Player Matchup

Jing Wei
Jing Wei
HeyItzNova
Jing Wei
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 33L
1,695 Elo+
Party 2
Merlin
Merlin
Kevowho
Merlin
Level 91
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 17L
1,665 Elo+
Solo
Chiron
Chiron
KnownOnXbox
Chiron
Level 62
God Stats
3W - 3L
1,500 SR
Queue Stats
164W - 181L
1,477 Elo+
Solo
Erlang Shen
Erlang Shen
Parzival1991
Erlang Shen
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Tiamat
Tiamat
Sanity0899
Tiamat
Level 149
God Stats
2W - 5L
1,294 SR
Queue Stats
148W - 103L
1,720 Elo+
Party 2
Team Averages
Level 87
1,459 SR
1,611 Elo+

VS

Team Averages
Level 79
1,543 SR
1,599 Elo+
Vulcan
Vulcan
H3ywood
Vulcan
Level 32
God Stats
2W - 1L
1,500 SR
Queue Stats
343W - 338L
1,521 Elo+
Party 1
Cerberus
Cerberus
MrCrazypants2
Cerberus
Level 97
God Stats
1W - 0L
1,716 SR
Queue Stats
23W - 14L
1,718 Elo+
Party 3
Tiamat
Tiamat
NotASmerfXD
Tiamat
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 12L
1,500 Elo+
Solo
Hercules
Hercules
Tidballer
Hercules
Level 115
God Stats
2W - 1L
1,500 SR
Queue Stats
249W - 241L
1,532 Elo+
Party 1
Atlas
Atlas
Zarecon
Atlas
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,724 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
HeyItzNova
Jing Wei
17
3 / 4 / 4
9,792
699
10,948
13,711
5,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Kevowho
Merlin
17
3 / 6 / 4
10,289
735
12,196
13,895
6,168
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
15
1 / 5 / 4
9,262
662
13,411
11,292
4,562
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Erlang Shen
Parzival1991
Erlang Shen
17
3 / 4 / 4
9,788
699
5,869
13,797
15,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
Sanity0899
Tiamat
18
2 / 3 / 8
9,953
711
15,842
10,488
6,976
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
H3ywood
Vulcan
15
2 / 3 / 9
9,566
683
12,434
10,914
4,697
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
MrCrazypants2
Cerberus
20
11 / 2 / 7
12,475
891
10,462
17,665
22,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tiamat
18
2 / 3 / 9
10,508
751
16,211
11,791
11,184
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
Tidballer
Hercules
16
2 / 3 / 10
9,583
685
7,624
19,360
21,039
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
Zarecon
Atlas
18
5 / 2 / 13
10,896
778
12,507
16,818
20,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
70
12
Kills
22
22
Deaths
13
24
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Vulcan
H3ywood
Vulcan
2
3
9
2.17
L
Jing Wei
HeyItzNova
Jing Wei
3
4
4
1.25
L
Merlin
Kevowho
Merlin
3
6
4
0.83
L
Chiron
1
5
4
0.6
W
Cerberus
MrCrazypants2
Cerberus
11
2
7
7.25
W
Tiamat
2
3
9
2.17
L
Erlang Shen
Parzival1991
Erlang Shen
3
4
4
1.25
L
Tiamat
Sanity0899
Tiamat
2
3
8
2
W
Hercules
Tidballer
Hercules
2
3
10
2.33
W
Atlas
Zarecon
Atlas
5
2
13
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,266
Damage
59,238
63,183
Taken
76,548
38,661
Mitigated
80,018
18,106
Healing
29,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
H3ywood
Vulcan
12,434
6,833
4,124
3,276
10,914
4,697
534
4,413
6,294
21,578
292
L
Jing Wei
HeyItzNova
Jing Wei
10,948
7,817
923
3,200
13,711
5,856
448
10,790
2,770
0
26,037
L
Merlin
Kevowho
Merlin
12,196
869
432
2,506
13,895
6,168
0
10,260
3,145
32,961
0
L
Chiron
13,411
3,607
1,230
1,478
11,292
4,562
66
9,374
1,774
0
28,758
W
Cerberus
MrCrazypants2
Cerberus
10,462
176
1,649
4,237
17,665
22,935
0
7,016
10,506
19,464
1,151
W
Tiamat
16,211
719
2,450
3,623
11,791
11,184
289
3,867
7,717
40,753
986
L
Erlang Shen
Parzival1991
Erlang Shen
5,869
1,142
701
2,895
13,797
15,099
423
9,616
3,677
0
6,059
L
Tiamat
Sanity0899
Tiamat
15,842
958
1,438
3,303
10,488
6,976
758
6,478
3,793
35,892
612
W
Hercules
Tidballer
Hercules
7,624
866
1,148
4,752
19,360
21,039
473
6,116
12,951
0
13,207
W
Atlas
Zarecon
Atlas
12,507
1,974
1,331
3,018
16,818
20,163
0
6,275
10,072
22,147
5,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,084
Gold Earned
53,028
171
Minions Killed
166
0
Camps Cleared
0
1,286,672
Distance Traveled
1,484,848
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,566
683
16
1
0
300,693
0
L
Jing Wei
9,792
699
30
2
0
261,916
0
L
Merlin
10,289
735
47
3
0
230,438
0
L
Chiron
9,262
662
44
3
0
199,648
0
W
Cerberus
12,475
891
24
2
0
301,260
0
W
Tiamat
10,508
751
81
6
0
291,088
0
L
Erlang Shen
9,788
699
3
0
0
295,953
0
L
Tiamat
9,953
711
47
3
0
298,717
0
W
Hercules
9,583
685
16
1
0
280,946
0
W
Atlas
10,896
778
29
2
0
310,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role