Player Matchup

Bastet
Bastet
 
Bastet
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
JoSynister
Hachiman
Level 106
God Stats
6W - 3L
1,417 SR
Queue Stats
347W - 232L
1,553 Elo+
Party 1
Eset
Eset
MactheGreat85
Eset
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 46L
1,469 Elo+
Solo
Geb
Geb
StallingQc
Geb
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 38L
1,692 Elo+
Party 1
Tyr
Tyr
lord of bagers
Tyr
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Solo
Team Averages
Level 93
1,483 SR
1,543 Elo+

VS

Team Averages
Level 113
1,465 SR
1,457 Elo+
Nu Wa
Nu Wa
BabursU
Nu Wa
Level 86
God Stats
3W - 2L
1,205 SR
Queue Stats
130W - 86L
1,460 Elo+
Party 2
Cthulhu
Cthulhu
IdioticGhost
Cthulhu
Level 149
God Stats
42W - 27L
1,620 SR
Queue Stats
494W - 529L
1,523 Elo+
Solo
Ravana
Ravana
SuannD
Ravana
Level 125
God Stats
13W - 11L
1,500 SR
Queue Stats
515W - 503L
1,509 Elo+
Solo
Charybdis
Charybdis
cynical-Ace02
Charybdis
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 15L
1,515 Elo+
Solo
Nemesis
Nemesis
ga2_aKate
Nemesis
Level 148
God Stats
17W - 3L
1,500 SR
Queue Stats
202W - 86L
1,280 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
0 / 1 / 3
8,556
1,070
9,932
10,148
4,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
JoSynister
Hachiman
14
2 / 1 / 1
8,815
1,102
6,435
9,847
3,228
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
1 / 2 / 2
8,661
1,083
7,664
9,151
3,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 3 / 1
8,709
1,089
5,931
15,085
15,242
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
0 / 0 / 0
5,742
718
0
540
204
Team 1 Tickets

287

VS

Team 2 Tickets

313

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BabursU
Nu Wa
14
0 / 0 / 7
8,461
1,058
9,296
4,248
1,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
IdioticGhost
Cthulhu
14
1 / 1 / 6
8,490
1,061
8,483
7,567
5,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Ravana
SuannD
Ravana
14
4 / 2 / 0
9,092
1,137
10,970
8,090
5,330
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
cynical-Ace02
Charybdis
14
1 / 0 / 4
8,702
1,088
6,711
5,339
1,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
ga2_aKate
Nemesis
14
1 / 0 / 6
8,345
1,043
6,011
8,756
6,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
3
Kills
7
7
Deaths
3
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
0
1
3
1.5
W
Nu Wa
BabursU
Nu Wa
0
0
7
3.5
W
Cthulhu
IdioticGhost
Cthulhu
1
1
6
4
L
Hachiman
JoSynister
Hachiman
2
1
1
2.5
L
1
2
2
1
L
0
3
1
0.17
W
Ravana
SuannD
Ravana
4
2
0
2
W
Charybdis
cynical-Ace02
Charybdis
1
0
4
3
W
Nemesis
ga2_aKate
Nemesis
1
0
6
4
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,962
Damage
41,471
44,771
Taken
34,000
26,466
Mitigated
21,596
3,650
Healing
4,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
9,932
2,215
0
1,705
10,148
4,139
0
3,614
6,267
0
40,286
W
Nu Wa
BabursU
Nu Wa
9,296
3,725
0
602
4,248
1,564
0
2,315
1,933
25,874
0
W
Cthulhu
IdioticGhost
Cthulhu
8,483
453
0
643
7,567
5,903
0
3,068
4,499
17,321
1,161
L
Hachiman
JoSynister
Hachiman
6,435
3,562
0
635
9,847
3,228
0
2,666
7,033
0
17,863
L
7,664
261
560
0
9,151
3,653
0
3,376
5,637
30,524
730
L
5,931
854
0
750
15,085
15,242
0
6,035
8,750
15,121
0
W
Ravana
SuannD
Ravana
10,970
2,268
0
1,485
8,090
5,330
0
1,901
6,189
0
18,621
W
Charybdis
cynical-Ace02
Charybdis
6,711
3,346
0
1,197
5,339
1,973
0
1,575
3,764
0
28,347
W
Nemesis
ga2_aKate
Nemesis
6,011
1,488
0
700
8,756
6,826
0
4,706
4,050
0
13,395
L
0
0
0
0
540
204
0
540
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,483
Gold Earned
43,090
176
Minions Killed
166
6
Camps Cleared
6
664,198
Distance Traveled
805,453
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,556
1,070
69
9
1
198,816
0
W
Nu Wa
8,461
1,058
44
6
1
167,111
0
W
Cthulhu
8,490
1,061
30
4
0
153,158
0
L
Hachiman
8,815
1,102
27
3
3
138,532
0
L
Eset
8,661
1,083
61
8
1
160,736
0
L
Geb
8,709
1,089
19
2
1
166,114
0
W
Ravana
9,092
1,137
17
2
1
175,563
0
W
Charybdis
8,702
1,088
55
7
2
156,426
0
W
Nemesis
8,345
1,043
20
3
2
153,195
0
L
Tyr
5,742
718
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role