Player Matchup

Loki
Loki
Lito_Diamond
Loki
Level 54
God Stats
26W - 19L
1,712 SR
Queue Stats
192W - 231L
1,479 Elo+
Solo
Merlin
Merlin
Meatly121
Merlin
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 14L
1,514 Elo+
Party 1
Yemoja
Yemoja
NateTheDisciple
Yemoja
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 48L
1,356 Elo+
Party 3
Hachiman
Hachiman
ZeaDoubleU
Hachiman
Level 16
God Stats
3W - 2L
1,700 SR
Queue Stats
36W - 30L
1,415 Elo+
Party 3
Gilgamesh
Gilgamesh
vaIeskxa
Gilgamesh
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 67L
1,475 Elo+
Party 1
Team Averages
Level 57
1,582 SR
1,447 Elo+

VS

Team Averages
Level 46
1,514 SR
1,358 Elo+
Rama
Rama
 
Rama
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
CosMicGamer47
Ishtar
Level 35
God Stats
9W - 9L
1,398 SR
Queue Stats
59W - 71L
1,133 Elo+
Solo
Bacchus
Bacchus
SlipperyGouda
Bacchus
Level 63
God Stats
28W - 25L
1,512 SR
Queue Stats
108W - 102L
1,467 Elo+
Solo
Serqet
Serqet
honeyxo
Serqet
Level 33
God Stats
4W - 4L
1,500 SR
Queue Stats
42W - 52L
1,237 Elo+
Party 2
Kukulkan
Kukulkan
sharkbaytHUHAHA
Kukulkan
Level 63
God Stats
5W - 7L
1,661 SR
Queue Stats
78W - 95L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 2
7,292
521
1,010
8,845
3,253
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
Meatly121
Merlin
13
1 / 3 / 1
7,465
533
4,613
8,203
3,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 0 / 3
6,762
483
4,332
8,854
4,380
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
ZeaDoubleU
Hachiman
11
0 / 0 / 2
6,422
459
5,445
5,728
2,202
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Gilgamesh
vaIeskxa
Gilgamesh
15
6 / 0 / 0
9,240
660
8,891
13,221
9,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
0 / 1 / 0
6,658
476
5,440
5,660
2,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
0 / 2 / 0
7,351
525
2,933
5,685
2,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
10
0 / 1 / 0
7,172
512
6,538
11,683
12,802
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Serqet
honeyxo
Serqet
10
0 / 2 / 1
6,201
443
3,347
10,995
4,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
14
3 / 1 / 0
8,696
621
4,690
6,073
2,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
7
Kills
3
4
Deaths
7
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
1
0
0
L
0
2
0
0
W
0
1
2
1
W
Merlin
Meatly121
Merlin
1
3
1
0.5
W
0
0
3
1.5
L
Bacchus
0
1
0
0
W
Hachiman
ZeaDoubleU
Hachiman
0
0
2
1
L
Serqet
honeyxo
Serqet
0
2
1
0.25
L
Kukulkan
3
1
0
3
W
Gilgamesh
vaIeskxa
Gilgamesh
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,291
Damage
22,948
44,851
Taken
40,096
22,495
Mitigated
24,215
16,554
Healing
12,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
5,440
2,435
0
1,056
5,660
2,314
0
1,787
3,777
0
45,483
L
2,933
1,616
0
1,915
5,685
2,097
61
0
5,277
0
41,502
W
1,010
141
0
5,510
8,845
3,253
0
140
8,564
0
64,788
W
Merlin
Meatly121
Merlin
4,613
393
0
240
8,203
3,063
0
3,986
3,817
41,270
0
W
4,332
858
3,629
3,455
8,854
4,380
104
3,036
5,464
24,369
0
L
Bacchus
6,538
791
292
3,980
11,683
12,802
0
2,650
8,807
24,752
2,319
W
Hachiman
ZeaDoubleU
Hachiman
5,445
2,388
0
1,101
5,728
2,202
44
1,693
4,035
0
39,698
L
Serqet
honeyxo
Serqet
3,347
707
0
4,520
10,995
4,481
0
1,233
9,665
0
27,862
L
Kukulkan
4,690
233
0
256
6,073
2,521
2,087
3,954
2,119
56,065
2,013
W
Gilgamesh
vaIeskxa
Gilgamesh
8,891
2,841
0
2,619
13,221
9,597
0
1,309
11,678
4,342
78,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,181
Gold Earned
36,078
425
Minions Killed
369
0
Camps Cleared
0
1,299,221
Distance Traveled
1,363,112
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,658
476
95
7
0
243,990
0
L
Ishtar
7,351
525
80
6
0
262,533
1
W
Loki
7,292
521
107
8
0
266,087
4
W
Merlin
7,465
533
76
5
0
239,677
2
W
Yemoja
6,762
483
26
2
0
247,280
0
L
Bacchus
7,172
512
28
2
0
281,999
3
W
Hachiman
6,422
459
80
6
0
275,612
0
L
Serqet
6,201
443
47
3
0
322,268
0
L
Kukulkan
8,696
621
119
9
0
252,322
10
W
Gilgamesh
9,240
660
136
10
0
270,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role