Player Matchup

Hachiman
Hachiman
Bronze III
 
Hachiman
Bronze III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Charon
Charon
Bronze III
Demise11
Charon
Bronze III
Level 155
God Stats
3W - 1L
1,500 SR
Queue Stats
6W - 4L
1,477 MMR
Party 3
King Arthur
King Arthur
Gold III
Lagarfljot
King Arthur
Gold III
Level 159
God Stats
28W - 30L
1,548 SR
Queue Stats
118W - 110L
1,465 MMR
Solo
Fenrir
Fenrir
Bronze III
MasonThePanda
Fenrir
Bronze III
Level 105
God Stats
2W - 1L
1,473 SR
Queue Stats
4W - 8L
1,463 MMR
Solo
Merlin
Merlin
Silver I
NJtheNBK
Merlin
Silver I
Level 126
God Stats
1W - 1L
1,732 SR
Queue Stats
121W - 120L
1,426 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 134
1,551 SR
1,466 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 88
1,467 SR
1,472 MMR
Neith
Neith
Silver I
BlueDentist
Neith
Silver I
Level 65
God Stats
1W - 2L
1,520 SR
Queue Stats
6W - 15L
1,452 MMR
Party 2
Surtr
Surtr
Gold V
Darkillxx
Surtr
Gold V
Level 123
God Stats
0W - 1L
1,312 SR
Queue Stats
54W - 54L
1,473 MMR
Party 1
Ganesha
Ganesha
Bronze III
Ricky78291
Ganesha
Bronze III
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,462 MMR
Solo
Vulcan
Vulcan
Gold IV
sebasCR3110
Vulcan
Gold IV
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 63L
1,473 MMR
Party 1
Kali
Kali
Bronze III
smitegarbo24
Kali
Bronze III
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
6 / 0 / 4
7,087
644
9,487
5,708
2,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charon
Demise11
Charon
10
1 / 0 / 10
6,524
593
6,117
7,776
5,634
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
Lagarfljot
King Arthur
12
2 / 0 / 0
6,840
622
6,387
6,147
5,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
5 / 1 / 3
6,633
603
4,958
8,715
4,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
NJtheNBK
Merlin
12
0 / 0 / 1
6,485
590
1,742
4,014
1,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bans
IshtarLokiAresAthena

VS

Bans
ThanatosVamanaBake KujiraTerra
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
4,677
425
1,065
8,264
2,368
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Surtr
Darkillxx
Surtr
10
0 / 2 / 1
5,268
479
3,098
9,394
5,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ganesha
Ricky78291
Ganesha
8
0 / 5 / 0
4,808
437
766
9,557
6,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vulcan
12
1 / 1 / 0
6,272
570
3,514
5,388
2,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 2 / 0
4,817
438
2,950
10,101
3,834
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
14
Kills
1
1
Deaths
14
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
6
0
4
8
L
0
4
0
0
L
Surtr
Darkillxx
Surtr
0
2
1
0.25
W
Charon
Demise11
Charon
1
0
10
6
W
King Arthur
Lagarfljot
King Arthur
2
0
0
2
W
5
1
3
6.5
W
Merlin
NJtheNBK
Merlin
0
0
1
0.5
L
Ganesha
Ricky78291
Ganesha
0
5
0
0
L
Vulcan
1
1
0
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,691
Damage
11,393
32,360
Taken
42,704
18,554
Mitigated
20,634
7,867
Healing
10,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
9,487
6,447
0
2,844
5,708
2,099
57
732
4,976
0
62,040
L
1,065
659
0
1,468
8,264
2,368
132
1,897
6,367
0
26,864
L
Surtr
Darkillxx
Surtr
3,098
689
0
3,040
9,394
5,870
0
141
9,253
531
20,947
W
Charon
Demise11
Charon
6,117
1,256
0
1,664
7,776
5,634
0
1,080
6,696
21,305
1,577
W
King Arthur
Lagarfljot
King Arthur
6,387
716
0
1,407
6,147
5,015
0
526
5,239
171
51,019
W
4,958
1,168
0
1,452
8,715
4,319
0
2,000
6,715
0
48,338
W
Merlin
NJtheNBK
Merlin
1,742
36
0
500
4,014
1,487
0
1,175
2,839
51,188
1,284
L
Ganesha
Ricky78291
Ganesha
766
118
0
1,353
9,557
6,401
0
2,439
7,118
8,899
0
L
Vulcan
3,514
878
0
250
5,388
2,161
0
1,143
4,245
50,176
0
L
2,950
1,552
0
4,195
10,101
3,834
0
1,748
8,351
0
31,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,569
Gold Earned
25,842
382
Minions Killed
284
0
Camps Cleared
0
1,108,921
Distance Traveled
1,064,749
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,087
644
87
8
0
202,831
2
L
Neith
4,677
425
60
5
0
192,036
0
L
Surtr
5,268
479
56
5
0
208,974
3
W
Charon
6,524
593
21
2
0
221,659
4
W
King Arthur
6,840
622
86
8
0
218,655
1
W
Fenrir
6,633
603
83
8
0
249,829
0
W
Merlin
6,485
590
105
10
0
215,947
2
L
Ganesha
4,808
437
0
0
0
205,735
0
L
Vulcan
6,272
570
108
10
0
229,413
0
L
Kali
4,817
438
60
5
0
228,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role