Player Matchup

Shiva
Shiva
Airlockk
Shiva
Level 118
God Stats
25W - 12L
1,871 SR
Queue Stats
186W - 184L
1,520 Elo+
Solo
Pele
Pele
Nemesis4815
Pele
Level 124
God Stats
5W - 1L
1,500 SR
Queue Stats
202W - 184L
1,533 Elo+
Party 1
Ravana
Ravana
Pmaetthynen
Ravana
Level 121
God Stats
8W - 3L
1,500 SR
Queue Stats
92W - 99L
1,401 Elo+
Party 1
Ah Puch
Ah Puch
Zepodanslebendo
Ah Puch
Level 169
God Stats
2W - 3L
1,500 SR
Queue Stats
84W - 81L
1,554 Elo+
Solo
Skadi
Skadi
davidron76
Skadi
Level 153
God Stats
21W - 12L
1,500 SR
Queue Stats
448W - 418L
1,482 Elo+
Solo
Team Averages
Level 137
1,574 SR
1,498 Elo+

VS

Team Averages
Level 92
1,404 SR
1,542 Elo+
Janus
Janus
 
Janus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AxelRoiter
Danzaburou
Level 95
God Stats
0W - 5L
1,239 SR
Queue Stats
262W - 266L
1,503 Elo+
Solo
Erlang Shen
Erlang Shen
Hyrochi
Erlang Shen
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 3L
1,668 Elo+
Solo
Sobek
Sobek
TheGreatPotat-O
Sobek
Level 61
God Stats
1W - 5L
1,490 SR
Queue Stats
139W - 129L
1,557 Elo+
Solo
Ao Kuang
Ao Kuang
lionsou
Ao Kuang
Level 94
God Stats
1W - 7L
1,289 SR
Queue Stats
282W - 287L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Airlockk
Shiva
10
0 / 1 / 5
5,924
592
7,054
10,161
6,587
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
7 / 1 / 1
7,235
724
3,957
7,849
3,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ravana
10
2 / 2 / 0
6,450
645
6,630
5,765
2,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 0 / 2
6,607
661
6,103
4,566
1,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Skadi
11
3 / 0 / 0
5,937
594
5,741
1,530
487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
1 / 4 / 0
5,149
515
3,155
7,060
2,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
AxelRoiter
Danzaburou
8
1 / 4 / 0
4,777
478
2,244
7,853
2,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
Hyrochi
Erlang Shen
8
0 / 4 / 2
4,954
495
3,073
10,416
4,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 0 / 1
4,663
466
1,921
7,181
5,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
lionsou
Ao Kuang
9
2 / 3 / 0
5,108
511
5,168
9,921
3,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
14
Kills
4
4
Deaths
15
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
4
0
0.25
W
Shiva
Airlockk
Shiva
0
1
5
2.5
L
Danzaburou
AxelRoiter
Danzaburou
1
4
0
0.25
L
Erlang Shen
Hyrochi
Erlang Shen
0
4
2
0.25
W
7
1
1
7.5
W
Ravana
2
2
0
1
L
0
0
1
0.5
W
2
0
2
3
W
Skadi
3
0
0
3
L
Ao Kuang
lionsou
Ao Kuang
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,485
Damage
15,561
29,871
Taken
42,431
14,891
Mitigated
18,474
5,785
Healing
14,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,155
82
0
916
7,060
2,285
0
3,164
3,896
35,051
525
W
Shiva
Airlockk
Shiva
7,054
933
211
1,808
10,161
6,587
0
3,488
6,595
0
26,937
L
Danzaburou
AxelRoiter
Danzaburou
2,244
1,143
0
1,257
7,853
2,527
0
0
7,853
0
28,557
L
Erlang Shen
Hyrochi
Erlang Shen
3,073
1,865
0
3,589
10,416
4,595
0
0
9,827
0
24,698
W
3,957
1,138
0
1,115
7,849
3,311
272
1,688
6,093
0
61,980
W
Ravana
6,630
1,319
0
1,163
5,765
2,825
165
878
4,887
0
41,686
L
1,921
234
305
3,625
7,181
5,687
0
662
6,519
8,804
0
W
6,103
141
0
1,433
4,566
1,681
176
3,409
1,019
43,903
820
W
Skadi
5,741
1,608
0
55
1,530
487
562
377
1,153
0
40,923
L
Ao Kuang
lionsou
Ao Kuang
5,168
1,864
0
4,592
9,921
3,380
0
2,277
7,608
26,247
2,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,153
Gold Earned
24,651
358
Minions Killed
221
0
Camps Cleared
0
997,316
Distance Traveled
979,759
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,149
515
79
8
0
195,618
0
W
Shiva
5,924
592
39
4
0
213,135
0
L
Danzaburou
4,777
478
47
5
0
193,151
0
L
Erlang Shen
4,954
495
35
4
0
185,256
0
W
Pele
7,235
724
104
10
0
252,488
0
W
Ravana
6,450
645
80
8
0
171,786
0
L
Sobek
4,663
466
10
1
0
194,175
0
W
Ah Puch
6,607
661
68
7
0
178,851
2
W
Skadi
5,937
594
67
7
0
181,056
3
L
Ao Kuang
5,108
511
50
5
0
211,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role