Player Matchup

Hel
Hel
Avard
Hel
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 70L
1,421 Elo+
Solo
Kuzenbo
Kuzenbo
DarkBeginning
Kuzenbo
Level 191
God Stats
1W - 1L
1,500 SR
Queue Stats
188W - 162L
1,564 Elo+
Party 2
Geb
Geb
Tisus
Geb
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 47L
1,579 Elo+
Party 2
Heimdallr
Heimdallr
Wolfslady07
Heimdallr
Level 158
God Stats
0W - 3L
1,257 SR
Queue Stats
56W - 56L
1,578 Elo+
Party 2
Atlas
Atlas
carmaffei
Atlas
Level 99
God Stats
12W - 4L
1,735 SR
Queue Stats
281W - 291L
1,582 Elo+
Solo
Team Averages
Level 134
1,498 SR
1,545 Elo+

VS

Team Averages
Level 176
1,543 SR
1,639 Elo+
Hel
Hel
 
Hel
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Flashheart88
Lancelot
Level 248
God Stats
5W - 4L
1,500 SR
Queue Stats
339W - 295L
1,680 Elo+
Party 1
Ao Kuang
Ao Kuang
Mosule
Ao Kuang
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 39L
1,648 Elo+
Solo
Raijin
Raijin
SyroV
Raijin
Level 171
God Stats
2W - 0L
1,715 SR
Queue Stats
30W - 27L
1,517 Elo+
Party 1
Xing Tian
Xing Tian
Windliner
Xing Tian
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,849 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Avard
Hel
15
3 / 4 / 4
8,557
778
10,566
15,953
8,236
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
14
0 / 4 / 7
8,499
773
9,904
17,517
26,148
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Geb
Tisus
Geb
13
1 / 4 / 5
8,188
744
10,866
15,779
17,525
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
Wolfslady07
Heimdallr
13
2 / 6 / 4
7,962
724
13,243
17,434
8,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
carmaffei
Atlas
13
1 / 5 / 5
7,744
704
12,480
20,212
21,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
2 / 1 / 19
9,262
842
12,680
14,568
12,353
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lancelot
Flashheart88
Lancelot
16
5 / 1 / 15
9,750
886
18,165
16,656
17,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
Mosule
Ao Kuang
16
8 / 2 / 7
10,002
909
10,738
14,173
13,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
SyroV
Raijin
17
7 / 2 / 13
10,223
929
24,020
12,558
6,761
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Xing Tian
Windliner
Xing Tian
16
1 / 2 / 18
9,028
821
12,617
19,527
21,088
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
95
7
Kills
23
23
Deaths
8
25
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
1
19
11.5
L
Hel
Avard
Hel
3
4
4
1.25
L
Kuzenbo
0
4
7
0.88
W
Lancelot
Flashheart88
Lancelot
5
1
15
12.5
W
Ao Kuang
Mosule
Ao Kuang
8
2
7
5.75
W
Raijin
SyroV
Raijin
7
2
13
6.75
L
Geb
Tisus
Geb
1
4
5
0.88
W
Xing Tian
Windliner
Xing Tian
1
2
18
5
L
Heimdallr
Wolfslady07
Heimdallr
2
6
4
0.67
L
Atlas
carmaffei
Atlas
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,059
Damage
78,220
86,895
Taken
77,482
81,451
Mitigated
70,982
36,828
Healing
49,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
12,680
567
21,272
11,557
14,568
12,353
1,064
8,912
5,432
24,244
0
L
Hel
Avard
Hel
10,566
1,051
13,521
7,909
15,953
8,236
288
10,618
4,990
19,381
0
L
Kuzenbo
9,904
3,256
2,373
1,647
17,517
26,148
234
12,064
4,958
16,522
1,382
W
Lancelot
Flashheart88
Lancelot
18,165
2,036
2,430
3,829
16,656
17,774
2,062
8,463
7,989
0
27,541
W
Ao Kuang
Mosule
Ao Kuang
10,738
1,307
0
4,067
14,173
13,006
1,679
7,016
6,762
18,549
1,500
W
Raijin
SyroV
Raijin
24,020
2,212
767
1,306
12,558
6,761
2,194
7,083
5,170
50,974
768
L
Geb
Tisus
Geb
10,866
914
1,914
1,484
15,779
17,525
135
11,202
4,222
15,249
0
W
Xing Tian
Windliner
Xing Tian
12,617
327
0
3,879
19,527
21,088
737
9,903
9,498
22,560
0
L
Heimdallr
Wolfslady07
Heimdallr
13,243
5,721
767
1,520
17,434
8,271
1,234
11,890
5,181
0
26,671
L
Atlas
carmaffei
Atlas
12,480
3,675
2,082
3,611
20,212
21,271
346
12,339
7,328
20,616
801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,950
Gold Earned
48,265
98
Minions Killed
149
0
Camps Cleared
0
993,455
Distance Traveled
1,152,521
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,262
842
28
3
0
223,214
0
L
Hel
8,557
778
15
1
0
205,584
0
L
Kuzenbo
8,499
773
11
1
0
216,426
0
W
Lancelot
9,750
886
21
2
0
257,377
0
W
Ao Kuang
10,002
909
21
2
0
216,444
0
W
Raijin
10,223
929
66
6
0
197,832
0
L
Geb
8,188
744
12
1
0
198,243
0
W
Xing Tian
9,028
821
13
1
0
257,654
0
L
Heimdallr
7,962
724
36
3
0
177,269
0
L
Atlas
7,744
704
24
2
0
195,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role