Player Matchup

Janus
Janus
Bignutts4u
Janus
Level 99
God Stats
3W - 1L
1,500 SR
Queue Stats
126W - 116L
1,527 Elo+
Party 1
Shiva
Shiva
Destruction704
Shiva
Level 126
God Stats
1W - 0L
1,750 SR
Queue Stats
80W - 74L
1,514 Elo+
Solo
Gilgamesh
Gilgamesh
JukurenGyanbura
Gilgamesh
Level 120
God Stats
3W - 0L
1,500 SR
Queue Stats
46W - 55L
1,436 Elo+
Party 1
Anhur
Anhur
WhimsicalLuck
Anhur
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 11L
1,296 Elo+
Party 1
Atlas
Atlas
cállmedąd
Atlas
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 26L
1,443 Elo+
Party 1
Team Averages
Level 115
1,550 SR
1,443 Elo+

VS

Team Averages
Level 140
1,575 SR
1,503 Elo+
Horus
Horus
 
Horus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
ExaltedBI4d3
Awilix
Level 122
God Stats
5W - 7L
1,500 SR
Queue Stats
121W - 166L
1,429 Elo+
Party 2
Hades
Hades
OBEYTHIS_SALTINE
Hades
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 33L
1,666 Elo+
Party 2
Janus
Janus
Tasmanian_Pebble
Janus
Level 153
God Stats
1W - 4L
1,623 SR
Queue Stats
76W - 143L
1,392 Elo+
Party 2
Skadi
Skadi
j_escott-beast
Skadi
Level 143
God Stats
249W - 162L
1,752 SR
Queue Stats
812W - 788L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
7
0 / 0 / 0
3,890
648
856
2,159
620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 0 / 2
3,830
638
1,013
4,359
1,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
JukurenGyanbura
Gilgamesh
8
2 / 0 / 0
4,221
704
2,961
4,860
2,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

6
2 / 1 / 0
3,895
649
2,545
2,799
708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
0 / 0 / 2
3,863
644
1,803
4,055
1,958
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
6
0 / 0 / 1
3,562
594
1,929
3,811
1,989
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Awilix
8
1 / 0 / 0
3,886
648
1,665
3,402
1,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 2 / 0
3,898
650
2,767
5,226
2,719
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
0 / 0 / 0
3,900
650
944
1,477
432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

2
0 / 2 / 0
2,750
458
1,561
2,005
387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
2
4
Kills
1
1
Deaths
4
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
0
1
0.5
W
Janus
0
0
0
0
W
0
0
2
1
L
Awilix
1
0
0
1
W
Gilgamesh
JukurenGyanbura
Gilgamesh
2
0
0
2
L
0
2
0
0
L
0
0
0
0
W
2
1
0
2
W
0
0
2
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,178
Damage
8,866
18,232
Taken
15,921
7,550
Mitigated
6,699
6,346
Healing
5,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
1,929
923
120
2,188
3,811
1,989
0
702
3,109
0
10,068
W
Janus
856
80
0
765
2,159
620
0
774
1,385
22,822
340
W
1,013
296
0
1,865
4,359
1,576
0
124
4,235
0
26,816
L
Awilix
1,665
762
0
0
3,402
1,172
0
489
2,913
0
25,011
W
Gilgamesh
JukurenGyanbura
Gilgamesh
2,961
1,068
0
1,075
4,860
2,688
0
2,767
2,093
0
24,396
L
2,767
666
0
2,634
5,226
2,719
0
0
4,854
24,036
0
L
944
274
0
651
1,477
432
0
721
664
24,603
1,242
W
2,545
2,115
0
991
2,799
708
0
0
2,799
0
18,366
W
1,803
696
0
1,650
4,055
1,958
0
0
4,055
8,266
2,533
L
1,561
473
0
0
2,005
387
0
438
1,567
0
5,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,699
Gold Earned
17,996
170
Minions Killed
142
0
Camps Cleared
0
585,859
Distance Traveled
539,889
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
3,562
594
9
2
0
127,070
0
W
Janus
3,890
648
48
8
0
136,007
0
W
Shiva
3,830
638
51
9
0
136,196
0
L
Awilix
3,886
648
41
7
0
156,043
0
W
Gilgamesh
4,221
704
35
6
0
113,645
0
L
Hades
3,898
650
40
7
0
88,976
0
L
Janus
3,900
650
47
8
0
119,401
0
W
Anhur
3,895
649
28
5
0
84,027
0
W
Atlas
3,863
644
8
1
0
115,984
1
L
Skadi
2,750
458
5
1
0
48,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role