Player Matchup

King Arthur
King Arthur
Frost31
King Arthur
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,465 Elo+
Party 1
Sol
Sol
GUNNINJA88
Sol
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 62L
1,390 Elo+
Solo
He Bo
He Bo
MoleFamily
He Bo
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 12L
1,465 Elo+
Party 1
Xbalanque
Xbalanque
Prime Crusader
Xbalanque
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Apollo
Apollo
allgamerweezy
Apollo
Level 170
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 27L
1,583 Elo+
Solo
Team Averages
Level 133
1,500 SR
1,481 Elo+

VS

Team Averages
Level 127
1,455 SR
1,425 Elo+
Khepri
Khepri
Fevato
Khepri
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 18L
1,500 Elo+
Party 2
Anhur
Anhur
Floppyfish444
Anhur
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,087 Elo+
Solo
Gilgamesh
Gilgamesh
MAZDARATI9597
Gilgamesh
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 58L
1,582 Elo+
Solo
Jormungandr
Jormungandr
YoyinoLive
Jormungandr
Level 143
God Stats
1W - 0L
1,277 SR
Queue Stats
48W - 49L
1,454 Elo+
Solo
He Bo
He Bo
hivanrg
He Bo
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Frost31
King Arthur
15
3 / 6 / 5
8,474
706
9,560
15,207
15,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 5 / 5
8,802
734
12,522
11,934
5,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

He Bo
16
4 / 4 / 4
9,271
773
11,391
8,790
3,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Xbalanque
Prime Crusader
Xbalanque
17
1 / 2 / 7
8,998
750
15,455
7,959
3,566
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 6 / 2
7,528
627
5,465
11,696
4,770
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Fevato
Khepri
17
0 / 2 / 16
10,070
839
6,265
17,044
21,430
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
9 / 3 / 8
10,509
876
12,472
11,507
7,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
MAZDARATI9597
Gilgamesh
17
7 / 3 / 12
10,230
853
12,096
17,450
20,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
YoyinoLive
Jormungandr
18
4 / 2 / 18
10,958
913
8,218
15,112
22,344
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
hivanrg
He Bo
16
3 / 2 / 9
9,469
789
9,601
9,595
6,119
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
86
11
Kills
23
23
Deaths
12
23
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Khepri
Fevato
Khepri
0
2
16
4
W
9
3
8
4.33
L
King Arthur
Frost31
King Arthur
3
6
5
0.92
L
2
5
5
0.9
W
Gilgamesh
MAZDARATI9597
Gilgamesh
7
3
12
4.33
L
He Bo
4
4
4
1.5
L
Xbalanque
Prime Crusader
Xbalanque
1
2
7
2.25
W
Jormungandr
YoyinoLive
Jormungandr
4
2
18
6.5
L
1
6
2
0.33
W
He Bo
hivanrg
He Bo
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,393
Damage
48,652
55,586
Taken
70,708
33,321
Mitigated
78,177
11,464
Healing
17,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
Fevato
Khepri
6,265
403
2,594
2,939
17,044
21,430
772
4,842
11,876
15,827
2,638
W
12,472
6,646
617
787
11,507
7,943
1,659
3,989
7,458
0
22,409
L
King Arthur
Frost31
King Arthur
9,560
244
66
665
15,207
15,978
4
4,307
10,512
0
18,938
L
12,522
2,917
34
2,796
11,934
5,346
0
5,578
6,163
24,691
569
W
Gilgamesh
MAZDARATI9597
Gilgamesh
12,096
3,341
862
2,663
17,450
20,341
996
5,803
11,291
0
18,474
L
He Bo
11,391
487
32
1,055
8,790
3,661
20
4,291
4,308
19,823
61
L
Xbalanque
Prime Crusader
Xbalanque
15,455
4,234
2,239
1,645
7,959
3,566
0
2,876
4,994
0
30,473
W
Jormungandr
YoyinoLive
Jormungandr
8,218
1,005
1,007
1,999
15,112
22,344
454
4,695
10,057
23,460
1,053
L
5,465
2,872
895
2,037
11,696
4,770
162
5,268
6,337
0
9,945
W
He Bo
hivanrg
He Bo
9,601
391
2,272
1,503
9,595
6,119
2,246
3,087
6,391
25,485
225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,073
Gold Earned
51,236
124
Minions Killed
149
0
Camps Cleared
0
1,114,763
Distance Traveled
1,278,514
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,070
839
25
2
0
257,205
0
W
Anhur
10,509
876
35
3
0
243,673
0
L
King Arthur
8,474
706
17
1
0
223,787
0
L
Sol
8,802
734
32
3
0
201,453
0
W
Gilgamesh
10,230
853
11
1
0
256,509
0
L
He Bo
9,271
773
26
2
0
245,599
0
L
Xbalanque
8,998
750
41
3
0
268,146
0
W
Jormungandr
10,958
913
35
3
0
247,878
0
L
Apollo
7,528
627
8
1
0
175,778
0
W
He Bo
9,469
789
43
4
0
273,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role