Player Matchup

Pele
Pele
ItsRasaa
Pele
Level 151
God Stats
2W - 2L
1,500 SR
Queue Stats
173W - 159L
1,537 Elo+
Solo
Ganesha
Ganesha
Oseidon
Ganesha
Level 123
God Stats
5W - 6L
1,307 SR
Queue Stats
82W - 80L
1,559 Elo+
Solo
King Arthur
King Arthur
Theprodigy44rs
King Arthur
Level 108
God Stats
2W - 5L
1,521 SR
Queue Stats
56W - 73L
1,492 Elo+
Solo
Anhur
Anhur
serioussenpai
Anhur
Level 88
God Stats
25W - 13L
1,535 SR
Queue Stats
181W - 123L
1,558 Elo+
Solo
Nu Wa
Nu Wa
xxXDjNguyenXxx
Nu Wa
Level 122
God Stats
43W - 43L
1,665 SR
Queue Stats
203W - 203L
1,486 Elo+
Solo
Team Averages
Level 118
1,506 SR
1,526 Elo+

VS

Team Averages
Level 111
1,444 SR
1,497 Elo+
Cu Chulainn
Cu Chulainn
Chief Matuna
Cu Chulainn
Level 136
God Stats
83W - 92L
1,320 SR
Queue Stats
458W - 475L
1,357 Elo+
Solo
Mercury
Mercury
Dark-_-Troper
Mercury
Level 103
God Stats
0W - 3L
1,282 SR
Queue Stats
69W - 61L
1,444 Elo+
Solo
Ishtar
Ishtar
Fashioon7
Ishtar
Level 126
God Stats
0W - 2L
1,279 SR
Queue Stats
27W - 20L
1,587 Elo+
Party 1
Merlin
Merlin
Quietuscall2020
Merlin
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
306W - 304L
1,461 Elo+
Solo
Mulan
Mulan
elpipazzo
Mulan
Level 65
God Stats
2W - 2L
1,840 SR
Queue Stats
22W - 13L
1,639 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
13
9 / 0 / 2
7,427
675
7,946
8,591
3,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ganesha
Oseidon
Ganesha
10
0 / 0 / 8
6,333
576
1,031
5,449
3,575
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
Theprodigy44rs
King Arthur
12
5 / 0 / 0
6,966
633
6,685
5,153
3,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
2 / 0 / 3
7,041
640
6,244
5,666
2,203
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 1 / 8
6,379
580
2,504
4,015
1,440
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Chief Matuna
Cu Chulainn
4
0 / 1 / 0
4,324
393
1,764
3,616
1,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
9
0 / 5 / 1
5,041
458
1,729
10,371
3,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ishtar
Fashioon7
Ishtar
8
0 / 4 / 0
5,023
457
3,097
8,528
2,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 2 / 1
5,573
507
3,018
5,416
1,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
elpipazzo
Mulan
9
1 / 5 / 0
5,194
472
3,945
10,139
4,853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
17
Kills
1
1
Deaths
17
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Chief Matuna
Cu Chulainn
0
1
0
0
L
Mercury
0
5
1
0.1
L
Ishtar
Fashioon7
Ishtar
0
4
0
0
W
Pele
9
0
2
10
W
Ganesha
Oseidon
Ganesha
0
0
8
4
L
0
2
1
0.25
W
King Arthur
Theprodigy44rs
King Arthur
5
0
0
5
L
Mulan
elpipazzo
Mulan
1
5
0
0.2
W
2
0
3
3.5
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,410
Damage
13,553
28,874
Taken
38,070
15,006
Mitigated
13,423
7,619
Healing
5,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Chief Matuna
Cu Chulainn
1,764
421
0
647
3,616
1,160
0
529
3,087
0
8,739
L
Mercury
1,729
544
0
420
10,371
3,773
0
818
9,553
0
35,334
L
Ishtar
Fashioon7
Ishtar
3,097
1,782
0
1,961
8,528
2,023
0
617
7,911
0
25,789
W
Pele
7,946
2,338
0
1,618
8,591
3,810
0
879
7,712
0
62,183
W
Ganesha
Oseidon
Ganesha
1,031
291
0
1,737
5,449
3,575
0
320
5,129
12,779
0
L
3,018
312
0
1,746
5,416
1,614
0
1,256
4,160
39,976
1,360
W
King Arthur
Theprodigy44rs
King Arthur
6,685
807
0
750
5,153
3,978
0
0
5,153
0
47,820
L
Mulan
elpipazzo
Mulan
3,945
522
0
1,168
10,139
4,853
0
315
9,824
0
26,208
W
6,244
3,297
0
2,743
5,666
2,203
0
0
5,666
0
69,828
W
2,504
739
21
750
4,015
1,440
108
1,718
2,297
36,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,146
Gold Earned
25,155
367
Minions Killed
244
0
Camps Cleared
0
1,091,062
Distance Traveled
1,057,047
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
4,324
393
8
1
0
268,526
2
L
Mercury
5,041
458
68
6
0
239,071
0
L
Ishtar
5,023
457
55
5
0
171,893
0
W
Pele
7,427
675
93
8
0
251,328
0
W
Ganesha
6,333
576
0
0
0
253,957
0
L
Merlin
5,573
507
73
7
0
203,971
0
W
King Arthur
6,966
633
78
7
0
211,633
0
L
Mulan
5,194
472
40
4
0
173,586
0
W
Anhur
7,041
640
127
12
0
202,420
2
W
Nu Wa
6,379
580
69
6
0
171,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role