Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Osiris
Osiris
Malek_7900
Osiris
Level 162
God Stats
5W - 3L
1,500 SR
Queue Stats
893W - 935L
1,500 Elo+
Solo
Nike
Nike
PsychoPapst
Nike
Level 140
God Stats
7W - 0L
1,906 SR
Queue Stats
143W - 36L
1,810 Elo+
Party 3
Hel
Hel
Triffor
Hel
Level 137
God Stats
2W - 0L
1,702 SR
Queue Stats
122W - 30L
1,723 Elo+
Party 3
Anubis
Anubis
giorgigio777
Anubis
Level 206
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 23L
1,457 Elo+
Solo
Team Averages
Level 151
1,622 SR
1,598 Elo+

VS

Team Averages
Level 144
1,543 SR
1,543 Elo+
Ymir
Ymir
Dovenfisen
Ymir
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 27L
1,556 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Jallop
Tsukuyomi
Level 148
God Stats
1W - 1L
1,715 SR
Queue Stats
22W - 25L
1,511 Elo+
Party 2
Nu Wa
Nu Wa
Kanasov
Nu Wa
Level 150
God Stats
1W - 2L
1,500 SR
Queue Stats
55W - 54L
1,611 Elo+
Party 1
Freya
Freya
MrAmarfii
Freya
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 47L
1,541 Elo+
Party 1
Hel
Hel
tutifrutii
Hel
Level 155
God Stats
3W - 6L
1,500 SR
Queue Stats
462W - 451L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
12 / 1 / 8
10,195
1,133
15,831
10,078
4,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Osiris
Malek_7900
Osiris
13
4 / 2 / 17
8,210
912
11,312
12,587
14,952
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
4 / 2 / 19
8,206
912
12,323
12,419
9,567
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hel
12
1 / 2 / 17
7,591
843
6,979
7,829
3,564
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anubis
14
3 / 2 / 12
8,464
940
5,990
5,816
2,850
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 2
6,404
712
2,684
15,577
11,797
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
Jallop
Tsukuyomi
12
1 / 5 / 2
6,816
757
10,439
11,399
5,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
Kanasov
Nu Wa
11
1 / 4 / 2
6,341
705
7,733
8,405
3,237
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Freya
MrAmarfii
Freya
10
1 / 5 / 1
6,138
682
6,475
10,784
4,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

11
0 / 4 / 3
6,189
688
3,328
10,489
4,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
13
24
Kills
3
9
Deaths
24
73
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
12
1
8
16
L
0
6
2
0.17
L
Tsukuyomi
Jallop
Tsukuyomi
1
5
2
0.4
L
Nu Wa
Kanasov
Nu Wa
1
4
2
0.5
W
Osiris
Malek_7900
Osiris
4
2
17
6.25
L
Freya
MrAmarfii
Freya
1
5
1
0.3
W
4
2
19
6.75
W
Hel
1
2
17
4.75
W
Anubis
3
2
12
4.5
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,435
Damage
30,659
48,729
Taken
56,654
35,906
Mitigated
28,726
24,391
Healing
17,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
15,831
6,859
0
2,937
10,078
4,973
4,152
4,375
5,703
0
44,525
L
2,684
262
1,898
1,303
15,577
11,797
0
4,921
10,357
3,468
122
L
Tsukuyomi
Jallop
Tsukuyomi
10,439
1,896
589
417
11,399
5,250
0
1,608
9,596
0
22,162
L
Nu Wa
Kanasov
Nu Wa
7,733
1,760
217
218
8,405
3,237
216
1,400
6,851
15,194
472
W
Osiris
Malek_7900
Osiris
11,312
2,345
1,740
2,908
12,587
14,952
411
6,150
6,437
0
16,688
L
Freya
MrAmarfii
Freya
6,475
1,625
365
1,620
10,784
4,179
136
2,369
8,189
9,728
374
W
12,323
830
582
1,523
12,419
9,567
213
3,496
8,923
0
20,937
W
Hel
6,979
246
9,161
4,537
7,829
3,564
1,108
3,401
4,428
12,283
574
W
Anubis
5,990
84
176
827
5,816
2,850
2,054
2,094
3,722
23,162
519
L
3,328
120
6,169
4,247
10,489
4,263
0
1,802
8,395
10,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,666
Gold Earned
31,888
137
Minions Killed
67
0
Camps Cleared
0
846,845
Distance Traveled
756,688
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,195
1,133
57
6
0
157,736
0
L
Ymir
6,404
712
2
0
0
132,275
0
L
Tsukuyomi
6,816
757
30
3
0
166,859
0
L
Nu Wa
6,341
705
9
1
0
150,229
0
W
Osiris
8,210
912
12
1
0
172,561
0
L
Freya
6,138
682
11
1
0
143,504
0
W
Nike
8,206
912
15
2
0
181,554
0
W
Hel
7,591
843
14
2
0
183,828
0
W
Anubis
8,464
940
39
4
0
151,166
0
L
Hel
6,189
688
15
2
0
163,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role