Player Matchup

Yemoja
Yemoja
Connorrrr
Yemoja
Level 88
God Stats
6W - 8L
1,629 SR
Queue Stats
33W - 32L
1,594 Elo+
Solo
Sol
Sol
DivineSecular
Sol
Level 65
God Stats
52W - 67L
1,465 SR
Queue Stats
151W - 170L
1,429 Elo+
Solo
Janus
Janus
Not Todaay x
Janus
Level 142
God Stats
9W - 13L
1,519 SR
Queue Stats
425W - 397L
1,595 Elo+
Party 1
Arachne
Arachne
Peppi Lain
Arachne
Level 122
God Stats
60W - 44L
1,684 SR
Queue Stats
77W - 60L
1,635 Elo+
Party 1
Erlang Shen
Erlang Shen
codesg25
Erlang Shen
Level 109
God Stats
3W - 0L
1,500 SR
Queue Stats
57W - 55L
1,576 Elo+
Solo
Team Averages
Level 105
1,559 SR
1,566 Elo+

VS

Team Averages
Level 141
1,568 SR
1,481 Elo+
Ares
Ares
Hatzino
Ares
Level 107
God Stats
7W - 10L
1,468 SR
Queue Stats
614W - 593L
1,575 Elo+
Solo
Yemoja
Yemoja
Jedi-TheDankTank
Yemoja
Level 230
God Stats
20W - 16L
1,636 SR
Queue Stats
728W - 689L
1,418 Elo+
Solo
Thanatos
Thanatos
KEMAGANS
Thanatos
Level 140
God Stats
15W - 13L
1,402 SR
Queue Stats
44W - 39L
1,427 Elo+
Party 2
Vulcan
Vulcan
Porticate2018
Vulcan
Level 127
God Stats
3W - 2L
1,656 SR
Queue Stats
15W - 18L
1,458 Elo+
Party 2
Medusa
Medusa
onthiburns
Medusa
Level 99
God Stats
5W - 5L
1,680 SR
Queue Stats
5W - 6L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Connorrrr
Yemoja
15
2 / 1 / 6
10,074
560
9,218
14,472
12,764
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

17
0 / 2 / 3
9,471
526
9,952
9,530
3,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

15
2 / 4 / 2
9,166
509
6,216
10,514
4,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
Peppi Lain
Arachne
18
7 / 1 / 4
10,516
584
12,883
15,517
6,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Erlang Shen
codesg25
Erlang Shen
16
3 / 4 / 9
10,130
563
12,747
25,384
26,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Hatzino
Ares
14
5 / 5 / 0
8,496
472
10,206
17,204
14,357
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 3 / 2
8,395
466
3,793
15,319
11,470
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Thanatos
KEMAGANS
Thanatos
14
1 / 3 / 4
7,993
444
12,431
18,164
8,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

15
4 / 1 / 1
9,093
505
12,500
11,624
5,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Medusa
onthiburns
Medusa
14
1 / 2 / 1
8,315
462
6,867
14,662
7,013
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
20
14
Kills
12
12
Deaths
14
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Connorrrr
Yemoja
2
1
6
5
W
0
2
3
0.75
L
Ares
Hatzino
Ares
5
5
0
1
L
1
3
2
0.67
L
Thanatos
KEMAGANS
Thanatos
1
3
4
1
W
2
4
2
0.75
W
Arachne
Peppi Lain
Arachne
7
1
4
9
L
4
1
1
4.5
W
Erlang Shen
codesg25
Erlang Shen
3
4
9
1.88
L
Medusa
onthiburns
Medusa
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,016
Damage
45,797
75,417
Taken
76,973
54,405
Mitigated
47,188
30,261
Healing
34,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Connorrrr
Yemoja
9,218
2,596
4,141
3,113
14,472
12,764
202
5,516
8,956
51,014
0
W
9,952
3,791
0
4,659
9,530
3,817
3,039
2,854
6,676
71,194
13,424
L
Ares
Hatzino
Ares
10,206
1,228
0
4,437
17,204
14,357
86
584
16,617
47,607
1,408
L
3,793
996
6,254
3,918
15,319
11,470
0
6,162
9,141
23,225
0
L
Thanatos
KEMAGANS
Thanatos
12,431
3,987
0
13,659
18,164
8,749
548
3,136
14,942
0
67,946
W
6,216
184
22
947
10,514
4,792
1,065
5,129
5,385
61,234
710
W
Arachne
Peppi Lain
Arachne
12,883
8,843
845
8,371
15,517
6,732
258
4,340
11,177
0
88,146
L
12,500
2,923
0
1,876
11,624
5,599
470
5,329
6,038
78,352
1,913
W
Erlang Shen
codesg25
Erlang Shen
12,747
6,962
0
8,163
25,384
26,300
100
9,137
16,247
0
65,994
L
Medusa
onthiburns
Medusa
6,867
2,348
289
4,564
14,662
7,013
690
9,108
5,554
0
70,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,357
Gold Earned
42,292
493
Minions Killed
435
0
Camps Cleared
0
1,765,891
Distance Traveled
1,686,509
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,074
560
68
4
0
342,311
3
W
Sol
9,471
526
126
7
0
329,456
0
L
Ares
8,496
472
70
4
0
271,567
0
L
Yemoja
8,395
466
42
2
0
339,709
7
L
Thanatos
7,993
444
90
5
0
339,271
1
W
Janus
9,166
509
110
6
0
339,507
0
W
Arachne
10,516
584
121
7
0
419,317
0
L
Vulcan
9,093
505
121
7
0
387,634
0
W
Erlang Shen
10,130
563
68
4
0
335,300
4
L
Medusa
8,315
462
112
6
0
348,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role