Player Matchup

Medusa
Medusa
CARLO5395
Medusa
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,716 Elo+
Solo
Anubis
Anubis
JP3ACE
Anubis
Level 125
God Stats
0W - 2L
1,277 SR
Queue Stats
91W - 88L
1,393 Elo+
Solo
Nemesis
Nemesis
Kingtazz55
Nemesis
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 38L
1,490 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Sharp_Shooter_CG
Morgan Le Fay
Level 61
God Stats
0W - 1L
1,298 SR
Queue Stats
7W - 12L
1,443 Elo+
Solo
Charon
Charon
kman523
Charon
Level 157
God Stats
5W - 5L
1,667 SR
Queue Stats
21W - 20L
1,553 Elo+
Solo
Team Averages
Level 112
1,448 SR
1,519 Elo+

VS

Team Averages
Level 124
1,511 SR
1,500 Elo+
Nu Wa
Nu Wa
Barbatos227
Nu Wa
Level 106
God Stats
12W - 13L
1,259 SR
Queue Stats
305W - 307L
1,550 Elo+
Solo
Hou Yi
Hou Yi
GURTHEHOOLIGAN
Hou Yi
Level 109
God Stats
2W - 0L
1,696 SR
Queue Stats
53W - 64L
1,413 Elo+
Solo
Agni
Agni
HeyItsRyno
Agni
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 29L
1,375 Elo+
Solo
Yemoja
Yemoja
rogglezzx
Yemoja
Level 180
God Stats
4W - 0L
1,500 SR
Queue Stats
41W - 28L
1,654 Elo+
Solo
Tsukuyomi
Tsukuyomi
shakeandbake023
Tsukuyomi
Level 97
God Stats
3W - 2L
1,600 SR
Queue Stats
54W - 48L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CARLO5395
Medusa
14
2 / 1 / 2
8,217
822
3,230
5,387
2,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anubis
JP3ACE
Anubis
14
1 / 3 / 6
7,942
794
11,658
9,557
5,337
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
Kingtazz55
Nemesis
13
0 / 1 / 6
7,588
759
5,736
7,604
3,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morgan Le Fay
Sharp_Shooter_CG
Morgan Le Fay
14
3 / 4 / 1
7,993
799
6,199
9,705
3,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charon
kman523
Charon
13
1 / 2 / 3
7,488
749
6,891
11,495
10,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 5
8,433
843
11,746
6,059
2,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 4 / 3
8,368
837
6,523
11,074
3,579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 0 / 3
7,819
782
5,228
4,403
1,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
rogglezzx
Yemoja
13
0 / 1 / 7
8,043
804
4,946
11,540
8,267
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
shakeandbake023
Tsukuyomi
15
5 / 0 / 5
8,443
844
10,542
6,984
2,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
34
7
Kills
11
11
Deaths
7
18
Assists
23
Player
Kills
Deaths
Assists
KDA
W
4
2
5
3.25
L
Medusa
CARLO5395
Medusa
2
1
2
3
W
2
4
3
0.88
W
0
0
3
1.5
L
Anubis
JP3ACE
Anubis
1
3
6
1.33
L
Nemesis
Kingtazz55
Nemesis
0
1
6
3
L
Morgan Le Fay
Sharp_Shooter_CG
Morgan Le Fay
3
4
1
0.88
L
Charon
kman523
Charon
1
2
3
1.25
W
Yemoja
rogglezzx
Yemoja
0
1
7
3.5
W
Tsukuyomi
shakeandbake023
Tsukuyomi
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,714
Damage
38,985
43,748
Taken
40,060
25,743
Mitigated
18,417
4,660
Healing
6,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,746
3,430
0
0
6,059
2,001
921
3,953
2,106
21,589
532
L
Medusa
CARLO5395
Medusa
3,230
1,572
163
583
5,387
2,421
0
4,001
1,386
0
17,980
W
6,523
2,620
0
371
11,074
3,579
0
6,582
4,492
0
31,092
W
5,228
223
0
480
4,403
1,740
0
2,115
2,288
24,380
56
L
Anubis
JP3ACE
Anubis
11,658
386
0
1,677
9,557
5,337
0
4,098
5,459
32,308
0
L
Nemesis
Kingtazz55
Nemesis
5,736
1,838
0
1,057
7,604
3,501
0
2,689
4,915
0
21,441
L
Morgan Le Fay
Sharp_Shooter_CG
Morgan Le Fay
6,199
809
0
754
9,705
3,799
0
5,188
4,517
19,257
766
L
Charon
kman523
Charon
6,891
661
0
426
11,495
10,685
0
5,492
6,003
17,293
3,001
W
Yemoja
rogglezzx
Yemoja
4,946
894
2,627
2,057
11,540
8,267
208
6,878
4,662
9,900
882
W
Tsukuyomi
shakeandbake023
Tsukuyomi
10,542
2,425
0
1,252
6,984
2,830
731
4,125
2,859
0
30,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,228
Gold Earned
41,106
176
Minions Killed
180
0
Camps Cleared
0
1,040,638
Distance Traveled
1,036,108
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,433
843
21
2
0
189,790
0
L
Medusa
8,217
822
44
4
0
194,629
1
W
Hou Yi
8,368
837
54
5
0
192,688
0
W
Agni
7,819
782
50
5
0
230,120
1
L
Anubis
7,942
794
44
4
0
193,259
0
L
Nemesis
7,588
759
36
4
0
242,025
0
L
Morgan Le Fay
7,993
799
23
2
0
192,623
0
L
Charon
7,488
749
29
3
0
218,102
0
W
Yemoja
8,043
804
19
2
0
199,818
0
W
Tsukuyomi
8,443
844
36
4
0
223,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role