Player Matchup

Ishtar
Ishtar
Silver I
 
Ishtar
Silver I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold V
 
Ganesha
Gold V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Erlang Shen
Erlang Shen
Gold III
HabibiHamood
Erlang Shen
Gold III
Level 120
God Stats
18W - 20L
1,500 SR
Queue Stats
159W - 133L
1,571 MMR
Party 2
Agni
Agni
Silver I
L3Adanyi
Agni
Silver I
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,552 MMR
Party 4
Nemesis
Nemesis
Bronze III
Winosa
Nemesis
Bronze III
Level 148
God Stats
3W - 2L
1,463 SR
Queue Stats
6W - 8L
1,454 MMR
Party 4
Team Averages
Silver II
Silver II
Average Tier
Level 133
1,493 SR
1,515 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 133
1,591 SR
1,504 MMR
Janus
Janus
Bronze III
Daddybigmeat
Janus
Bronze III
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 1L
1,546 MMR
Party 1
Jing Wei
Jing Wei
Silver III
FistMeSis
Jing Wei
Silver III
Level 153
God Stats
1W - 1L
1,755 SR
Queue Stats
30W - 20L
1,475 MMR
Party 1
Awilix
Awilix
Bronze III
FruitWiz
Awilix
Bronze III
Level 176
God Stats
3W - 2L
1,700 SR
Queue Stats
19W - 10L
1,431 MMR
Party 3
Nike
Nike
Bronze III
ImmatureREDD331
Nike
Bronze III
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Ymir
Ymir
Silver I
Marrodd
Ymir
Silver I
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 13L
1,569 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
15
2 / 6 / 1
8,640
455
6,176
14,660
6,299
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
 
Ganesha
13
0 / 6 / 2
8,451
445
6,277
17,707
18,877
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Erlang Shen
HabibiHamood
Erlang Shen
15
2 / 4 / 0
9,628
507
16,353
21,291
23,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
14
1 / 8 / 1
8,498
447
10,447
13,909
4,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nemesis
Winosa
Nemesis
16
2 / 3 / 2
8,775
462
7,706
16,504
7,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
HachimanAo KuangLokiMaman Brigitte

VS

Bans
Bake KujiraAresAthenaGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 0 / 8
11,566
609
12,751
6,548
3,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
FistMeSis
Jing Wei
18
7 / 2 / 8
11,663
614
14,958
14,003
6,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Awilix
FruitWiz
Awilix
18
10 / 1 / 11
10,712
564
19,879
18,228
9,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 4 / 6
8,938
470
7,474
20,147
16,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ymir
Marrodd
Ymir
13
1 / 0 / 14
9,170
483
5,391
17,096
17,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
74
7
Kills
27
27
Deaths
7
6
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
2
6
1
0.42
L
Ganesha
 
Ganesha
0
6
2
0.17
W
8
0
8
12
W
Jing Wei
FistMeSis
Jing Wei
7
2
8
5.5
W
Awilix
FruitWiz
Awilix
10
1
11
15.5
L
Erlang Shen
HabibiHamood
Erlang Shen
2
4
0
0.5
W
1
4
6
1
L
Agni
1
8
1
0.19
W
Ymir
Marrodd
Ymir
1
0
14
8
L
Nemesis
Winosa
Nemesis
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,959
Damage
60,453
84,071
Taken
76,022
61,489
Mitigated
52,836
16,858
Healing
14,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
6,176
4,013
0
3,963
14,660
6,299
0
3,316
11,215
0
73,681
L
Ganesha
 
Ganesha
6,277
759
0
2,004
17,707
18,877
0
6,033
11,297
35,613
0
W
12,751
1,287
585
1,613
6,548
3,024
0
1,850
4,698
109,164
1,467
W
Jing Wei
FistMeSis
Jing Wei
14,958
13,754
0
5,842
14,003
6,722
1,332
3,587
10,270
0
115,259
W
Awilix
FruitWiz
Awilix
19,879
8,124
0
785
18,228
9,113
45
4,062
14,069
0
104,973
L
Erlang Shen
HabibiHamood
Erlang Shen
16,353
9,426
0
6,830
21,291
23,864
0
2,452
17,976
0
89,523
W
7,474
1,332
0
1,060
20,147
16,254
0
4,293
14,854
0
47,235
L
Agni
10,447
1,100
0
1,780
13,909
4,598
0
3,089
10,577
66,545
0
W
Ymir
Marrodd
Ymir
5,391
1,579
0
4,132
17,096
17,723
0
4,399
12,519
15,524
1,195
L
Nemesis
Winosa
Nemesis
7,706
1,757
0
2,281
16,504
7,851
0
2,451
13,989
0
85,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,992
Gold Earned
52,049
532
Minions Killed
560
0
Camps Cleared
0
1,850,529
Distance Traveled
2,023,728
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,640
455
140
7
0
322,848
5
L
Ganesha
8,451
445
12
1
0
399,389
0
W
Janus
11,566
609
202
11
0
408,001
2
W
Jing Wei
11,663
614
165
9
0
377,304
0
W
Awilix
10,712
564
101
5
0
491,033
1
L
Erlang Shen
9,628
507
126
7
0
351,790
0
W
Nike
8,938
470
78
4
0
331,230
0
L
Agni
8,498
447
134
7
0
343,388
3
W
Ymir
9,170
483
14
1
0
416,160
8
L
Nemesis
8,775
462
120
6
0
433,114
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role