Player Matchup

Cupid
Cupid
Gold II
 
Cupid
Gold II
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kukulkan
Kukulkan
Gold II
 
Kukulkan
Gold II
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Loki
Loki
Gold III
CHUQUEN9373
Loki
Gold III
Level 138
God Stats
4W - 6L
1,537 SR
Queue Stats
34W - 39L
1,539 MMR
Party 2
Osiris
Osiris
Gold IV
elmugel
Osiris
Gold IV
Level 147
God Stats
5W - 6L
1,691 SR
Queue Stats
118W - 121L
1,539 MMR
Party 2
Cthulhu
Cthulhu
Bronze III
victormg95
Cthulhu
Bronze III
Level 146
God Stats
4W - 7L
1,500 SR
Queue Stats
46W - 72L
1,538 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 145
1,545 SR
1,523 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 127
1,507 SR
1,537 MMR
Janus
Janus
Gold IV
Dufmack
Janus
Gold IV
Level 82
God Stats
12W - 8L
1,500 SR
Queue Stats
301W - 297L
1,536 MMR
Solo
Charon
Charon
Gold V
IronDefender736
Charon
Gold V
Level 125
God Stats
4W - 3L
1,726 SR
Queue Stats
38W - 50L
1,538 MMR
Solo
Skadi
Skadi
Gold III
RageNoRage
Skadi
Gold III
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 40L
1,539 MMR
Solo
Nemesis
Nemesis
Bronze III
Tw0zy
Nemesis
Bronze III
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 1L
1,534 MMR
Solo
Achilles
Achilles
Gold II
ch4nch4n
Achilles
Gold II
Level 156
God Stats
1W - 2L
1,311 SR
Queue Stats
199W - 172L
1,538 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
6
0 / 0 / 0
3,372
674
302
2,252
640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Kukulkan
 
Kukulkan
1
0 / 0 / 0
2,420
484
0
0
0
7
0 / 0 / 0
3,317
663
184
3,682
1,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
elmugel
Osiris
6
0 / 1 / 0
3,567
713
1,275
3,736
2,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
victormg95
Cthulhu
6
0 / 1 / 0
3,119
624
1,083
3,543
1,519
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
VamanaThorBake Kujira

VS

Bans
Ao KuangAresThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Dufmack
Janus
6
0 / 0 / 1
3,369
674
924
1,590
469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 0 / 1
3,661
732
1,343
2,812
1,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
7
0 / 0 / 0
3,744
749
297
1,821
497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
Tw0zy
Nemesis
7
1 / 0 / 1
3,782
756
1,277
3,128
1,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
ch4nch4n
Achilles
5
1 / 0 / 0
3,210
642
2,079
2,492
937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
2
2
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
0
0
0
L
Kukulkan
 
Kukulkan
0
0
0
0
L
0
0
0
0
W
Janus
Dufmack
Janus
0
0
1
0.5
W
0
0
1
0.5
W
Skadi
0
0
0
0
W
Nemesis
Tw0zy
Nemesis
1
0
1
1.5
W
Achilles
ch4nch4n
Achilles
1
0
0
1
L
Osiris
elmugel
Osiris
0
1
0
0
L
Cthulhu
victormg95
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,844
Damage
5,920
13,213
Taken
11,843
5,575
Mitigated
4,640
5,241
Healing
3,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
302
270
0
592
2,252
640
0
0
2,184
0
17,210
L
Kukulkan
 
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
L
184
54
0
2,481
3,682
1,008
0
223
3,349
0
18,024
W
Janus
Dufmack
Janus
924
78
0
750
1,590
469
0
797
793
17,066
0
W
1,343
263
0
1,060
2,812
1,614
0
0
2,572
15,425
0
W
Skadi
297
0
0
248
1,821
497
0
0
1,821
0
25,624
W
Nemesis
Tw0zy
Nemesis
1,277
641
0
628
3,128
1,123
0
89
3,039
0
22,253
W
Achilles
ch4nch4n
Achilles
2,079
233
0
517
2,492
937
0
197
2,257
0
9,227
L
Osiris
elmugel
Osiris
1,275
279
0
1,072
3,736
2,408
0
1,039
2,357
0
18,576
L
Cthulhu
victormg95
Cthulhu
1,083
30
163
933
3,543
1,519
0
585
2,780
12,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,795
Gold Earned
17,766
127
Minions Killed
155
0
Camps Cleared
0
397,868
Distance Traveled
511,545
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
3,372
674
32
6
0
85,228
0
L
Kukulkan
2,420
484
0
0
0
0
0
L
Loki
3,317
663
43
9
0
116,208
0
W
Janus
3,369
674
26
5
0
92,313
0
W
Charon
3,661
732
22
4
0
83,400
0
W
Skadi
3,744
749
52
10
0
92,025
0
W
Nemesis
3,782
756
43
9
0
121,958
0
W
Achilles
3,210
642
12
2
0
121,849
0
L
Osiris
3,567
713
41
8
0
101,484
1
L
Cthulhu
3,119
624
11
2
0
94,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role