Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Rexleonum
Achilles
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
kirbb
Hun Batz
Level 38
God Stats
3W - 2L
1,467 SR
Queue Stats
22W - 10L
1,647 Elo+
Party 1
Team Averages
Level 70
1,489 SR
1,549 Elo+

VS

Team Averages
Level 107
1,549 SR
1,650 Elo+
Cupid
Cupid
BomberFury
Cupid
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
D3lunts7724
Cthulhu
Level 66
God Stats
10W - 5L
1,500 SR
Queue Stats
124W - 120L
1,625 Elo+
Solo
Vulcan
Vulcan
InfiniteToeBoi
Vulcan
Level 129
God Stats
14W - 6L
1,648 SR
Queue Stats
579W - 181L
1,825 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
1 / 1 / 7
7,312
731
8,328
7,746
4,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
Rexleonum
Achilles
12
4 / 0 / 6
7,661
766
6,095
9,998
11,294
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
kirbb
Hun Batz
12
8 / 2 / 3
8,484
848
14,279
7,994
4,876
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
7
0 / 8 / 1
5,708
571
272
9,327
2,160
Cthulhu
D3lunts7724
Cthulhu
11
1 / 4 / 1
6,999
700
8,968
15,489
12,480
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 1 / 1
7,607
761
9,514
8,055
2,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
13
Kills
3
3
Deaths
13
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
1
7
4.5
L
Cupid
0
8
1
0.06
L
Cthulhu
D3lunts7724
Cthulhu
1
4
1
0.38
L
2
1
1
2.5
W
Achilles
Rexleonum
Achilles
4
0
6
7
W
Hun Batz
kirbb
Hun Batz
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,702
Damage
18,754
25,738
Taken
32,871
20,426
Mitigated
17,497
8,109
Healing
1,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
8,328
1,695
1,178
3,368
7,746
4,256
436
6,294
1,382
35,069
783
L
Cupid
272
114
50
30
9,327
2,160
0
1,392
7,658
0
731
L
Cthulhu
D3lunts7724
Cthulhu
8,968
1,246
101
670
15,489
12,480
23
5,385
9,676
19,753
393
L
9,514
2,693
0
626
8,055
2,857
0
1,659
6,090
32,127
0
W
Achilles
Rexleonum
Achilles
6,095
1,597
0
2,341
9,998
11,294
258
7,152
2,626
124
20,613
W
Hun Batz
kirbb
Hun Batz
14,279
5,734
0
1,222
7,994
4,876
137
4,307
3,527
0
35,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,457
Gold Earned
20,314
135
Minions Killed
93
0
Camps Cleared
0
557,498
Distance Traveled
493,664
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,312
731
54
5
0
168,865
0
L
Cupid
5,708
571
1
0
0
126,565
0
L
Cthulhu
6,999
700
26
3
0
185,134
4
L
Vulcan
7,607
761
66
7
0
181,965
0
W
Achilles
7,661
766
30
3
0
195,255
0
W
Hun Batz
8,484
848
51
5
0
193,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role