Player Matchup

Anubis
Anubis
Bronze III
EPOGMAN
Anubis
Bronze III
Level 87
God Stats
0W - 1L
1,655 SR
Queue Stats
14W - 21L
1,409 MMR
Solo
Sylvanus
Sylvanus
Bronze III
RFFinesse
Sylvanus
Bronze III
Level 100
God Stats
4W - 3L
1,500 SR
Queue Stats
7W - 13L
1,410 MMR
Party 1
Susano
Susano
Bronze III
TibialSauce
Susano
Bronze III
Level 142
God Stats
0W - 2L
1,302 SR
Queue Stats
29W - 30L
1,455 MMR
Solo
Neith
Neith
Silver III
bawlos
Neith
Silver III
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
137W - 141L
1,452 MMR
Party 1
Zhong Kui
Zhong Kui
Silver I
lClhino_antrax
Zhong Kui
Silver I
Level 173
God Stats
2W - 3L
1,125 SR
Queue Stats
241W - 253L
1,412 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 126
1,416 SR
1,428 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 134
1,614 SR
1,432 MMR
Maui
Maui
Gold V
CrusificCC
Maui
Gold V
Level 118
God Stats
3W - 0L
1,500 SR
Queue Stats
114W - 110L
1,443 MMR
Solo
Anhur
Anhur
Silver V
FistMeSis
Anhur
Silver V
Level 153
God Stats
10W - 2L
1,832 SR
Queue Stats
30W - 20L
1,363 MMR
Party 2
Vulcan
Vulcan
Bronze III
Pandaman1118
Vulcan
Bronze III
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 3L
1,492 MMR
Party 2
Hun Batz
Hun Batz
Silver III
REC iSkinny
Hun Batz
Silver III
Level 145
God Stats
3W - 0L
1,739 SR
Queue Stats
18W - 18L
1,454 MMR
Solo
Thor
Thor
Bronze III
vyxzr
Thor
Bronze III
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 12L
1,407 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
EPOGMAN
Anubis
14
2 / 5 / 0
7,627
449
7,095
16,004
9,203
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Sylvanus
RFFinesse
Sylvanus
12
1 / 4 / 3
7,731
455
4,876
18,509
15,042
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Susano
11
1 / 4 / 2
6,955
409
4,585
12,192
4,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
bawlos
Neith
14
1 / 4 / 3
8,194
482
6,699
11,196
3,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
lClhino_antrax
Zhong Kui
13
0 / 6 / 0
7,819
460
8,934
18,179
21,182
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Bake KujiraKaliAwilix

VS

Bans
Ao KuangThanatosThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 10
8,723
513
5,371
14,244
13,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
FistMeSis
Anhur
16
5 / 1 / 6
9,877
581
11,683
6,570
2,746
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
14
1 / 2 / 11
9,166
539
14,903
8,135
3,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
REC iSkinny
Hun Batz
19
8 / 0 / 10
11,255
662
11,431
17,717
8,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
vyxzr
Thor
16
7 / 0 / 8
11,073
651
15,302
15,617
13,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
68
5
Kills
23
23
Deaths
5
8
Assists
45
Player
Kills
Deaths
Assists
KDA
W
2
2
10
3.5
L
Anubis
EPOGMAN
Anubis
2
5
0
0.4
W
Anhur
FistMeSis
Anhur
5
1
6
8
W
Vulcan
1
2
11
3.25
W
Hun Batz
REC iSkinny
Hun Batz
8
0
10
13
L
Sylvanus
RFFinesse
Sylvanus
1
4
3
0.63
L
Susano
1
4
2
0.5
L
Neith
bawlos
Neith
1
4
3
0.63
L
Zhong Kui
lClhino_antrax
Zhong Kui
0
6
0
0
W
Thor
vyxzr
Thor
7
0
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,189
Damage
58,690
76,080
Taken
62,283
54,055
Mitigated
41,532
23,910
Healing
23,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,371
1,578
0
4,134
14,244
13,331
75
4,284
9,960
28,520
1,040
L
Anubis
EPOGMAN
Anubis
7,095
239
0
5,681
16,004
9,203
0
7,021
8,564
67,554
1,322
W
Anhur
FistMeSis
Anhur
11,683
8,950
0
4,675
6,570
2,746
2,651
2,045
4,525
0
97,494
W
Vulcan
14,903
5,745
0
1,889
8,135
3,084
401
3,856
4,279
81,760
0
W
Hun Batz
REC iSkinny
Hun Batz
11,431
3,346
0
7,212
17,717
8,959
1,847
3,822
13,895
0
111,369
L
Sylvanus
RFFinesse
Sylvanus
4,876
890
3,466
4,970
18,509
15,042
60
6,397
11,815
29,138
0
L
Susano
4,585
1,256
0
3,677
12,192
4,692
0
2,506
9,441
0
44,586
L
Neith
bawlos
Neith
6,699
2,155
0
1,146
11,196
3,936
1,750
1,901
9,241
0
79,497
L
Zhong Kui
lClhino_antrax
Zhong Kui
8,934
903
0
4,970
18,179
21,182
0
1,745
15,612
59,447
3,203
W
Thor
vyxzr
Thor
15,302
4,228
0
5,840
15,617
13,412
470
7,676
7,941
0
80,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,326
Gold Earned
50,094
484
Minions Killed
572
0
Camps Cleared
0
1,386,397
Distance Traveled
1,762,967
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
8,723
513
34
2
0
352,878
5
L
Anubis
7,627
449
137
8
0
269,503
0
W
Anhur
9,877
581
150
9
0
325,165
0
W
Vulcan
9,166
539
107
6
0
379,413
4
W
Hun Batz
11,255
662
156
9
0
386,958
5
L
Sylvanus
7,731
455
54
3
0
294,936
2
L
Susano
6,955
409
62
4
0
285,102
2
L
Neith
8,194
482
122
7
0
272,146
2
L
Zhong Kui
7,819
460
109
6
0
264,710
0
W
Thor
11,073
651
125
7
0
318,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role