Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
ItsYourFault682
Janus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,485 Elo+
Party 1
Set
Set
Megatron15-03
Set
Level 119
God Stats
14W - 12L
1,637 SR
Queue Stats
53W - 75L
1,441 Elo+
Party 3
Achilles
Achilles
NeXuS-44120
Achilles
Level 98
God Stats
4W - 2L
1,587 SR
Queue Stats
35W - 43L
1,450 Elo+
Party 3
Sobek
Sobek
Skyyflyy14640
Sobek
Level 97
God Stats
13W - 12L
1,385 SR
Queue Stats
181W - 189L
1,440 Elo+
Solo
Team Averages
Level 102
1,522 SR
1,463 Elo+

VS

Team Averages
Level 113
1,551 SR
1,555 Elo+
Neith
Neith
 
Neith
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
J3RUNIXWHITE
Yemoja
Level 127
God Stats
2W - 1L
1,529 SR
Queue Stats
20W - 22L
1,746 Elo+
Party 2
Mercury
Mercury
JakeLundbaek
Mercury
Level 100
God Stats
2W - 3L
1,500 SR
Queue Stats
42W - 42L
1,569 Elo+
Solo
Anubis
Anubis
SelectMeYTB
Anubis
Level 87
God Stats
131W - 121L
1,550 SR
Queue Stats
450W - 421L
1,448 Elo+
Party 2
Sun Wukong
Sun Wukong
konbec
Sun Wukong
Level 103
God Stats
17W - 9L
1,678 SR
Queue Stats
300W - 251L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
6 / 1 / 1
6,440
644
7,801
5,726
2,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 0 / 3
6,644
664
3,120
4,808
1,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 1 / 6
6,503
650
4,302
5,291
2,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Achilles
NeXuS-44120
Achilles
11
2 / 1 / 0
5,888
589
3,741
7,982
6,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 1 / 6
5,873
587
4,301
9,218
8,181
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
1 / 3 / 1
4,854
485
3,570
6,432
2,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Yemoja
8
1 / 4 / 1
4,809
481
2,720
8,047
5,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
JakeLundbaek
Mercury
11
1 / 0 / 2
5,320
532
4,718
7,504
3,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
9
0 / 5 / 1
5,238
524
2,138
6,681
2,544
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Sun Wukong
konbec
Sun Wukong
11
1 / 2 / 0
6,326
633
5,378
8,096
5,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
14
Kills
4
4
Deaths
14
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
1
1
6.5
L
Neith
 
Neith
1
3
1
0.5
W
3
0
3
4.5
L
Yemoja
1
4
1
0.38
L
Mercury
JakeLundbaek
Mercury
1
0
2
2
W
2
1
6
5
W
Achilles
NeXuS-44120
Achilles
2
1
0
2
L
Anubis
0
5
1
0.1
W
1
1
6
4
L
Sun Wukong
konbec
Sun Wukong
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,265
Damage
18,524
33,025
Taken
36,760
21,171
Mitigated
18,096
13,572
Healing
8,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
7,801
4,006
0
2,035
5,726
2,635
201
1,234
4,492
0
46,711
L
Neith
 
Neith
3,570
1,074
0
1,023
6,432
2,194
0
1,913
4,519
0
28,248
W
3,120
204
0
2,256
4,808
1,442
0
1,397
3,370
39,083
2,240
L
Yemoja
2,720
1,072
297
86
8,047
5,097
0
1,734
6,313
14,014
0
L
Mercury
JakeLundbaek
Mercury
4,718
2,207
0
1,396
7,504
3,242
0
1,277
6,068
0
44,661
W
4,302
2,418
0
1,406
5,291
2,385
0
741
4,550
0
61,505
W
Achilles
NeXuS-44120
Achilles
3,741
354
0
4,399
7,982
6,528
0
0
7,386
0
32,441
L
Anubis
2,138
74
0
1,831
6,681
2,544
0
1,605
4,948
30,363
0
W
4,301
481
0
3,476
9,218
8,181
0
1,486
7,732
13,478
2,794
L
Sun Wukong
konbec
Sun Wukong
5,378
1,212
0
3,769
8,096
5,019
0
324
7,136
0
48,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,348
Gold Earned
26,547
315
Minions Killed
295
0
Camps Cleared
0
1,043,615
Distance Traveled
977,348
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,440
644
68
7
0
185,406
0
L
Neith
4,854
485
48
5
0
176,520
1
W
Janus
6,644
664
74
7
0
204,334
0
L
Yemoja
4,809
481
17
2
0
193,115
2
L
Mercury
5,320
532
69
7
0
258,115
0
W
Set
6,503
650
100
10
0
238,750
0
W
Achilles
5,888
589
54
5
0
210,160
0
L
Anubis
5,238
524
70
7
0
137,312
0
W
Sobek
5,873
587
19
2
0
204,965
0
L
Sun Wukong
6,326
633
91
9
0
212,286
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role