Player Matchup

Atlas
Atlas
 
Atlas
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
NickWarren91
Nike
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 17L
1,445 Elo+
Party 2
Cu Chulainn
Cu Chulainn
NoT_clover3
Cu Chulainn
Level 46
God Stats
5W - 10L
1,536 SR
Queue Stats
10W - 12L
1,611 Elo+
Solo
Anubis
Anubis
Yahru-566
Anubis
Level 127
God Stats
7W - 13L
1,419 SR
Queue Stats
26W - 27L
1,456 Elo+
Party 2
Izanami
Izanami
rs_fifty90
Izanami
Level 142
God Stats
0W - 1L
1,285 SR
Queue Stats
82W - 73L
1,577 Elo+
Solo
Team Averages
Level 116
1,448 SR
1,518 Elo+

VS

Team Averages
Level 64
1,450 SR
1,463 Elo+
Bellona
Bellona
AntBrown97
Bellona
Level 40
God Stats
1W - 1L
1,259 SR
Queue Stats
46W - 55L
1,444 Elo+
Party 1
Anubis
Anubis
Cbizzyz
Anubis
Level 46
God Stats
1W - 2L
1,270 SR
Queue Stats
50W - 56L
1,444 Elo+
Party 1
Hachiman
Hachiman
GermanGK11
Hachiman
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 3L
1,505 Elo+
Solo
Merlin
Merlin
Mxt624004
Merlin
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
289W - 308L
1,447 Elo+
Solo
Fenrir
Fenrir
step8ro
Fenrir
Level 42
God Stats
3W - 2L
1,720 SR
Queue Stats
47W - 54L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
8
0 / 8 / 0
5,555
427
3,131
18,089
8,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 4 / 2
5,934
456
4,602
12,561
4,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cu Chulainn
NoT_clover3
Cu Chulainn
12
2 / 3 / 0
7,034
541
7,083
12,327
8,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
Yahru-566
Anubis
12
3 / 5 / 1
7,871
605
7,419
10,870
4,693
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
rs_fifty90
Izanami
11
0 / 4 / 0
6,112
470
2,826
11,271
2,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AntBrown97
Bellona
13
4 / 2 / 2
8,113
624
5,941
13,181
13,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
Cbizzyz
Anubis
13
9 / 1 / 8
8,220
632
12,277
7,261
2,898
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hachiman
GermanGK11
Hachiman
16
7 / 0 / 5
8,882
683
16,370
9,469
4,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
Mxt624004
Merlin
13
2 / 1 / 4
7,432
572
5,273
7,327
2,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
step8ro
Fenrir
13
2 / 2 / 5
7,146
550
5,874
11,999
5,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
48
6
Kills
24
24
Deaths
6
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
8
0
0
W
Bellona
AntBrown97
Bellona
4
2
2
2.5
W
Anubis
Cbizzyz
Anubis
9
1
8
13
W
Hachiman
GermanGK11
Hachiman
7
0
5
9.5
W
Merlin
Mxt624004
Merlin
2
1
4
4
L
1
4
2
0.5
L
Cu Chulainn
NoT_clover3
Cu Chulainn
2
3
0
0.67
L
Anubis
Yahru-566
Anubis
3
5
1
0.7
L
Izanami
rs_fifty90
Izanami
0
4
0
0
W
Fenrir
step8ro
Fenrir
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,061
Damage
45,735
65,118
Taken
49,237
29,930
Mitigated
28,492
10,795
Healing
17,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
3,131
1,139
180
1,213
18,089
8,597
0
3,284
14,805
16,450
0
W
Bellona
AntBrown97
Bellona
5,941
1,944
0
4,383
13,181
13,762
398
99
13,082
0
48,809
W
Anubis
Cbizzyz
Anubis
12,277
740
0
3,135
7,261
2,898
675
2,461
4,800
42,433
891
W
Hachiman
GermanGK11
Hachiman
16,370
10,935
0
5,557
9,469
4,341
781
2,105
7,364
0
91,912
W
Merlin
Mxt624004
Merlin
5,273
191
0
2,260
7,327
2,083
0
2,810
4,517
41,302
1,225
L
4,602
546
0
936
12,561
4,690
0
3,456
9,079
0
39,887
L
Cu Chulainn
NoT_clover3
Cu Chulainn
7,083
1,615
0
1,500
12,327
8,979
0
1,411
10,900
0
48,352
L
Anubis
Yahru-566
Anubis
7,419
133
0
4,076
10,870
4,693
0
5,776
4,560
58,998
0
L
Izanami
rs_fifty90
Izanami
2,826
1,129
167
2,723
11,271
2,971
0
2,844
8,427
0
49,770
W
Fenrir
step8ro
Fenrir
5,874
1,611
0
1,680
11,999
5,408
51
3,075
8,924
0
54,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,506
Gold Earned
39,793
311
Minions Killed
405
0
Camps Cleared
0
1,262,939
Distance Traveled
1,313,936
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,555
427
14
1
0
246,039
0
W
Bellona
8,113
624
71
5
0
250,058
0
W
Anubis
8,220
632
57
4
0
262,137
3
W
Hachiman
8,882
683
123
9
0
244,788
1
W
Merlin
7,432
572
75
6
0
251,455
2
L
Nike
5,934
456
53
4
0
282,685
0
L
Cu Chulainn
7,034
541
61
5
0
265,480
2
L
Anubis
7,871
605
102
8
0
249,315
0
L
Izanami
6,112
470
81
6
0
219,420
2
W
Fenrir
7,146
550
79
6
0
305,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role