Player Matchup

Izanami
Izanami
JamalTheBlack
Izanami
Level 49
God Stats
3W - 3L
1,746 SR
Queue Stats
54W - 51L
1,524 Elo+
Party 2
Arachne
Arachne
Johndoedough
Arachne
Level 109
God Stats
3W - 2L
1,741 SR
Queue Stats
534W - 493L
1,569 Elo+
Party 4
Osiris
Osiris
Postman7
Osiris
Level 27
God Stats
2W - 3L
1,635 SR
Queue Stats
43W - 37L
1,537 Elo+
Party 2
Anubis
Anubis
Victordfm
Anubis
Level 18
God Stats
5W - 5L
1,562 SR
Queue Stats
12W - 14L
1,487 Elo+
Party 2
Zhong Kui
Zhong Kui
therealsarahco
Zhong Kui
Level 28
God Stats
10W - 13L
1,546 SR
Queue Stats
240W - 210L
1,585 Elo+
Party 4
Team Averages
Level 46
1,646 SR
1,540 Elo+

VS

Team Averages
Level 106
1,524 SR
1,483 Elo+
Nemesis
Nemesis
 
Nemesis
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Skadi
Skadi
 
Skadi
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
Görter
Merlin
Level 158
God Stats
3W - 0L
1,500 SR
Queue Stats
16W - 17L
1,403 Elo+
Party 1
Bellona
Bellona
SkippingTuna27
Bellona
Level 68
God Stats
22W - 11L
1,619 SR
Queue Stats
38W - 25L
1,484 Elo+
Party 1
Sylvanus
Sylvanus
david339886
Sylvanus
Level 155
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 8L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
9
0 / 5 / 0
4,945
450
2,652
8,457
2,452
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
Johndoedough
Arachne
10
2 / 2 / 0
5,305
482
4,072
8,767
3,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
Postman7
Osiris
9
1 / 2 / 0
5,637
512
3,813
11,449
12,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
Victordfm
Anubis
7
0 / 3 / 0
4,671
425
1,781
6,904
3,882
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
therealsarahco
Zhong Kui
10
0 / 2 / 1
5,710
519
6,148
9,387
6,145
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
5 / 1 / 1
6,697
609
4,464
7,710
3,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Skadi
 
Skadi
11
1 / 1 / 1
6,250
568
5,405
6,278
2,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Merlin
Görter
Merlin
10
1 / 0 / 8
6,847
622
4,120
5,984
5,015
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 1 / 1
6,336
576
8,782
9,483
11,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
david339886
Sylvanus
12
6 / 0 / 1
6,745
613
7,889
5,114
2,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
3
Kills
14
14
Deaths
3
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
5
1
1
5.5
W
Skadi
 
Skadi
1
1
1
1.5
W
Merlin
Görter
Merlin
1
0
8
5
L
Izanami
0
5
0
0
L
Arachne
Johndoedough
Arachne
2
2
0
1
L
Osiris
Postman7
Osiris
1
2
0
0.5
W
1
1
1
1.5
L
Anubis
Victordfm
Anubis
0
3
0
0
W
Sylvanus
david339886
Sylvanus
6
0
1
6.5
L
Zhong Kui
therealsarahco
Zhong Kui
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,466
Damage
30,660
44,964
Taken
34,569
27,546
Mitigated
24,340
12,190
Healing
9,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,464
2,351
0
744
7,710
3,359
0
689
7,021
0
62,351
W
Skadi
 
Skadi
5,405
1,914
0
843
6,278
2,418
0
4,212
2,066
0
48,353
W
Merlin
Görter
Merlin
4,120
377
0
1,646
5,984
5,015
253
904
5,080
19,471
379
L
Izanami
2,652
2,357
0
879
8,457
2,452
0
5,539
2,918
0
36,350
L
Arachne
Johndoedough
Arachne
4,072
3,365
0
2,906
8,767
3,046
0
427
8,218
0
36,893
L
Osiris
Postman7
Osiris
3,813
1,394
0
2,515
11,449
12,021
0
139
10,482
0
31,871
W
8,782
2,719
0
2,154
9,483
11,160
0
1,082
8,401
0
45,746
L
Anubis
Victordfm
Anubis
1,781
500
0
433
6,904
3,882
0
4,641
2,219
9,092
0
W
Sylvanus
david339886
Sylvanus
7,889
3,260
584
3,106
5,114
2,388
237
839
4,275
37,402
20,474
L
Zhong Kui
therealsarahco
Zhong Kui
6,148
166
0
5,457
9,387
6,145
0
35
9,310
41,373
2,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,268
Gold Earned
32,875
240
Minions Killed
393
0
Camps Cleared
0
1,090,429
Distance Traveled
1,129,809
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,697
609
107
10
0
274,489
0
W
Skadi
6,250
568
81
7
0
226,565
0
W
Merlin
6,847
622
23
2
0
218,068
0
L
Izanami
4,945
450
65
6
0
211,819
0
L
Arachne
5,305
482
46
4
0
253,908
0
L
Osiris
5,637
512
60
5
0
204,834
0
W
Bellona
6,336
576
78
7
0
211,916
0
L
Anubis
4,671
425
12
1
0
210,402
0
W
Sylvanus
6,745
613
104
9
0
198,771
0
L
Zhong Kui
5,710
519
57
5
0
209,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role