Player Matchup

Yemoja
Yemoja
Gold IV
 
Yemoja
Gold IV
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold III
UchihaShizui
Agni
Gold III
Level 61
God Stats
7W - 5L
1,933 SR
Queue Stats
96W - 109L
1,489 MMR
Solo
Izanami
Izanami
Silver II
batskid
Izanami
Silver II
Level 164
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 23L
1,483 MMR
Solo
Erlang Shen
Erlang Shen
Silver II
dsgsddgdsgsg
Erlang Shen
Silver II
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,491 MMR
Solo
Mulan
Mulan
Gold II
starly12222
Mulan
Gold II
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
81W - 86L
1,487 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 124
1,587 SR
1,490 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 164
1,527 SR
1,517 MMR
Hachiman
Hachiman
Gold V
 
Hachiman
Gold V
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Bronze III
 
Nike
Bronze III
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nox
Nox
Gold IV
FEB_War_BR45
Nox
Gold IV
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 52L
1,491 MMR
Solo
Ganesha
Ganesha
Silver I
Pounchu
Ganesha
Silver I
Level 166
God Stats
4W - 1L
1,500 SR
Queue Stats
76W - 71L
1,601 MMR
Party 1
Ravana
Ravana
Gold IV
YISUXD
Ravana
Gold IV
Level 132
God Stats
3W - 1L
1,637 SR
Queue Stats
19W - 18L
1,491 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
8
0 / 1 / 1
4,636
580
2,495
6,905
3,598
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 1 / 0
5,179
647
1,757
2,963
950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
batskid
Izanami
7
0 / 2 / 0
4,214
527
2,439
6,117
1,881
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Erlang Shen
dsgsddgdsgsg
Erlang Shen
6
1 / 4 / 0
4,216
527
1,790
6,939
3,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 1 / 0
5,183
648
4,744
7,416
4,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bans
ArtemisThorAo KuangBellona

VS

Bans
AthenaBake KujiraBastetThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
4 / 0 / 0
5,494
687
8,335
4,411
1,559
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nike
 
Nike
9
0 / 2 / 1
5,219
652
4,964
8,301
6,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 1 / 0
5,744
718
2,006
3,537
1,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
Pounchu
Ganesha
8
0 / 1 / 6
5,010
626
3,079
6,939
5,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ravana
YISUXD
Ravana
10
3 / 0 / 1
5,450
681
2,204
2,856
1,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
3
Kills
9
9
Deaths
4
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
1
1
0.5
W
Hachiman
 
Hachiman
4
0
0
4
W
Nike
 
Nike
0
2
1
0.25
W
2
1
0
2
W
Ganesha
Pounchu
Ganesha
0
1
6
3
L
1
1
0
1
W
Ravana
YISUXD
Ravana
3
0
1
3.5
L
Izanami
batskid
Izanami
0
2
0
0
L
Erlang Shen
dsgsddgdsgsg
Erlang Shen
1
4
0
0.25
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,225
Damage
20,588
30,340
Taken
26,044
14,568
Mitigated
16,190
8,464
Healing
10,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,495
882
1,176
2,625
6,905
3,598
0
1,168
5,737
13,763
0
W
Hachiman
 
Hachiman
8,335
4,384
0
2,734
4,411
1,559
0
986
3,425
0
43,818
W
Nike
 
Nike
4,964
470
0
3,578
8,301
6,860
0
0
8,301
584
34,074
W
2,006
262
0
1,452
3,537
1,389
0
1,541
1,996
39,940
0
W
Ganesha
Pounchu
Ganesha
3,079
196
0
1,678
6,939
5,067
0
1,509
5,430
13,982
0
L
1,757
318
0
375
2,963
950
0
1,057
1,906
34,288
0
W
Ravana
YISUXD
Ravana
2,204
858
0
719
2,856
1,315
0
216
2,640
0
40,544
L
Izanami
batskid
Izanami
2,439
1,945
0
971
6,117
1,881
0
1,280
4,837
0
28,747
L
Erlang Shen
dsgsddgdsgsg
Erlang Shen
1,790
859
0
1,666
6,939
3,205
0
1,580
5,359
0
22,152
L
4,744
840
0
1,651
7,416
4,934
0
207
6,487
0
32,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,428
Gold Earned
26,917
236
Minions Killed
325
0
Camps Cleared
0
762,415
Distance Traveled
840,601
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,636
580
20
3
0
137,001
2
W
Hachiman
5,494
687
88
11
0
152,009
1
W
Nike
5,219
652
68
9
0
142,741
1
W
Nox
5,744
718
98
12
0
165,026
4
W
Ganesha
5,010
626
1
0
0
181,085
1
L
Agni
5,179
647
72
9
0
162,163
0
W
Ravana
5,450
681
70
9
0
199,740
2
L
Izanami
4,214
527
53
7
0
143,973
2
L
Erlang Shen
4,216
527
35
4
0
136,493
0
L
Mulan
5,183
648
56
7
0
182,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role