Player Matchup

Ullr
Ullr
ChungGoose
Ullr
Level 66
God Stats
6W - 5L
1,387 SR
Queue Stats
424W - 378L
1,540 Elo+
Party 1
Surtr
Surtr
Flamminghawk7
Surtr
Level 129
God Stats
3W - 9L
1,880 SR
Queue Stats
39W - 58L
1,537 Elo+
Solo
Hel
Hel
Killabyss
Hel
Level 186
God Stats
0W - 2L
1,500 SR
Queue Stats
93W - 96L
1,534 Elo+
Solo
Cthulhu
Cthulhu
Moosah
Cthulhu
Level 100
God Stats
0W - 1L
1,400 SR
Queue Stats
25W - 39L
1,403 Elo+
Solo
Atlas
Atlas
Swizzel
Atlas
Level 125
God Stats
5W - 3L
1,735 SR
Queue Stats
17W - 24L
1,367 Elo+
Party 1
Team Averages
Level 121
1,581 SR
1,476 Elo+

VS

Team Averages
Level 146
1,426 SR
1,523 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
AppleCruzz--
Sol
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
166W - 160L
1,560 Elo+
Solo
Anhur
Anhur
TehSwagLord
Anhur
Level 127
God Stats
3W - 2L
1,432 SR
Queue Stats
38W - 31L
1,566 Elo+
Solo
Susano
Susano
Ázarēal
Susano
Level 155
God Stats
6W - 8L
1,199 SR
Queue Stats
106W - 137L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,358
536
4,187
5,538
1,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
1 / 4 / 1
5,477
548
3,989
12,191
5,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 3 / 1
5,895
590
2,937
7,756
2,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Moosah
Cthulhu
10
0 / 2 / 0
5,430
543
4,111
11,248
7,908
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Atlas
Swizzel
Atlas
9
1 / 1 / 1
5,385
539
2,047
7,001
4,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
12
2 / 0 / 2
6,969
697
9,181
8,322
6,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bacchus
 
Bacchus
10
0 / 1 / 3
5,690
569
4,048
8,361
6,673
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 1 / 2
7,016
702
6,970
4,928
1,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 1 / 0
6,390
639
3,507
5,759
2,098
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Susano
Ázarēal
Susano
11
6 / 1 / 2
6,682
668
6,758
7,562
3,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
4
Kills
12
12
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
2
0
2
3
W
Bacchus
 
Bacchus
0
1
3
1.5
W
2
1
2
3
L
1
2
0
0.5
L
1
4
1
0.38
L
1
3
1
0.5
L
Cthulhu
Moosah
Cthulhu
0
2
0
0
L
Atlas
Swizzel
Atlas
1
1
1
1.5
W
2
1
0
2
W
Susano
Ázarēal
Susano
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,271
Damage
30,464
43,734
Taken
34,932
22,848
Mitigated
20,287
10,981
Healing
14,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
9,181
1,286
0
3,749
8,322
6,740
19
3,007
5,315
8,899
48,694
W
Bacchus
 
Bacchus
4,048
393
0
1,653
8,361
6,673
58
1,191
7,170
15,742
0
W
6,970
3,392
0
2,837
4,928
1,764
0
1,572
3,356
55,677
16,169
L
4,187
1,998
0
1,032
5,538
1,726
0
1,388
4,150
0
39,186
L
3,989
1,632
0
4,010
12,191
5,920
0
3,232
8,921
468
41,128
L
2,937
203
192
2,065
7,756
2,771
0
3,519
4,237
36,621
0
L
Cthulhu
Moosah
Cthulhu
4,111
286
0
2,374
11,248
7,908
0
1,134
9,211
35,005
651
L
Atlas
Swizzel
Atlas
2,047
539
0
1,308
7,001
4,523
0
2,373
4,628
10,064
0
W
3,507
2,120
0
3,106
5,759
2,098
0
863
4,896
0
57,711
W
Susano
Ázarēal
Susano
6,758
2,141
0
3,438
7,562
3,012
0
2,293
5,269
0
45,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,545
Gold Earned
32,747
292
Minions Killed
424
0
Camps Cleared
0
1,072,739
Distance Traveled
1,050,775
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
6,969
697
96
10
0
206,410
0
W
Bacchus
5,690
569
9
1
0
218,140
4
W
Sol
7,016
702
129
13
0
198,376
2
L
Ullr
5,358
536
72
7
0
183,463
0
L
Surtr
5,477
548
72
7
0
243,721
0
L
Hel
5,895
590
69
7
0
205,403
0
L
Cthulhu
5,430
543
71
7
0
206,514
0
L
Atlas
5,385
539
8
1
0
233,638
2
W
Anhur
6,390
639
112
11
0
180,826
1
W
Susano
6,682
668
78
8
0
247,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role