Player Matchup

Merlin
Merlin
 
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Stickmàn
Anhur
Level 149
God Stats
4W - 2L
1,838 SR
Queue Stats
133W - 21L
1,833 Elo+
Party 1
Achilles
Achilles
arsenic_wv
Achilles
Level 140
God Stats
1W - 3L
1,710 SR
Queue Stats
53W - 48L
1,478 Elo+
Solo
Ullr
Ullr
lethalg7201983
Ullr
Level 89
God Stats
7W - 4L
1,363 SR
Queue Stats
416W - 135L
1,671 Elo+
Party 1
Ratatoskr
Ratatoskr
watagata
Ratatoskr
Level 133
God Stats
0W - 2L
1,285 SR
Queue Stats
26W - 23L
1,566 Elo+
Solo
Team Averages
Level 128
1,539 SR
1,610 Elo+

VS

Team Averages
Level 123
1,402 SR
1,507 Elo+
Atlas
Atlas
Ghost_Assassi640
Atlas
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 35L
1,614 Elo+
Solo
Izanami
Izanami
IUnTaMeD_KuSh
Izanami
Level 112
God Stats
1W - 2L
1,200 SR
Queue Stats
95W - 84L
1,533 Elo+
Solo
Agni
Agni
OverDrumatic
Agni
Level 126
God Stats
4W - 0L
1,726 SR
Queue Stats
96W - 99L
1,504 Elo+
Party 2
Hercules
Hercules
Simpsung5GLTE
Hercules
Level 146
God Stats
1W - 1L
1,285 SR
Queue Stats
27W - 38L
1,382 Elo+
Party 2
Pele
Pele
Ulmertons
Pele
Level 106
God Stats
1W - 0L
1,301 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
0 / 1 / 2
6,408
583
2,303
2,222
804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Stickmàn
Anhur
16
3 / 3 / 5
8,689
790
16,907
10,995
5,158
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
arsenic_wv
Achilles
17
5 / 4 / 6
8,924
811
13,130
22,086
24,568
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 3 / 4
8,347
759
11,035
10,797
5,575
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ratatoskr
watagata
Ratatoskr
13
1 / 7 / 5
7,600
691
8,089
17,953
14,758
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 9
8,805
800
10,065
12,105
14,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
14
3 / 3 / 9
8,357
760
7,948
8,662
4,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
6 / 3 / 8
9,465
860
11,391
8,495
4,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
Simpsung5GLTE
Hercules
16
2 / 1 / 14
9,040
822
13,614
23,199
16,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pele
17
6 / 2 / 9
9,961
906
14,929
13,060
7,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
67
12
Kills
18
18
Deaths
12
22
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
2
1
W
1
3
9
1.83
W
Izanami
3
3
9
2.5
W
6
3
8
3.33
W
Hercules
Simpsung5GLTE
Hercules
2
1
14
9
L
Anhur
Stickmàn
Anhur
3
3
5
1.83
W
Pele
6
2
9
5.25
L
Achilles
arsenic_wv
Achilles
5
4
6
2
L
3
3
4
1.67
L
Ratatoskr
watagata
Ratatoskr
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,464
Damage
57,947
64,053
Taken
65,521
50,863
Mitigated
47,287
23,687
Healing
30,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,303
44
613
308
2,222
804
0
1,182
968
8,043
203
W
10,065
3,306
2,162
2,573
12,105
14,658
0
391
11,714
19,231
1,962
W
Izanami
7,948
5,385
968
1,222
8,662
4,038
214
270
8,392
0
16,897
W
11,391
862
2,553
2,544
8,495
4,241
464
265
8,230
16,739
0
W
Hercules
Simpsung5GLTE
Hercules
13,614
4,130
1,127
10,470
23,199
16,653
95
1,094
22,105
0
21,130
L
Anhur
Stickmàn
Anhur
16,907
8,420
168
3,131
10,995
5,158
0
4,405
6,248
0
32,647
W
Pele
14,929
3,843
1,406
5,146
13,060
7,697
483
332
12,728
0
31,731
L
Achilles
arsenic_wv
Achilles
13,130
2,594
565
7,280
22,086
24,568
0
5,079
16,101
254
21,042
L
11,035
3,326
2,848
2,170
10,797
5,575
0
3,744
6,766
0
21,190
L
Ratatoskr
watagata
Ratatoskr
8,089
1,898
450
6,154
17,953
14,758
0
4,718
12,629
0
13,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,968
Gold Earned
45,628
107
Minions Killed
123
0
Camps Cleared
0
917,257
Distance Traveled
1,063,416
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,408
583
14
1
0
76,795
0
W
Atlas
8,805
800
19
2
0
204,044
0
W
Izanami
8,357
760
18
2
0
189,085
0
W
Agni
9,465
860
20
2
0
212,183
0
W
Hercules
9,040
822
10
1
0
227,683
0
L
Anhur
8,689
790
44
4
0
198,895
0
W
Pele
9,961
906
56
5
0
230,421
0
L
Achilles
8,924
811
11
1
0
217,667
0
L
Ullr
8,347
759
28
3
0
194,171
0
L
Ratatoskr
7,600
691
10
1
0
229,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role