Player Matchup

Izanami
Izanami
Gangstapunk02
Izanami
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,492 Elo+
Party 2
Yemoja
Yemoja
ImGodly420
Yemoja
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,492 Elo+
Party 2
Apollo
Apollo
WhyAmIHereGuys
Apollo
Level 113
God Stats
3W - 3L
1,835 SR
Queue Stats
98W - 91L
1,511 Elo+
Solo
Fenrir
Fenrir
banyancloud
Fenrir
Level 22
God Stats
0W - 1L
1,242 SR
Queue Stats
14W - 13L
1,449 Elo+
Party 2
Jormungandr
Jormungandr
riverwalker4
Jormungandr
Level 107
God Stats
0W - 1L
1,504 SR
Queue Stats
14W - 13L
1,417 Elo+
Party 2
Team Averages
Level 86
1,516 SR
1,472 Elo+

VS

Team Averages
Level 125
1,598 SR
1,558 Elo+
Ao Kuang
Ao Kuang
Bxleexdatt
Ao Kuang
Level 148
God Stats
6W - 3L
1,772 SR
Queue Stats
156W - 168L
1,509 Elo+
Solo
Yemoja
Yemoja
Cpl Canine
Yemoja
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Chaac
Chaac
JesusTheDrunk11
Chaac
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,792 Elo+
Party 1
Bellona
Bellona
ReggiePuddle
Bellona
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,521 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ismaelsayco56
Morgan Le Fay
Level 127
God Stats
4W - 1L
1,715 SR
Queue Stats
77W - 78L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
12
0 / 5 / 1
6,917
692
9,032
10,363
4,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
ImGodly420
Yemoja
11
0 / 2 / 3
6,979
698
3,797
12,388
9,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 4 / 2
7,364
736
8,210
9,070
4,733
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
14
3 / 2 / 3
7,512
751
3,335
10,280
10,251
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
riverwalker4
Jormungandr
14
2 / 4 / 4
8,008
801
12,824
11,570
9,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Bxleexdatt
Ao Kuang
14
4 / 2 / 11
8,575
858
5,638
8,120
5,930
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
Cpl Canine
Yemoja
15
1 / 1 / 13
8,855
886
2,975
7,516
5,748
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

15
2 / 0 / 14
8,445
845
13,538
11,917
11,511
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bellona
ReggiePuddle
Bellona
14
3 / 2 / 13
8,268
827
12,022
12,270
17,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morgan Le Fay
ismaelsayco56
Morgan Le Fay
15
7 / 2 / 7
8,914
891
16,552
10,087
5,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
75
7
Kills
17
17
Deaths
7
13
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Bxleexdatt
Ao Kuang
4
2
11
4.75
W
Yemoja
Cpl Canine
Yemoja
1
1
13
7.5
L
Izanami
0
5
1
0.1
L
Yemoja
ImGodly420
Yemoja
0
2
3
0.75
W
2
0
14
9
W
Bellona
ReggiePuddle
Bellona
3
2
13
4.75
L
2
4
2
0.75
L
Fenrir
3
2
3
2.25
W
Morgan Le Fay
ismaelsayco56
Morgan Le Fay
7
2
7
5.25
L
Jormungandr
riverwalker4
Jormungandr
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,198
Damage
50,725
53,671
Taken
49,910
39,273
Mitigated
45,280
15,941
Healing
25,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Bxleexdatt
Ao Kuang
5,638
1,296
176
1,884
8,120
5,930
1,000
2,770
5,220
8,515
207
W
Yemoja
Cpl Canine
Yemoja
2,975
1,411
11,633
2,307
7,516
5,748
968
2,565
4,653
7,527
0
L
Izanami
9,032
3,593
0
1,316
10,363
4,923
0
4,307
5,957
0
22,905
L
Yemoja
ImGodly420
Yemoja
3,797
798
2,665
4,864
12,388
9,551
0
5,039
7,213
7,825
0
W
13,538
1,089
3,001
3,121
11,917
11,511
473
3,326
8,305
0
23,825
W
Bellona
ReggiePuddle
Bellona
12,022
4,823
197
1,451
12,270
17,084
29
2,676
9,499
0
19,041
L
8,210
5,592
808
1,454
9,070
4,733
0
5,143
3,753
0
18,231
L
Fenrir
3,335
1,597
130
1,848
10,280
10,251
0
4,494
5,468
0
4,193
W
Morgan Le Fay
ismaelsayco56
Morgan Le Fay
16,552
1,808
109
1,144
10,087
5,007
1,165
4,339
5,612
29,487
0
L
Jormungandr
riverwalker4
Jormungandr
12,824
2,119
1,119
1,737
11,570
9,815
0
6,003
5,318
23,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,780
Gold Earned
43,057
96
Minions Killed
89
0
Camps Cleared
0
841,366
Distance Traveled
992,276
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,575
858
16
2
0
198,782
0
W
Yemoja
8,855
886
11
1
0
170,285
0
L
Izanami
6,917
692
32
3
0
165,863
0
L
Yemoja
6,979
698
12
1
0
149,268
0
W
Chaac
8,445
845
17
2
0
230,820
0
W
Bellona
8,268
827
18
2
0
204,026
0
L
Apollo
7,364
736
25
3
0
168,439
0
L
Fenrir
7,512
751
4
0
0
183,083
0
W
Morgan Le Fay
8,914
891
27
3
0
188,363
0
L
Jormungandr
8,008
801
23
2
0
174,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role