Player Matchup

Pele
Pele
Ncestiguana
Pele
Level 143
God Stats
8W - 10L
1,388 SR
Queue Stats
95W - 97L
1,504 Elo+
Party 2
Sylvanus
Sylvanus
NotSoSpooky
Sylvanus
Level 128
God Stats
9W - 21L
1,285 SR
Queue Stats
84W - 86L
1,504 Elo+
Party 2
Horus
Horus
PsychicTater
Horus
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 46L
1,466 Elo+
Party 2
Cernunnos
Cernunnos
joemama111
Cernunnos
Level 81
God Stats
6W - 9L
1,507 SR
Queue Stats
149W - 169L
1,513 Elo+
Solo
Hel
Hel
spudacus98TTV
Hel
Level 170
God Stats
24W - 36L
1,358 SR
Queue Stats
430W - 388L
1,574 Elo+
Solo
Team Averages
Level 127
1,407 SR
1,512 Elo+

VS

Team Averages
Level 99
1,574 SR
1,515 Elo+
Fenrir
Fenrir
Bearzky
Fenrir
Level 62
God Stats
16W - 13L
1,620 SR
Queue Stats
49W - 48L
1,568 Elo+
Party 1
Kukulkan
Kukulkan
DunkeySquad
Kukulkan
Level 141
God Stats
8W - 3L
1,751 SR
Queue Stats
66W - 68L
1,552 Elo+
Party 1
Yemoja
Yemoja
Naturdays
Yemoja
Level 87
God Stats
5W - 3L
1,500 SR
Queue Stats
40W - 46L
1,545 Elo+
Party 1
Hachiman
Hachiman
PrinceDm
Hachiman
Level 146
God Stats
16W - 10L
1,500 SR
Queue Stats
211W - 203L
1,526 Elo+
Solo
King Arthur
King Arthur
xxthestone321
King Arthur
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
47W - 42L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 2
7,284
486
9,591
17,662
7,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Sylvanus
NotSoSpooky
Sylvanus
11
1 / 5 / 1
6,091
406
8,010
16,028
11,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

14
1 / 3 / 1
7,673
512
9,355
14,452
17,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
joemama111
Cernunnos
11
1 / 3 / 1
6,704
447
9,541
13,818
5,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
3 / 5 / 1
7,909
527
5,843
14,134
4,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bearzky
Fenrir
14
8 / 1 / 2
8,672
578
13,485
14,562
7,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
DunkeySquad
Kukulkan
16
3 / 3 / 2
8,959
597
9,259
7,224
2,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Yemoja
Naturdays
Yemoja
13
2 / 1 / 5
8,144
543
7,703
13,335
11,604
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hachiman
PrinceDm
Hachiman
16
4 / 1 / 5
8,768
585
14,041
12,964
5,389
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
xxthestone321
King Arthur
15
3 / 2 / 1
8,650
577
8,904
16,654
16,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
8
Kills
20
20
Deaths
8
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Bearzky
Fenrir
8
1
2
9
W
Kukulkan
DunkeySquad
Kukulkan
3
3
2
1.33
W
Yemoja
Naturdays
Yemoja
2
1
5
4.5
L
2
4
2
0.75
L
Sylvanus
NotSoSpooky
Sylvanus
1
5
1
0.3
W
Hachiman
PrinceDm
Hachiman
4
1
5
6.5
L
1
3
1
0.5
L
Cernunnos
joemama111
Cernunnos
1
3
1
0.5
L
3
5
1
0.7
W
King Arthur
xxthestone321
King Arthur
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,340
Damage
53,392
76,094
Taken
64,739
47,383
Mitigated
43,223
21,915
Healing
20,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Bearzky
Fenrir
13,485
4,757
0
2,226
14,562
7,096
0
2,862
11,560
0
49,696
W
Kukulkan
DunkeySquad
Kukulkan
9,259
663
0
500
7,224
2,601
919
3,541
3,431
80,333
355
W
Yemoja
Naturdays
Yemoja
7,703
1,703
3,801
3,492
13,335
11,604
650
3,393
9,926
22,490
466
L
9,591
2,935
0
3,453
17,662
7,517
0
3,188
14,474
0
66,114
L
Sylvanus
NotSoSpooky
Sylvanus
8,010
3,072
833
3,866
16,028
11,481
0
5,269
10,759
26,063
7,426
W
Hachiman
PrinceDm
Hachiman
14,041
8,635
0
7,106
12,964
5,389
1,206
2,577
10,387
0
90,496
L
9,355
4,137
100
4,407
14,452
17,871
0
367
14,085
581
56,845
L
Cernunnos
joemama111
Cernunnos
9,541
5,621
0
4,326
13,818
5,706
108
2,578
11,240
0
49,601
L
5,843
129
748
4,182
14,134
4,808
0
5,847
8,287
51,611
0
W
King Arthur
xxthestone321
King Arthur
8,904
1,053
0
3,328
16,654
16,533
0
115
16,539
1,196
62,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,661
Gold Earned
43,193
421
Minions Killed
482
0
Camps Cleared
0
1,355,291
Distance Traveled
1,462,540
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,672
578
64
4
0
363,762
0
W
Kukulkan
8,959
597
138
9
0
291,802
0
W
Yemoja
8,144
543
26
2
0
256,655
1
L
Pele
7,284
486
100
7
0
318,782
0
L
Sylvanus
6,091
406
49
3
0
256,167
2
W
Hachiman
8,768
585
149
10
0
266,268
1
L
Horus
7,673
512
87
6
0
258,445
0
L
Cernunnos
6,704
447
74
5
0
249,778
0
L
Hel
7,909
527
111
7
0
272,119
2
W
King Arthur
8,650
577
105
7
0
284,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role