Player Matchup

Fenrir
Fenrir
AKUxVILLAIN
Fenrir
Level 120
God Stats
5W - 4L
1,456 SR
Queue Stats
208W - 226L
1,495 Elo+
Party 1
Zhong Kui
Zhong Kui
ANBU SLAYE X
Zhong Kui
Level 98
God Stats
2W - 0L
1,500 SR
Queue Stats
120W - 124L
1,446 Elo+
Party 1
Athena
Athena
CJ THE TAURUS
Athena
Level 159
God Stats
2W - 4L
1,275 SR
Queue Stats
4W - 6L
1,267 Elo+
Party 1
Neith
Neith
ParadigmANOMALY
Neith
Level 197
God Stats
3W - 1L
1,427 SR
Queue Stats
208W - 220L
1,516 Elo+
Party 1
Chaac
Chaac
jimmy aka me
Chaac
Level 147
God Stats
3W - 1L
1,613 SR
Queue Stats
3W - 5L
1,462 Elo+
Solo
Team Averages
Level 144
1,454 SR
1,437 Elo+

VS

Team Averages
Level 131
1,634 SR
1,451 Elo+
Izanami
Izanami
 
Izanami
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maman Brigitte
Maman Brigitte
Crumbreon
Maman Brigitte
Level 127
God Stats
2W - 1L
1,831 SR
Queue Stats
113W - 113L
1,439 Elo+
Solo
Chaac
Chaac
Draquesha
Chaac
Level 156
God Stats
5W - 6L
1,839 SR
Queue Stats
84W - 78L
1,481 Elo+
Party 2
Thoth
Thoth
NightWolfN
Thoth
Level 139
God Stats
2W - 2L
1,500 SR
Queue Stats
115W - 116L
1,461 Elo+
Party 2
Atlas
Atlas
Turckle
Atlas
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
3 / 2 / 0
7,713
514
3,340
9,649
4,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Zhong Kui
ANBU SLAYE X
Zhong Kui
12
2 / 2 / 1
7,525
502
7,330
9,898
7,264
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
1 / 0 / 6
6,953
464
5,445
11,296
10,160
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
2 / 0 / 3
8,950
597
7,139
8,571
3,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
7 / 4 / 3
9,647
643
10,811
14,382
11,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
0 / 1 / 1
7,488
499
4,464
9,221
4,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Maman Brigitte
Crumbreon
Maman Brigitte
14
3 / 3 / 0
7,800
520
4,515
12,471
4,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
Draquesha
Chaac
13
2 / 6 / 1
7,576
505
8,379
13,275
7,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thoth
14
1 / 1 / 1
7,678
512
5,102
6,007
2,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Atlas
Turckle
Atlas
10
1 / 4 / 1
5,802
387
5,087
11,838
9,504
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
15
Kills
7
8
Deaths
15
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
1
1
0.5
W
Fenrir
3
2
0
1.5
W
Zhong Kui
ANBU SLAYE X
Zhong Kui
2
2
1
1.25
W
1
0
6
4
L
Maman Brigitte
Crumbreon
Maman Brigitte
3
3
0
1
L
Chaac
Draquesha
Chaac
2
6
1
0.42
L
Thoth
1
1
1
1.5
W
2
0
3
3.5
L
Atlas
Turckle
Atlas
1
4
1
0.38
W
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,065
Damage
27,547
53,796
Taken
52,812
36,715
Mitigated
28,338
17,739
Healing
12,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,464
3,084
0
2,368
9,221
4,066
0
5,796
3,425
0
71,636
W
Fenrir
3,340
898
0
4,579
9,649
4,373
279
1,947
7,702
0
56,787
W
Zhong Kui
ANBU SLAYE X
Zhong Kui
7,330
1,130
0
4,290
9,898
7,264
458
2,470
7,428
48,256
4,769
W
5,445
1,301
0
112
11,296
10,160
98
3,006
8,290
28,535
0
L
Maman Brigitte
Crumbreon
Maman Brigitte
4,515
148
0
5,430
12,471
4,713
0
595
11,876
65,494
1,629
L
Chaac
Draquesha
Chaac
8,379
1,579
0
2,215
13,275
7,995
0
421
12,854
0
46,951
L
Thoth
5,102
656
0
750
6,007
2,060
0
290
5,717
67,572
0
W
7,139
3,906
0
4,081
8,571
3,133
633
5,381
3,190
0
76,226
L
Atlas
Turckle
Atlas
5,087
1,765
0
1,368
11,838
9,504
0
5,438
6,400
15,857
771
W
10,811
2,585
0
4,677
14,382
11,785
771
1,724
12,658
0
67,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,788
Gold Earned
36,344
446
Minions Killed
443
0
Camps Cleared
0
1,386,357
Distance Traveled
1,495,025
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,488
499
121
8
0
278,841
0
W
Fenrir
7,713
514
96
6
0
312,454
0
W
Zhong Kui
7,525
502
94
6
0
252,318
2
W
Athena
6,953
464
34
2
0
288,723
0
L
Maman Brigitte
7,800
520
100
7
0
355,274
2
L
Chaac
7,576
505
71
5
0
312,955
0
L
Thoth
7,678
512
134
9
0
268,668
4
W
Neith
8,950
597
126
8
0
266,141
0
L
Atlas
5,802
387
17
1
0
279,287
0
W
Chaac
9,647
643
96
6
0
266,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role