Player Matchup

Ymir
Ymir
MommyMercyMain
Ymir
Level 66
God Stats
0W - 1L
1,697 SR
Queue Stats
154W - 141L
1,527 Elo+
Party 1
Loki
Loki
kmkubista14
Loki
Level 62
God Stats
0W - 1L
1,869 SR
Queue Stats
41W - 35L
1,599 Elo+
Party 1
Ra
Ra
taxevasioniscool
Ra
Level 59
God Stats
2W - 3L
1,875 SR
Queue Stats
57W - 56L
1,575 Elo+
Party 1
Team Averages
Level 62
1,814 SR
1,567 Elo+

VS

Team Averages
Level 121
1,752 SR
1,585 Elo+
Baron Samedi
Baron Samedi
Eyelssplay
Baron Samedi
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 26L
1,586 Elo+
Party 2
Danzaburou
Danzaburou
Quodet
Danzaburou
Level 84
God Stats
14W - 3L
1,826 SR
Queue Stats
21W - 16L
1,582 Elo+
Solo
Achilles
Achilles
UrbanGamer4
Achilles
Level 129
God Stats
4W - 0L
1,931 SR
Queue Stats
12W - 7L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,852
623
6,581
14,206
14,949
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 4 / 1
7,054
641
6,823
11,614
5,234
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 4 / 1
7,222
657
7,560
8,103
3,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Eyelssplay
Baron Samedi
15
3 / 1 / 9
9,072
825
9,942
9,738
5,189
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Quodet
Danzaburou
14
5 / 0 / 5
9,205
837
10,616
10,140
4,370
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

Achilles
UrbanGamer4
Achilles
14
4 / 1 / 4
8,602
782
10,065
11,877
9,544
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
2
Kills
12
12
Deaths
2
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Eyelssplay
Baron Samedi
3
1
9
7.5
L
0
4
1
0.13
W
Danzaburou
Quodet
Danzaburou
5
0
5
7.5
W
Achilles
UrbanGamer4
Achilles
4
1
4
6
L
1
4
1
0.38
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,964
Damage
30,623
33,923
Taken
31,755
23,968
Mitigated
19,103
2,591
Healing
13,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Eyelssplay
Baron Samedi
9,942
1,579
988
4,929
9,738
5,189
332
5,002
4,410
37,911
1,130
L
6,581
730
0
130
14,206
14,949
0
3,723
10,391
17,168
0
W
Danzaburou
Quodet
Danzaburou
10,616
4,793
0
4,626
10,140
4,370
1,321
3,670
6,332
0
40,968
W
Achilles
UrbanGamer4
Achilles
10,065
1,889
129
2,633
11,877
9,544
907
4,886
6,508
0
31,291
L
6,823
1,530
0
0
11,614
5,234
0
3,262
8,285
0
20,805
L
7,560
923
987
1,474
8,103
3,785
0
2,799
5,245
24,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,128
Gold Earned
26,879
116
Minions Killed
154
0
Camps Cleared
0
570,620
Distance Traveled
621,499
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,072
825
66
6
0
187,636
0
L
Ymir
6,852
623
32
3
0
182,643
0
W
Danzaburou
9,205
837
50
5
0
203,745
0
W
Achilles
8,602
782
38
3
0
230,118
0
L
Loki
7,054
641
27
2
0
197,387
0
L
Ra
7,222
657
57
5
0
190,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role