Player Matchup

Ymir
Ymir
Silver I
 
Ymir
Silver I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold V
 
Izanami
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold V
Hol4Perr4s
Thor
Gold V
Level 158
God Stats
10W - 5L
1,570 SR
Queue Stats
70W - 80L
1,347 MMR
Solo
Olorun
Olorun
Silver I
ebwagg
Olorun
Silver I
Level 117
God Stats
2W - 1L
1,821 SR
Queue Stats
16W - 24L
1,353 MMR
Solo
Bellona
Bellona
Silver I
lllDeuslll
Bellona
Silver I
Level 144
God Stats
9W - 5L
1,685 SR
Queue Stats
30W - 39L
1,346 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 146
1,615 SR
1,409 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 101
1,544 SR
1,381 MMR
Xbalanque
Xbalanque
Silver I
 
Xbalanque
Silver I
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Bronze III
JuniorGryphon66
Janus
Bronze III
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 22L
1,362 MMR
Party 1
Vamana
Vamana
Silver I
SimpForNIC
Vamana
Silver I
Level 97
God Stats
5W - 5L
1,574 SR
Queue Stats
41W - 45L
1,348 MMR
Solo
Yemoja
Yemoja
Gold V
TheHippyTrix
Yemoja
Gold V
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
250W - 258L
1,331 MMR
Solo
Cliodhna
Cliodhna
Bronze III
wannabe_w1zard
Cliodhna
Bronze III
Level 61
God Stats
0W - 3L
1,647 SR
Queue Stats
14W - 29L
1,362 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
3 / 0 / 7
7,153
650
6,967
6,564
4,164
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
 
Izanami
11
1 / 0 / 6
6,964
633
4,910
5,318
1,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

14
7 / 0 / 3
7,292
663
6,510
8,585
3,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
ebwagg
Olorun
11
1 / 1 / 2
7,072
643
7,746
7,513
2,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
lllDeuslll
Bellona
11
3 / 1 / 2
6,694
609
5,739
11,527
12,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
AwilixHachimanKukulkanTsukuyomi

VS

Bans
AthenaChaacThanatosBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
10
0 / 3 / 0
5,399
491
2,864
8,074
2,784
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 5 / 1
4,980
453
4,382
8,664
2,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
SimpForNIC
Vamana
11
1 / 3 / 1
6,477
589
7,805
11,753
11,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
8
0 / 2 / 0
5,154
469
2,488
9,384
6,161
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cliodhna
10
1 / 2 / 1
5,570
506
5,156
10,023
3,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
15
Kills
2
2
Deaths
15
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
0
7
6.5
W
Izanami
 
Izanami
1
0
6
4
L
Xbalanque
 
Xbalanque
0
3
0
0
W
7
0
3
8.5
L
0
5
1
0.1
L
Vamana
SimpForNIC
Vamana
1
3
1
0.5
L
Yemoja
0
2
0
0
W
Olorun
ebwagg
Olorun
1
1
2
2
W
Bellona
lllDeuslll
Bellona
3
1
2
4
L
Cliodhna
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,872
Damage
22,695
39,507
Taken
47,898
24,964
Mitigated
26,474
12,552
Healing
12,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,967
942
0
1,775
6,564
4,164
0
889
5,562
36,359
0
W
Izanami
 
Izanami
4,910
3,197
0
1,483
5,318
1,941
1,540
332
4,986
0
58,174
L
Xbalanque
 
Xbalanque
2,864
668
0
1,213
8,074
2,784
0
1,996
6,078
0
40,807
W
6,510
1,542
0
4,584
8,585
3,295
0
1,473
6,963
0
57,729
L
4,382
211
0
500
8,664
2,729
0
4,270
4,350
26,786
0
L
Vamana
SimpForNIC
Vamana
7,805
3,522
0
3,065
11,753
11,051
0
1,514
9,469
0
48,590
L
Yemoja
2,488
1,032
1,451
2,164
9,384
6,161
0
2,483
6,856
13,185
0
W
Olorun
ebwagg
Olorun
7,746
3,287
0
2,820
7,513
2,672
1,581
2,316
5,045
49,713
1,288
W
Bellona
lllDeuslll
Bellona
5,739
1,972
0
1,890
11,527
12,892
0
1,426
9,105
0
38,614
L
Cliodhna
5,156
85
0
4,431
10,023
3,749
0
3,874
6,149
0
43,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,175
Gold Earned
27,580
393
Minions Killed
288
0
Camps Cleared
0
1,096,118
Distance Traveled
1,100,495
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,153
650
61
6
0
210,865
2
W
Izanami
6,964
633
96
9
0
212,844
0
L
Xbalanque
5,399
491
77
7
0
208,858
2
W
Thor
7,292
663
86
8
0
249,703
1
L
Janus
4,980
453
42
4
0
215,248
2
L
Vamana
6,477
589
78
7
0
197,054
3
L
Yemoja
5,154
469
15
1
0
212,949
2
W
Olorun
7,072
643
75
7
0
194,507
0
W
Bellona
6,694
609
75
7
0
228,199
0
L
Cliodhna
5,570
506
76
7
0
266,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role