Player Matchup

Ares
Ares
 
Ares
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
FlashKidEthan
Vamana
Level 26
God Stats
4W - 3L
1,499 SR
Queue Stats
104W - 109L
1,277 Elo+
Party 1
Xbalanque
Xbalanque
Jabali117
Xbalanque
Level 107
God Stats
3W - 3L
1,500 SR
Queue Stats
406W - 402L
1,509 Elo+
Solo
Anubis
Anubis
SpindoFrostFire1
Anubis
Level 118
God Stats
5W - 7L
1,488 SR
Queue Stats
148W - 151L
1,608 Elo+
Solo
Team Averages
Level 85
1,497 SR
1,479 Elo+

VS

Team Averages
Level 95
1,424 SR
1,483 Elo+
Izanami
Izanami
 
Izanami
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
DegenerateDeacon
Zhong Kui
Level 109
God Stats
75W - 67L
1,391 SR
Queue Stats
318W - 322L
1,515 Elo+
Solo
Osiris
Osiris
Fraguhzy
Osiris
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Sylvanus
Sylvanus
savashine
Sylvanus
Level 105
God Stats
0W - 5L
1,325 SR
Queue Stats
196W - 193L
1,451 Elo+
Solo
Thanatos
Thanatos
xXeCkOXx Al3XB
Thanatos
Level 99
God Stats
7W - 11L
1,405 SR
Queue Stats
464W - 448L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
3 / 3 / 3
5,828
583
3,602
10,704
6,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
 
Fenrir
10
2 / 1 / 4
5,428
543
3,629
8,261
3,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 0 / 0
5,554
555
2,382
3,861
3,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Xbalanque
Jabali117
Xbalanque
10
2 / 1 / 3
6,112
611
4,554
5,143
1,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 1 / 2
6,526
653
5,036
5,476
2,640
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
5
0 / 4 / 1
4,256
426
1,483
4,922
1,435
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
9
1 / 3 / 2
4,988
499
4,011
6,930
3,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
Fraguhzy
Osiris
10
2 / 1 / 2
5,915
592
2,423
7,477
6,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
savashine
Sylvanus
8
0 / 0 / 2
5,015
502
3,656
6,808
3,797
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
11
3 / 2 / 2
6,027
603
4,640
8,260
3,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
15
10
Kills
6
6
Deaths
10
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
3
3
1.5
W
Fenrir
 
Fenrir
2
1
4
4
L
Izanami
 
Izanami
0
4
1
0.13
L
Zhong Kui
1
3
2
0.67
W
0
0
0
0
L
Osiris
Fraguhzy
Osiris
2
1
2
3
W
Xbalanque
Jabali117
Xbalanque
2
1
3
3.5
W
3
1
2
4
L
Sylvanus
savashine
Sylvanus
0
0
2
1
L
Thanatos
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,203
Damage
16,213
33,445
Taken
34,397
17,385
Mitigated
18,882
10,859
Healing
12,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
3,602
446
0
1,982
10,704
6,051
0
3,858
6,846
16,234
0
W
Fenrir
 
Fenrir
3,629
801
0
3,079
8,261
3,180
0
690
7,571
0
25,917
L
Izanami
 
Izanami
1,483
1,299
0
145
4,922
1,435
0
1,678
3,244
0
13,832
L
Zhong Kui
4,011
748
0
631
6,930
3,677
0
2,639
4,291
24,513
0
W
2,382
926
0
750
3,861
3,698
0
0
3,861
0
28,037
L
Osiris
Fraguhzy
Osiris
2,423
746
0
2,713
7,477
6,584
0
1,196
5,882
0
31,406
W
Xbalanque
Jabali117
Xbalanque
4,554
1,854
200
2,215
5,143
1,816
489
965
4,178
0
43,862
W
5,036
709
0
2,633
5,476
2,640
549
2,436
3,040
44,408
3,379
L
Sylvanus
savashine
Sylvanus
3,656
1,725
1,837
2,337
6,808
3,797
0
2,240
4,568
21,675
0
L
Thanatos
4,640
1,382
0
4,996
8,260
3,389
0
641
7,575
0
39,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,448
Gold Earned
26,201
277
Minions Killed
227
0
Camps Cleared
0
1,007,180
Distance Traveled
886,822
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,828
583
24
2
0
190,115
1
W
Fenrir
5,428
543
44
4
0
240,451
0
L
Izanami
4,256
426
23
2
0
100,457
0
L
Zhong Kui
4,988
499
49
5
0
178,210
0
W
Vamana
5,554
555
58
6
0
216,990
0
L
Osiris
5,915
592
59
6
0
208,354
0
W
Xbalanque
6,112
611
72
7
0
184,911
0
W
Anubis
6,526
653
79
8
0
174,713
0
L
Sylvanus
5,015
502
35
4
0
180,663
3
L
Thanatos
6,027
603
61
6
0
219,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role