Player Matchup

Osiris
Osiris
MarcosTinzuny
Osiris
Level 146
God Stats
2W - 0L
1,614 SR
Queue Stats
38W - 33L
1,557 Elo+
Party 2
Ymir
Ymir
Matr11k
Ymir
Level 3
God Stats
2W - 1L
1,258 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Mänso
Kukulkan
Level 125
God Stats
3W - 5L
1,487 SR
Queue Stats
58W - 62L
1,452 Elo+
Solo
Neith
Neith
Profale
Neith
Level 162
God Stats
19W - 12L
1,790 SR
Queue Stats
165W - 182L
1,444 Elo+
Party 2
Thanatos
Thanatos
srbilboboleiro
Thanatos
Level 191
God Stats
4W - 1L
1,834 SR
Queue Stats
48W - 48L
1,511 Elo+
Party 2
Team Averages
Level 125
1,596 SR
1,493 Elo+

VS

Team Averages
Level 100
1,637 SR
1,442 Elo+
He Bo
He Bo
 
He Bo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Kaka ultimate2
Mulan
Level 129
God Stats
6W - 3L
1,896 SR
Queue Stats
112W - 99L
1,573 Elo+
Solo
Nu Wa
Nu Wa
XoF Vitelas
Nu Wa
Level 147
God Stats
4W - 7L
1,703 SR
Queue Stats
189W - 215L
1,433 Elo+
Party 1
King Arthur
King Arthur
bielzinho101
King Arthur
Level 46
God Stats
3W - 3L
1,594 SR
Queue Stats
64W - 76L
1,413 Elo+
Party 1
Danzaburou
Danzaburou
oBreezySZ
Danzaburou
Level 17
God Stats
1W - 3L
1,492 SR
Queue Stats
10W - 17L
1,291 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 6
8,450
563
13,753
16,914
16,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
Matr11k
Ymir
12
0 / 2 / 5
7,236
482
1,828
10,005
7,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kukulkan
Mänso
Kukulkan
14
0 / 1 / 1
7,579
505
2,705
5,414
2,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Neith
Profale
Neith
11
1 / 2 / 3
6,680
445
5,670
9,675
3,119
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
15
10 / 1 / 1
8,809
587
12,286
15,136
6,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
1 / 2 / 2
7,669
511
5,274
9,926
4,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 3 / 5
7,209
481
7,119
13,525
11,392
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

14
4 / 2 / 2
8,075
538
10,942
7,623
2,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
bielzinho101
King Arthur
12
0 / 3 / 2
7,078
472
5,873
15,275
14,443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
oBreezySZ
Danzaburou
12
2 / 4 / 0
7,425
495
7,074
10,199
4,633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
14
Kills
9
9
Deaths
14
16
Assists
11
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
2
2
1
L
2
3
5
1.5
W
3
3
6
2
W
Ymir
Matr11k
Ymir
0
2
5
1.25
W
Kukulkan
Mänso
Kukulkan
0
1
1
0.5
W
Neith
Profale
Neith
1
2
3
1.25
L
4
2
2
2.5
L
King Arthur
bielzinho101
King Arthur
0
3
2
0.33
L
Danzaburou
oBreezySZ
Danzaburou
2
4
0
0.5
W
Thanatos
10
1
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,242
Damage
36,282
57,144
Taken
56,548
35,835
Mitigated
37,434
23,754
Healing
9,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
5,274
427
0
2,026
9,926
4,090
0
176
9,619
90,271
1,103
L
7,119
1,078
0
3,324
13,525
11,392
0
1,516
11,872
0
28,192
W
13,753
5,295
0
3,726
16,914
16,768
7
4,078
12,557
0
65,316
W
Ymir
Matr11k
Ymir
1,828
595
0
1,063
10,005
7,114
0
698
9,141
22,710
0
W
Kukulkan
Mänso
Kukulkan
2,705
82
0
1,234
5,414
2,347
0
3,062
2,194
62,296
939
W
Neith
Profale
Neith
5,670
1,587
0
3,109
9,675
3,119
10
1,992
7,507
0
46,277
L
10,942
1,719
0
1,393
7,623
2,876
3
1,357
6,217
57,492
2,484
L
King Arthur
bielzinho101
King Arthur
5,873
696
0
1,619
15,275
14,443
0
0
14,513
0
47,474
L
Danzaburou
oBreezySZ
Danzaburou
7,074
4,356
0
1,054
10,199
4,633
0
1,353
8,846
0
44,435
W
Thanatos
12,286
3,766
0
14,622
15,136
6,487
0
4,764
10,047
0
55,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,754
Gold Earned
37,456
414
Minions Killed
408
0
Camps Cleared
0
1,497,510
Distance Traveled
1,422,883
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,669
511
129
9
0
309,477
2
L
Mulan
7,209
481
33
2
0
287,180
0
W
Osiris
8,450
563
83
6
0
284,637
5
W
Ymir
7,236
482
28
2
0
297,762
0
W
Kukulkan
7,579
505
127
8
0
312,759
6
W
Neith
6,680
445
84
6
0
273,178
0
L
Nu Wa
8,075
538
100
7
0
286,671
0
L
King Arthur
7,078
472
85
6
0
259,467
2
L
Danzaburou
7,425
495
61
4
0
280,088
0
W
Thanatos
8,809
587
92
6
0
329,174
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role