Player Matchup

Charon
Charon
 
Charon
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
CoppingJester39
Thor
Level 137
God Stats
2W - 3L
1,285 SR
Queue Stats
70W - 42L
1,712 Elo+
Party 2
Sol
Sol
Oliver626
Sol
Level 123
God Stats
18W - 8L
1,752 SR
Queue Stats
64W - 44L
1,636 Elo+
Party 2
Team Averages
Level 139
1,512 SR
1,616 Elo+

VS

Team Averages
Level 72
1,500 SR
1,557 Elo+
Ganesha
Ganesha
Reyits
Ganesha
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 50L
1,600 Elo+
Solo
Jing Wei
Jing Wei
Yeomas
Jing Wei
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,603 Elo+
Party 1
Zeus
Zeus
daed man 707
Zeus
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 90L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
14
2 / 1 / 7
8,945
813
8,934
7,969
4,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
7 / 1 / 1
9,457
860
12,582
10,569
9,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
3 / 2 / 4
9,144
831
9,437
7,414
2,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Reyits
Ganesha
12
0 / 4 / 2
7,110
646
3,542
14,116
11,588
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
Yeomas
Jing Wei
13
3 / 3 / 1
8,387
762
8,956
14,092
5,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 5 / 1
7,528
684
5,930
9,809
3,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
12
Kills
4
4
Deaths
12
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
2
1
7
5.5
W
7
1
1
7.5
W
3
2
4
2.5
L
Ganesha
Reyits
Ganesha
0
4
2
0.25
L
Jing Wei
Yeomas
Jing Wei
3
3
1
1.17
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,953
Damage
18,428
25,952
Taken
38,017
16,777
Mitigated
20,264
6,101
Healing
6,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
8,934
795
0
1,034
7,969
4,561
290
2,438
5,531
29,852
2,356
W
12,582
2,486
0
2,788
10,569
9,433
44
4,820
5,749
0
25,249
W
9,437
4,830
0
2,279
7,414
2,783
2,526
2,286
5,128
45,500
7,246
L
Ganesha
Reyits
Ganesha
3,542
400
0
390
14,116
11,588
69
6,679
6,578
10,870
0
L
Jing Wei
Yeomas
Jing Wei
8,956
6,388
0
5,050
14,092
5,584
368
6,585
6,718
0
44,891
L
5,930
892
70
1,179
9,809
3,092
136
3,441
5,884
19,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,546
Gold Earned
23,025
162
Minions Killed
117
0
Camps Cleared
0
643,100
Distance Traveled
595,384
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
8,945
813
58
5
0
195,029
0
W
Thor
9,457
860
35
3
0
239,171
0
W
Sol
9,144
831
69
6
0
208,900
0
L
Ganesha
7,110
646
2
0
0
205,312
0
L
Jing Wei
8,387
762
85
8
0
204,592
0
L
Zeus
7,528
684
30
3
0
185,480
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role