Player Matchup

Thor
Thor
Bronze III
Mopz
Thor
Bronze III
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
136W - 138L
1,272 MMR
Solo
Kukulkan
Kukulkan
Silver II
Unlucky64
Kukulkan
Silver II
Level 124
God Stats
7W - 2L
1,572 SR
Queue Stats
27W - 32L
1,269 MMR
Solo
Ymir
Ymir
Silver V
WEATHERMAN_GANN
Ymir
Silver V
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 58L
1,224 MMR
Party 2
Achilles
Achilles
Silver V
WiIISand
Achilles
Silver V
Level 142
God Stats
23W - 15L
1,338 SR
Queue Stats
44W - 29L
1,261 MMR
Solo
Chernobog
Chernobog
Silver V
godofnothing1
Chernobog
Silver V
Level 144
God Stats
4W - 5L
1,500 SR
Queue Stats
50W - 61L
1,224 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 131
1,482 SR
1,250 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 162
1,621 SR
1,340 MMR
Sol
Sol
Silver II
 
Sol
Silver II
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nike
Nike
Silver I
DirtNapem
Nike
Silver I
Level 235
God Stats
24W - 14L
1,686 SR
Queue Stats
130W - 132L
1,261 MMR
Solo
Anhur
Anhur
Silver I
Fire3010
Anhur
Silver I
Level 123
God Stats
0W - 2L
1,688 SR
Queue Stats
127W - 164L
1,260 MMR
Solo
Sylvanus
Sylvanus
Bronze III
Girthnado
Sylvanus
Bronze III
Level 108
God Stats
14W - 9L
1,500 SR
Queue Stats
67W - 83L
1,455 MMR
Party 1
Da Ji
Da Ji
Silver II
Willismang
Da Ji
Silver II
Level 220
God Stats
6W - 7L
1,729 SR
Queue Stats
158W - 155L
1,222 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Mopz
Thor
15
4 / 1 / 2
8,064
538
9,902
14,004
6,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
Unlucky64
Kukulkan
15
4 / 1 / 4
9,282
619
9,023
6,702
2,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 3 / 7
8,375
558
6,193
16,656
13,979
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
WiIISand
Achilles
15
2 / 1 / 7
9,113
608
15,290
17,515
11,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
godofnothing1
Chernobog
15
3 / 2 / 4
8,567
571
10,736
13,111
4,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
Bake KujiraAgniAthenaAo Kuang

VS

Bans
AwilixThanatosAresKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
1 / 4 / 2
7,744
516
7,749
10,356
3,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Nike
13
0 / 3 / 2
8,042
536
11,647
17,087
11,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
Fire3010
Anhur
13
2 / 4 / 0
8,063
538
6,385
13,815
5,681
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Sylvanus
Girthnado
Sylvanus
13
1 / 1 / 3
7,711
514
6,152
17,590
15,138
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Da Ji
14
4 / 3 / 3
7,836
522
9,788
16,412
7,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
15
Kills
8
8
Deaths
15
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
4
2
0.5
L
Nike
0
3
2
0.33
L
Anhur
Fire3010
Anhur
2
4
0
0.5
L
Sylvanus
Girthnado
Sylvanus
1
1
3
2.5
W
Thor
Mopz
Thor
4
1
2
5
W
Kukulkan
Unlucky64
Kukulkan
4
1
4
6
W
2
3
7
1.83
W
Achilles
WiIISand
Achilles
2
1
7
5.5
L
Da Ji
4
3
3
1.83
W
Chernobog
godofnothing1
Chernobog
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,144
Damage
41,721
67,988
Taken
75,260
40,110
Mitigated
43,597
18,329
Healing
26,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,749
3,051
0
3,098
10,356
3,670
351
2,886
7,421
55,043
8,617
L
Nike
11,647
943
0
4,110
17,087
11,481
0
1,237
14,984
3,490
65,889
L
Anhur
Fire3010
Anhur
6,385
3,611
0
2,903
13,815
5,681
563
1,505
12,263
0
62,367
L
Sylvanus
Girthnado
Sylvanus
6,152
1,758
4,983
6,117
17,590
15,138
155
6,747
10,747
25,462
0
W
Thor
Mopz
Thor
9,902
2,102
0
620
14,004
6,662
0
2,454
11,421
0
81,091
W
Kukulkan
Unlucky64
Kukulkan
9,023
998
0
726
6,702
2,966
726
2,790
3,912
76,410
0
W
6,193
1,147
0
4,618
16,656
13,979
31
5,246
11,367
32,184
2,110
W
Achilles
WiIISand
Achilles
15,290
3,112
0
8,277
17,515
11,826
0
1,641
14,992
0
74,894
L
Da Ji
9,788
2,036
0
5,038
16,412
7,627
0
2,448
13,766
0
61,618
W
Chernobog
godofnothing1
Chernobog
10,736
6,754
0
4,088
13,111
4,677
228
2,252
10,816
0
73,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,401
Gold Earned
39,396
522
Minions Killed
443
0
Camps Cleared
0
1,656,883
Distance Traveled
1,412,661
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,744
516
96
6
0
260,470
6
L
Nike
8,042
536
118
8
0
308,839
0
L
Anhur
8,063
538
110
7
0
247,487
2
L
Sylvanus
7,711
514
41
3
0
282,079
3
W
Thor
8,064
538
96
6
0
368,223
7
W
Kukulkan
9,282
619
143
10
0
316,185
1
W
Ymir
8,375
558
45
3
0
288,001
1
W
Achilles
9,113
608
119
8
0
362,391
2
L
Da Ji
7,836
522
78
5
0
313,786
0
W
Chernobog
8,567
571
119
8
0
322,083
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role