265
3,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,732
Gold Earned
28,313
39
Minions Killed
119
0
Camps Cleared
0
201,062
Distance Traveled
395,848
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,595
800
66
6
0
142,605
3
W
Chiron
8,611
718
7
1
0
89,640
3
L
Lancelot
7,858
655
17
1
0
59,252
0
L
Zeus
7,730
644
17
1
0
55,385
0
W
Gilgamesh
10,107
842
46
4
0
163,603
0
L
Ra
7,144
595
5
0
0
86,425
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role