Player Matchup

Achilles
Achilles
Gold III
DanzaMain01
Achilles
Gold III
Level 143
God Stats
4W - 8L
1,423 SR
Queue Stats
251W - 348L
1,481 MMR
Solo
Xbalanque
Xbalanque
Gold III
Drac100
Xbalanque
Gold III
Level 109
God Stats
52W - 32L
1,695 SR
Queue Stats
656W - 573L
1,361 MMR
Party 2
Geb
Geb
Silver I
Hongdaii
Geb
Silver I
Level 140
God Stats
22W - 25L
1,553 SR
Queue Stats
121W - 132L
1,404 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,557 SR
1,415 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 89
1,437 SR
1,073 MMR
Yemoja
Yemoja
Bronze IV
IncensedJewel20
Yemoja
Bronze IV
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 11L
1,179 MMR
Party 1
Zhong Kui
Zhong Kui
Bronze V
Overlord6684
Zhong Kui
Bronze V
Level 105
God Stats
0W - 2L
1,310 SR
Queue Stats
0W - 14L
1,019 MMR
Party 1
Mulan
Mulan
Bronze V
woolwarrior2993
Mulan
Bronze V
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 14L
1,019 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DanzaMain01
Achilles
18
8 / 0 / 5
11,804
787
12,765
17,613
16,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xbalanque
Drac100
Xbalanque
17
4 / 0 / 10
11,599
773
18,533
12,345
6,474
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
2 / 0 / 12
10,900
727
14,271
17,491
21,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
Ne ZhaMorgan Le FayAthenaAnhurKukulkan

VS

Bans
Cu ChulainnHou YiAnubisHachimanAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 0
9,041
603
6,166
14,247
13,399
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Zhong Kui
Overlord6684
Zhong Kui
13
0 / 5 / 0
8,745
583
12,853
17,797
12,458
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
0 / 6 / 0
9,322
621
10,854
19,995
20,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
0
14
Kills
0
0
Deaths
14
27
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
DanzaMain01
Achilles
8
0
5
10.5
W
Xbalanque
Drac100
Xbalanque
4
0
10
9
W
2
0
12
8
L
0
3
0
0
L
Zhong Kui
Overlord6684
Zhong Kui
0
5
0
0
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,569
Damage
29,873
47,449
Taken
52,039
44,302
Mitigated
46,051
19,813
Healing
11,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
DanzaMain01
Achilles
12,765
3,258
0
8,572
17,613
16,169
477
5,154
12,018
292
46,089
W
Xbalanque
Drac100
Xbalanque
18,533
12,651
0
7,210
12,345
6,474
2,930
6,987
5,307
0
75,143
W
14,271
930
0
4,031
17,491
21,659
140
8,130
9,021
39,839
631
L
6,166
1,484
2,569
2,037
14,247
13,399
0
4,167
9,328
21,275
0
L
Zhong Kui
Overlord6684
Zhong Kui
12,853
2,221
354
4,593
17,797
12,458
0
4,535
12,390
43,457
0
L
10,854
1,636
0
1,616
19,995
20,194
0
3,903
14,999
1,138
42,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,303
Gold Earned
27,108
216
Minions Killed
170
0
Camps Cleared
0
927,229
Distance Traveled
760,236
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,804
787
51
3
0
327,249
0
W
Xbalanque
11,599
773
126
8
0
293,709
0
W
Geb
10,900
727
39
3
0
306,271
0
L
Yemoja
9,041
603
27
2
0
251,459
2
L
Zhong Kui
8,745
583
65
4
0
244,540
0
L
Mulan
9,322
621
78
5
0
264,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role