Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
Cxhill
Erlang Shen
Level 96
God Stats
0W - 2L
1,267 SR
Queue Stats
62W - 35L
1,608 Elo+
Party 2
Fenrir
Fenrir
ReaperHowl
Fenrir
Level 150
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 66L
1,627 Elo+
Solo
Charon
Charon
TheDawnHammer
Charon
Level 143
God Stats
3W - 4L
1,533 SR
Queue Stats
136W - 146L
1,546 Elo+
Solo
Team Averages
Level 123
1,460 SR
1,556 Elo+

VS

Team Averages
Level 147
1,534 SR
1,532 Elo+
Raijin
Raijin
 
Raijin
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
KlutchGame
Xing Tian
Level 149
God Stats
3W - 2L
1,399 SR
Queue Stats
49W - 49L
1,543 Elo+
Party 1
Nemesis
Nemesis
Rhythmics
Nemesis
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 85L
1,561 Elo+
Party 1
Rama
Rama
RoguePT
Rama
Level 144
God Stats
3W - 3L
1,610 SR
Queue Stats
50W - 44L
1,550 Elo+
Party 1
Kuzenbo
Kuzenbo
TheFFDisc
Kuzenbo
Level 142
God Stats
44W - 36L
1,662 SR
Queue Stats
576W - 558L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
1 / 0 / 1
5,663
566
4,676
4,430
3,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
 
Gilgamesh
9
0 / 2 / 0
4,750
475
4,320
9,564
4,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erlang Shen
Cxhill
Erlang Shen
5
0 / 4 / 0
4,378
438
1,778
7,028
2,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
ReaperHowl
Fenrir
10
1 / 2 / 1
5,476
548
3,521
8,991
3,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 0 / 0
5,680
568
5,612
6,891
3,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
1 / 0 / 2
6,274
627
4,667
5,448
1,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
KlutchGame
Xing Tian
8
0 / 0 / 4
5,298
530
2,715
9,569
6,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nemesis
Rhythmics
Nemesis
12
3 / 0 / 2
6,419
642
4,544
8,519
3,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rama
RoguePT
Rama
10
1 / 2 / 0
5,836
584
2,606
6,569
2,322
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
TheFFDisc
Kuzenbo
11
3 / 0 / 3
7,223
722
5,359
5,962
6,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
2
Kills
8
8
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
0
1
1.5
L
Gilgamesh
 
Gilgamesh
0
2
0
0
W
Raijin
 
Raijin
1
0
2
2
L
Erlang Shen
Cxhill
Erlang Shen
0
4
0
0
W
Xing Tian
KlutchGame
Xing Tian
0
0
4
2
L
Fenrir
ReaperHowl
Fenrir
1
2
1
0.75
W
Nemesis
Rhythmics
Nemesis
3
0
2
4
W
Rama
RoguePT
Rama
1
2
0
0.5
L
0
0
0
0
W
Kuzenbo
TheFFDisc
Kuzenbo
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,907
Damage
19,891
36,904
Taken
36,067
17,608
Mitigated
19,653
12,751
Healing
14,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
4,676
1,666
0
2,765
4,430
3,587
0
218
4,212
40,064
4,654
L
Gilgamesh
 
Gilgamesh
4,320
954
0
2,047
9,564
4,748
0
3,567
5,959
0
26,030
W
Raijin
 
Raijin
4,667
326
0
2,635
5,448
1,779
0
2,714
2,316
45,532
0
L
Erlang Shen
Cxhill
Erlang Shen
1,778
1,101
0
1,285
7,028
2,795
0
2,830
3,912
0
17,660
W
Xing Tian
KlutchGame
Xing Tian
2,715
400
0
1,573
9,569
6,171
0
2,904
6,054
12,078
576
L
Fenrir
ReaperHowl
Fenrir
3,521
763
0
4,511
8,991
3,394
0
1,844
7,045
0
38,954
W
Nemesis
Rhythmics
Nemesis
4,544
2,463
0
6,001
8,519
3,350
0
1,023
7,420
0
52,767
W
Rama
RoguePT
Rama
2,606
2,233
0
2,901
6,569
2,322
0
2,065
4,015
0
45,265
L
5,612
453
0
2,143
6,891
3,084
0
3,144
3,721
36,829
4,323
W
Kuzenbo
TheFFDisc
Kuzenbo
5,359
2,001
0
1,250
5,962
6,031
17
87
5,816
36,355
4,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,947
Gold Earned
31,050
299
Minions Killed
360
0
Camps Cleared
0
940,306
Distance Traveled
1,054,746
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,663
566
69
7
0
187,870
0
L
Gilgamesh
4,750
475
41
4
0
201,898
2
W
Raijin
6,274
627
89
9
0
193,001
2
L
Erlang Shen
4,378
438
28
3
0
107,005
0
W
Xing Tian
5,298
530
24
2
0
219,933
2
L
Fenrir
5,476
548
83
8
0
231,332
0
W
Nemesis
6,419
642
91
9
0
248,599
1
W
Rama
5,836
584
83
8
0
189,827
0
L
Charon
5,680
568
78
8
0
212,201
1
W
Kuzenbo
7,223
722
73
7
0
203,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role