Player Matchup

Chronos
Chronos
ABeeseChurger
Chronos
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 117L
1,544 Elo+
Party 3
Mercury
Mercury
KingShaman
Mercury
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 63L
1,719 Elo+
Party 3
Gilgamesh
Gilgamesh
Mrbiglouie
Gilgamesh
Level 106
God Stats
17W - 10L
1,690 SR
Queue Stats
81W - 70L
1,521 Elo+
Solo
Odin
Odin
Whimzi--
Odin
Level 140
God Stats
4W - 2L
1,500 SR
Queue Stats
134W - 139L
1,619 Elo+
Party 3
Baron Samedi
Baron Samedi
joeyb948
Baron Samedi
Level 69
God Stats
9W - 2L
1,949 SR
Queue Stats
169W - 162L
1,676 Elo+
Party 3
Team Averages
Level 82
1,628 SR
1,616 Elo+

VS

Team Averages
Level 99
1,618 SR
1,528 Elo+
Zeus
Zeus
Aruca_H
Zeus
Level 124
God Stats
36W - 36L
1,745 SR
Queue Stats
220W - 219L
1,502 Elo+
Party 2
Yemoja
Yemoja
CMDRMitch27
Yemoja
Level 87
God Stats
26W - 26L
1,720 SR
Queue Stats
38W - 40L
1,575 Elo+
Party 1
Nike
Nike
DirtyCorgi
Nike
Level 109
God Stats
1W - 5L
1,458 SR
Queue Stats
265W - 263L
1,432 Elo+
Party 1
Medusa
Medusa
GuilhermeAHP439
Medusa
Level 64
God Stats
10W - 9L
1,671 SR
Queue Stats
55W - 58L
1,531 Elo+
Party 2
Thanatos
Thanatos
jackofsnipers
Thanatos
Level 109
God Stats
4W - 2L
1,497 SR
Queue Stats
164W - 162L
1,601 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
17
8 / 0 / 4
10,433
580
16,477
14,216
6,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
KingShaman
Mercury
16
7 / 3 / 5
9,628
535
7,091
14,350
6,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
Mrbiglouie
Gilgamesh
16
1 / 1 / 7
9,258
514
10,861
17,528
18,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Odin
13
1 / 4 / 10
7,647
425
5,457
15,885
14,376
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
joeyb948
Baron Samedi
15
5 / 2 / 5
9,348
519
11,114
10,540
5,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Aruca_H
Zeus
14
2 / 4 / 0
8,768
487
11,002
11,590
4,337
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yemoja
12
1 / 5 / 1
7,816
434
6,924
16,419
11,332
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 2 / 3
9,406
523
13,786
15,982
11,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 6 / 2
7,356
409
5,859
12,628
4,961
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
jackofsnipers
Thanatos
14
3 / 5 / 2
8,386
466
5,974
17,544
7,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
18
22
Kills
10
10
Deaths
22
31
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chronos
8
0
4
10
L
Zeus
Aruca_H
Zeus
2
4
0
0.5
L
Yemoja
1
5
1
0.3
L
2
2
3
1.75
L
2
6
2
0.5
W
Mercury
KingShaman
Mercury
7
3
5
3.17
W
Gilgamesh
Mrbiglouie
Gilgamesh
1
1
7
4.5
W
Odin
1
4
10
1.5
L
Thanatos
jackofsnipers
Thanatos
3
5
2
0.8
W
Baron Samedi
joeyb948
Baron Samedi
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,000
Damage
43,545
72,519
Taken
74,163
51,405
Mitigated
40,236
17,924
Healing
19,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
16,477
8,493
0
4,200
14,216
6,011
7,547
2,594
11,574
75,817
10,870
L
Zeus
Aruca_H
Zeus
11,002
241
0
3,435
11,590
4,337
0
5,937
5,457
62,331
2,209
L
Yemoja
6,924
540
1,861
2,642
16,419
11,332
0
9,239
7,129
33,145
0
L
13,786
1,286
0
2,088
15,982
11,843
128
3,422
11,922
0
64,825
L
5,859
3,056
0
2,133
12,628
4,961
0
5,072
7,556
0
41,443
W
Mercury
KingShaman
Mercury
7,091
3,143
0
2,840
14,350
6,527
245
2,230
11,997
0
75,722
W
Gilgamesh
Mrbiglouie
Gilgamesh
10,861
1,650
0
2,604
17,528
18,975
96
3,133
13,559
8,165
58,681
W
Odin
5,457
1,069
488
2,707
15,885
14,376
511
4,943
10,844
0
22,497
L
Thanatos
jackofsnipers
Thanatos
5,974
1,021
0
7,148
17,544
7,763
133
4,549
12,847
0
62,602
W
Baron Samedi
joeyb948
Baron Samedi
11,114
367
1,911
3,174
10,540
5,516
100
4,661
5,734
59,943
538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,314
Gold Earned
41,732
421
Minions Killed
368
0
Camps Cleared
0
1,831,478
Distance Traveled
1,502,352
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
10,433
580
115
6
0
327,618
0
L
Zeus
8,768
487
108
6
0
287,096
3
L
Yemoja
7,816
434
33
2
0
276,933
0
L
Nike
9,406
523
92
5
0
352,940
0
L
Medusa
7,356
409
54
3
0
215,749
0
W
Mercury
9,628
535
112
6
0
430,293
0
W
Gilgamesh
9,258
514
90
5
0
372,084
8
W
Odin
7,647
425
28
2
0
367,454
7
L
Thanatos
8,386
466
81
5
0
369,634
0
W
Baron Samedi
9,348
519
76
4
0
334,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role