Player Matchup

Charon
Charon
Halitkopat
Charon
Level 164
God Stats
13W - 9L
1,495 SR
Queue Stats
58W - 60L
1,452 Elo+
Party 1
Surtr
Surtr
Jan_Blims
Surtr
Level 109
God Stats
6W - 3L
1,625 SR
Queue Stats
59W - 57L
1,467 Elo+
Party 1
The Morrigan
The Morrigan
SVWpatzeSVW
The Morrigan
Level 164
God Stats
1W - 0L
1,500 SR
Queue Stats
233W - 245L
1,474 Elo+
Party 1
Da Ji
Da Ji
Tosh0r
Da Ji
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
73W - 69L
1,489 Elo+
Party 1
Neith
Neith
xSköoma
Neith
Level 100
God Stats
1W - 2L
1,304 SR
Queue Stats
4W - 2L
1,779 Elo+
Solo
Team Averages
Level 139
1,485 SR
1,532 Elo+

VS

Team Averages
Level 84
1,479 SR
1,503 Elo+
Anubis
Anubis
Criiinex
Anubis
Level 18
God Stats
2W - 1L
1,474 SR
Queue Stats
17W - 24L
1,480 Elo+
Party 2
Khepri
Khepri
HoodBabyJay12
Khepri
Level 58
God Stats
1W - 3L
1,451 SR
Queue Stats
7W - 11L
1,414 Elo+
Solo
Bellona
Bellona
KD-777-OPX
Bellona
Level 144
God Stats
7W - 11L
1,459 SR
Queue Stats
68W - 74L
1,660 Elo+
Party 2
Anhur
Anhur
xDani_415
Anhur
Level 76
God Stats
1W - 2L
1,508 SR
Queue Stats
15W - 22L
1,480 Elo+
Party 2
Thor
Thor
xXNik-777-SinoXx
Thor
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 90L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Halitkopat
Charon
14
1 / 2 / 11
9,313
517
6,373
14,148
13,371
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Surtr
Jan_Blims
Surtr
16
2 / 2 / 4
10,172
565
12,862
16,495
21,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

The Morrigan
SVWpatzeSVW
The Morrigan
17
7 / 2 / 5
10,656
592
10,318
8,386
3,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Tosh0r
Da Ji
16
3 / 4 / 3
9,034
502
5,235
14,682
7,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Neith
xSköoma
Neith
18
8 / 1 / 6
10,875
604
20,656
11,975
4,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Criiinex
Anubis
15
1 / 6 / 1
8,186
455
3,293
12,501
6,025
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
0 / 3 / 1
7,524
418
3,523
14,873
11,537
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bellona
KD-777-OPX
Bellona
15
6 / 2 / 1
9,574
532
12,647
17,574
21,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
xDani_415
Anhur
13
1 / 5 / 0
7,839
436
5,832
13,288
4,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

16
2 / 5 / 3
8,762
487
6,466
17,048
8,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
16
21
Kills
10
11
Deaths
21
29
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anubis
Criiinex
Anubis
1
6
1
0.25
W
Charon
Halitkopat
Charon
1
2
11
3.25
L
0
3
1
0.17
W
Surtr
Jan_Blims
Surtr
2
2
4
2
L
Bellona
KD-777-OPX
Bellona
6
2
1
3.25
W
The Morrigan
SVWpatzeSVW
The Morrigan
7
2
5
4.75
W
Da Ji
Tosh0r
Da Ji
3
4
3
1.13
L
Anhur
xDani_415
Anhur
1
5
0
0.2
W
Neith
xSköoma
Neith
8
1
6
11
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,444
Damage
31,761
65,686
Taken
75,284
50,522
Mitigated
51,924
23,557
Healing
11,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Criiinex
Anubis
3,293
0
12
2,239
12,501
6,025
0
4,482
7,965
62,773
0
W
Charon
Halitkopat
Charon
6,373
1,032
0
2,915
14,148
13,371
72
2,048
12,014
26,956
3,518
L
3,523
281
1,710
2,876
14,873
11,537
0
2,307
12,512
24,282
2,460
W
Surtr
Jan_Blims
Surtr
12,862
4,125
0
5,902
16,495
21,089
191
1,120
14,324
3,457
68,418
L
Bellona
KD-777-OPX
Bellona
12,647
3,959
0
2,805
17,574
21,289
0
4,345
11,875
4,194
60,278
W
The Morrigan
SVWpatzeSVW
The Morrigan
10,318
2,857
0
1,841
8,386
3,912
679
2,606
5,729
86,132
8,649
W
Da Ji
Tosh0r
Da Ji
5,235
1,015
0
5,792
14,682
7,302
685
175
14,348
0
70,016
L
Anhur
xDani_415
Anhur
5,832
2,081
0
1,281
13,288
4,868
317
2,570
10,718
0
54,206
W
Neith
xSköoma
Neith
20,656
10,825
0
7,107
11,975
4,848
1,485
1,930
9,998
0
103,134
L
6,466
859
0
610
17,048
8,205
0
2,936
14,007
0
71,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,050
Gold Earned
41,885
539
Minions Killed
456
0
Camps Cleared
0
1,677,295
Distance Traveled
1,689,611
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,186
455
104
6
0
313,373
0
W
Charon
9,313
517
35
2
0
341,071
1
L
Khepri
7,524
418
32
2
0
362,225
5
W
Surtr
10,172
565
115
6
0
293,306
0
L
Bellona
9,574
532
132
7
0
353,253
1
W
The Morrigan
10,656
592
140
8
0
302,986
0
W
Da Ji
9,034
502
100
6
0
413,185
0
L
Anhur
7,839
436
88
5
0
320,797
0
W
Neith
10,875
604
149
8
0
326,747
0
L
Thor
8,762
487
100
6
0
339,963
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role